Splatoon 2 update out now (version 2.0.0) - Nintendo Everything

Submit a news tip



Splatoon 2 update out now (version 2.0.0)

Posted on November 23, 2017 by (@NE_Brian) in News, Switch

Update: Full patch notes added below. Massive amount of additions and changes.


Original: Splatoon 2’s huge update has just arrived. Version 2.0.0 has dropped, bringing along new stages (they’ll be rolled out gradually), gear, hairstyles, music, smaller improvements, and so much more.

Nintendo has yet to release the patch notes for the new Splatoon update. As soon as they’re available, we’ll add them in here. For now, you can read a big overview of the update nintendoeverything.com/splatoon-2-updates-incoming-on-november-23-december-new-stages-gear-amiibo-functionality-clam-blitz-more/.

The next Splatoon 2 update is scheduled for mid-December. When it goes live, players will be able to participate in a new Clam Blitz mode.

  • Changes to Gear
    • Added new gear. It can be viewed in the shops.
    • Added ability for players to buy and replace gear purchased on SplatNet with gear identical in appearance in the shops.
  • Changes to Player Appearance
    • Added two new hairstyles and two new legwear. On the Equip menu select Options and then Style, or choose Player settings on the Options menu on the main menu screen to change hairstyles, legwear, etc.
  • Changes to Music
    • Added 5 tracks to be played during battles.
  • Changes to amiibo Functionality
    • Added ability to take photos with Inkling Girl, Inkling Boy, and Inkling Squid amiibo on competitive stages while carrying weapons.
    • Added ability to use filters when taking photos with amiibo.
  • Changes to Player Rankings
    • Increased player ranking maximum from 50 to 99.
    • Added ability for players to speak to Judd after reaching level 99 to give them an option of returning to level 1 and start levelling up all over again.
      • Players who choose to start from level 1 again will have a ★icon displayed next to their rank.
      • Access conditions for gear and weapons will not change even if a player decides to start over from ★1
      • Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up.
    • Added ability for players who reach ★99 will have the option to start from ★1 again.
      • The in-game ranking display of ★1 will not change, but players can see how many times they’ve returned to level 1 on SplatNet 2.
  • Changes to Rank
    • When a communications error occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle.
  • Changes to Crusty Sean’s Food Truck
    • You can now order a Fried Whip Cream Double Croissant, which increases battle cash you receive by 2.5 times, or a Galactic Seanwich, which increases battle experience you receive by 2.5 times.
    • Added ability to get tickets for the menu items listed above in Salmon Run and The Shoal. Additionally, superior tickets are now easier to get.
  • Changes to the Lobby and Menu Controls
    • Added ability to change gear and continue after finishing Regular Battles, Ranked Battles, and solo Splatfest Battles.
      • If you select this option after a Regular Battle, you’ll be able to continue with other players from the previous battle who’ve selected either “Continue” or “Change Gear and Continue”.
    • Made ease-of-use changes to the stage selection screen for Private Battles.
    • Added ability to select which stages will be available for random matches for Private Battles.
    • Team selection will be maintained even if a member of a team drops out after a battle has finished, and the display order has changed for Private Battles.
    • During Splatfests, a deployment diagram of Inkopolis Square during the Splatfest will be shown on the main menu map.
  • Changes to the Posting Function
    • Revised the software so unfinished posts are saved as saved data when you press the B Button to back out of the post screen. The unfinished post will be available to continue working on even after you restart the software.
  • Changes to Multiplayer
    • Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
    • Slightly increased the height a player can jump when standing in opponents’ ink.
    • Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in opponents’ ink.
      • This is also to make it easier for players who’ve unintentionally stepped in opponents’ ink to move over obstacles.
    • Darkened the color of low areas on Turf Maps to make it easier to distinguish them from areas outside the maps.
    • Specifications for some sound effects have been changed.
      • The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
      • Made it easier to hear the sound effects of the Point Sensor and the Toxic Mist when they detonate.
      • Adjusted the sound of the Ink Jet making it easier to tell from which direction you hear it.
      • Fixed a rare issue causing the sound effect of Chargers to not play.
      • Slightly increased the volume of the pre-detonation effects for Splat Bombs and other explosives.
    • Fixed an issue where a direct hit with a Sloshing Machine on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
    • Fixed a rare issue causing a player wielding Dualie-class weapons to drop through terrain when landing after having slid while falling.
    • Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
    • Fixed an issue causing both the player and the umbrella to take or not take damage from bombs, Splashdowns or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
    • Fixed an issue causing players using Ink Armor, who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player’s screen.
    • Fixed an issue during Rainmaker causing sloped surfaces in the Splat Zone area on Starfish Mainstage to not display as having been inked on the Turf Map.
    • Fixed an issue causing ink fired at the center mast on Manta Maria to drip in an unnatural manner.
    • Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
    • Fixed an issue on Kelp Dome making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
    • Fixed an issue on Kelp Dome causing Ink Storms to disappear rather than explode when hitting the underside of certain grates.
    • Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points.
    • Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents’ ink than originally designed.
    • Fixed an issue in Tower Control where the tower would hit a Bubble Blower bubble and then move at the same speed as the bubble, and maintain contact with it.
    • Fixed an issue in Rain Maker where when a baller would explode at the same time the player using the baller gained possession of the Rain Maker, it would appear to other players that the player with the Rain Maker was carrying a regular weapon, and not the Rain Maker.
    • Fixed an issue in Rain Maker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rain Maker.
    • Fixed a rare issue in Rain Maker where when the Rain Maker barrier and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rain Maker barrier.
    • Fixed an issue on Manta Maria and Snapper Canal where the “DON’T RETREAT!” warning in Rain Maker was not displaying when players returned to their spawn point.
    • Specifications for some points required for specials have been changed:
      Weapon Adjustment
      Tri-Slosher 210 >190
      Splattershot 190 >200
      Hero Shot Replica 180 >190
      Range Blaster 180 >190
      Splat Brella 180 >190
      Hero Brella Replica 180 >190

