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March 30, 2010 – IRVINE, CALIFORNIA – Atlus U.S.A., Inc. today announced that Trauma Team, its upcoming medical drama experience for Wii, will launch at a newly reduced price point of $39.99. The game, which features six different fields of medicine to master and represents the largest expansion of the bestselling series to-date, offers series fans more variety and deeper gameplay than ever before.


System: Wii
Category: RPG
Players: 1
Developer: Namco Bandai Games/tri-Crescendo
Publisher: XSEED
Available: Now

I’m going to start this review off by telling you I have no idea how to start this review off. Why? Because Fragile is such a unique game, I’m hard pressed to review it as a “game” at all. Unfortunately, being that this is a website about games and not about whatever it is that Fragile is, I’ll have to just give it my all and hope things turn out okay.

Fragile Dreams: Farewell Ruins of the Moon is classified as a role playing game, and it follows the tale of a young 15 year old boy named Seto who finds himself alone in the world after his “grandfather” (whether it actually was his grandfather or just an old man he was living with remains to be seen) passes away during the summer. As such, he is left to explore the ruined world and look for survivors on his own with no information as to what happened that left everyone dead except for him. Shortly thereafter, he runs into a girl (a mysterious girl, at that) and decides he better follow her if he wants to be not-lonely for the rest of his life. Thus begins the solemn tale of Fragile Dreams.


So, here’s an idea for all of you reading this: How about we all play some games together one night a week? That’s my latest crazy idea.

What ever happened to game nights? I remember when I was a kid, my family would get together once a week and play board games as a way of bonding or something, and now I’m wondering: What ever happened to that? Well, I think we need to bring them back, so that’s what I’m here to do. I ran this by everyone a while back, and I’m just now getting back to it and putting everything in motion for this next week! Here’s all the details on the project:


This is how third parties need to advertise their games!


La Mulana – New video

Posted on 14 years ago by (@NE_Austin) in News, Wii | 0 comments


“It was a hard process, because although this is a continuation of the franchise, we created the game from scratch for Wii. In previous Monster Hunter games it was a much simpler game world – hunter versus monster. However, in the breathing ecosystem of Monster Hunter Tri, both hunters and monsters are on an even keel. So whilst the hunters have to hunt to survive, monsters themselves will interact with each other. For instance, smaller monsters may form groups and gang up against larger monsters if those larger monsters stray into their territory. In general, the interactions you’d expect to find in a real ecosystem have been put into Monster Hunter Tri. For example, you could go into a savannah field and watch a herd of herbivores as they simply feed on the grass – then, sometimes, a larger monster will approach and the herbivores start to act differently. They get nervous and jumpy, and you can watch the natural interactions going on in the world. Another example is the new torch item we’ve incorporated. Obviously you can take the torch into a cave or use it during the night to provide light. But soon you’re going to start realising that certain small monsters are afraid of the fire, so you’re not going to get attacked by them when you’re using the torch. Things like that add subtle depth and new dimensions to the game.” – Monster Hunter Tri Producer, Ryozo Tsujimoto

I think it’d be an understatement to say that I’m excited for Monster Hunter Tri, and quotes like these just make me more-so! I’m definitely liking the idea of an interactive ecosystem, and combined with the gameplay that the series has already established, we should have a winning combination! Who else is going to get the game? Anyone up for forming a Monster Hunting team with me!?

Source


“Meeting for the console version of Inazuma Eleven. Different from the DS version’s RPG type, this has, maybe, the feeling of sports fighting. Perhaps those who like Smash Bros. will enjoy it.” – Akihiro Hino’s Twitter

Hmm… I’ve never really looked too far into Inazuma Eleven, but perhaps now it about the time! I definitely like the concept, plus, I’m a fan of Smash Bros.! Any fans of the series here that can comment on whether it’s like Smash Bros. at all?

Source


“I can’t imagine Super Mario Galaxy 2 or Metroid Other M as system-sellers, any more than I would expect Halo Reach or SOCOM to be. The hardcore Wii audience already has a Wii console, so these game launches aren’t likely to be catalysts. This far into the cycle, the only thing that really gets consoles moving is price cuts, and Nintendo was reluctant to cut price last year. In fact, the company waited until late September to cut price, even though year-over-year U.S. sales from April on were down 47%. Over the first two months of this year, Wii sales in the U.S. are down 39%, but some of that could be due to inexplicable supply shortages (one would think that Nintendo could manage the supply chain better 3 1/2 years after launch), so I’ll give them the benefit of the doubt. However, we saw declines in sales of Wii Fit Plus with Balance Board and Wii Play, suggesting that demand for the Wii and its products is on the decline. So as far as I can see, unless Nintendo decides to cut price, there is not much of a catalyst coming. I don’t see the Wii Vitality Sensor driving sales, but I suppose I could be wrong. I often am…” ~Michael Pachter

Part of me definitely agrees with him, but on the other hand, I don’t think Wii/DS sales are on the decline. Judging from the past, Nintendo has a pretty good grip on how the economics of video games work, and I can’t really see why they’d lose sight of that all of the sudden.


I sure hope this isn’t what Nintendo means by “3D” in their new system…



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