      Specifications for some of the main weapons, sub-weapons, and special weapons have been changed:

      Weapon Adjustment
      Jet Squelcher
      Custom Jet Squelcher
      Increased shot speed by roughly %40, while not changing shot range
      Luna Blaster Increased radius of ink coverage when shots hit a wall
      Blaster
      Custom Blaster
      Increased radius of ink at your feet, and revised the coverage to extend behind you more than it did previously
      Hero Blaster Replica Increased radius of ink coverage when shots hit a wall
      Classic Squiffer Increased the amount of ink splattered be each shot when it hits the ground
      Splat Charger
      Firefin Splat Charger
      Hero Charger Replica
      Increased the amount of ink splattered be each shot when it hits the ground
      Splatterscope
      Firefin Splatterscope
      Increased the amount of ink splattered be each shot when it hits the ground
      E-liter 4K
      Custom E-liter 4K
      Increased the amount of ink splattered be each shot when it hits the ground
      E-liter 4K Scope
      Custom E-liter 4K Scope
      Increased the amount of ink splattered be each shot when it hits the ground
      Bamboozler 14 Mk l Increased the amount of ink splattered be each shot when it hits the ground
      Goo Tuber Increased the amount of ink splattered be each shot when it hits the ground
      Tri-Slosher Increased movement speed while attacking by roughly 10%
      Increased maximum damage dealt from 52.0 to 62.0
      Tenta Brella Reduced the time between readying and launching the umbrella from 1.5 seconds to .5 seconds
      Reduced the amount of ink necessary to launch the umbrella by roughly 25%
      Reduced the time it takes to regain the umbrella after its destroyed or lost from 9 seconds to 6 seconds
      Reduced the time a launched umbrella remains on a stage from 8 seconds to 6 seconds
      Toxic Mist Reduced ink consumption from 70% to 60% of ink tank capacity
      Reduced delay until start of ink recovery after using Toxic Mist by 25/60 of a second
      Reduced the effect time from 7 seconds to 5 seconds
      Reduced the Ink Saver (Sub) ability chunk efficiency by roughly 14%
      Burst Bomb Reduced the Ink Saver (Sub) ability chunk efficiency by roughly 33%
      Tenta Missiles Reduced the interval between missile launches when locked on to multiple targets in proportion to the number of targets
      Inkjet Slightly reduced the area in which it is determined an opponent’s shots hit the player using the Inkjet, making it a bit harder to shoot the player down
      Sting Ray Reduced the duration of the beam effect by roughly 15/60 of a second
      Ink Storm Reduced the frequency with which it inks the ground by roughly 20%
  • Changes to Salmon Run
    • Added the ability to choose the new stage Salmonid Smokeyard when playing at The Shoal.
      • This stage will also be made available when playing online.
    • Increased the number of weapons available at The Shoal by 10 types.
    • Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
    • Slightly increased the height a player can jump when standing in Chums’ ink.
    • Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in Chums’ ink.
      • This is also to make it easier for players who’ve unintentionally stepped in Chums’ ink to move over obstacles.
    • Specifications for some sound effects have been changed.
    • Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
    • Fixed an issue causing the sound effect of a launched umbrella striking a Scrapper to repeat again and again, or causing the sound effect to not play at all.
    • Fixed an issue causing unnatural behavior when a Splashdown occurs at the same time a player enters a cannon.
    • Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
    • Fixed an issue causing Golden Eggs to not appear when you defeat a Boss Salmonid because an ally had a connection error.
    • Fixed an issue causing Golden Eggs to not appear when you defeat a Boss Salmonid after having repeatedly defeated Snatchers not carrying Golden Eggs.
    • Fixed an issue causing bombs to disappear and cause no damage to a Flyfish’s missile launcher when thrown inside just as it closes.
    • Fixed an issue causing players to fall from the tip of the ship into the interior.
  • Other Changes
    • Fixed an issue causing unnatural behavior to occur when using Point Sensors on test cones.
    • Fixed an issue in Spectator View causing the special gauge to appear differently on the player screen and the spectator screen.
    • Updating to Ver.2.0.0 will disable the ability for players using Ver.1.4.2 or older to connect to The Shoal.

Source

Leave a Reply

  • Aline Piroutek

    Best shooter multiplayer game of 2017, no doubt(even with its many flaws)

    • CHELSEA

      Now let’s see THE ROIGNER 100% ALL ENGLISH >>>>>>> WACTHMOVIEFILM97.BLOGSPOT.COM

  • Bart

    Gah, and Arms’ Party Crash is still running, I can’t just quit! xD

    Gotta say, Nintendo is doing their very best to make the last week of waiting for Xeno 2 go by as fast as possible, it’s much appreciated.

  • LordDisco

    The two examples you gave aren’t really better than Splatoon 2 regarding quality. Destiny 2 is… disappointing. It barely fixed anything people were mad about in the first one, and although it is a Bungie shooter (Therefore meaning it is a “good” shooter), the game’s replayability is LOW.

    As for PUBG… ugh. Don’t get me started. That game is a hot mess. Sure, it can be fun, but it’s a glitch-fest and incredibly infuriating to play. And it’s shooting mechanics are BAD. Sure, the game is still in “beta”, but they are both charging for it and don’t seem like they are going to really release it any time soon.

    • nemo37

      I don’t think we can quite criticize if it is glitchy in beta. If the game continues to be glitchy after release then I think it would be a fair point to criticize.

      Judging by how a lot of games come broken out of the box these days. I feel it would be nice if publishers took the PUBG approach and release the beta at full price for eager early adopters followed by release that is not broken and does not day one patches to be playable.

      • Justin McQuillen

        By that standard you shouldn’t be praising it either, then.

      • LordDisco

        PUBG is charging $30 for a “beta”. That’s a full price tag, so calling it a beta and charging that much for it is madness, especially when it is a broken mess. Paid betas are a stupid trend right now and just encourages lazy developers to release content too early.

        I might sound like I’m just focusing on PUBG, but it goes across the board. Even Goat Sim was ridiculous in how it charged people $20 for a barely finished, unpolished game. Even now, it’s a mess, and yet, it’s still selling for $10+ depending on the platform.

        Personally, though, I just think PUBG is average at best. It’s premise is fun, but I think people enjoy the fact that it’s a broken mess, which is not something that excites me at all. But for you to say that PUBG, a broken/glitchy mess, is a better shooter than Splatoon 2, a very well-polished and pretty game, is just crazy to me.

  • Ragnell

    JUSt had some insane matches

  • awesomeparadise3

    So is there basically infinite levelling? Is there a limit to how many times you can start over?

  • Ardisan

    Doesnt PUBG only have like one map, I find that pretty much a no buy for me.