Taiko Drum Master screens show of New Super Mario Bros. Wii cameos
Posted on 14 years ago by Austin(@NE_Austin) in Screenshots, Wii | 1 Comment
Real soldier criticizes Black Ops box art
Posted on 14 years ago by Austin(@NE_Austin) in DS, News, Wii | 0 comments
“They just released Call of Duty [Black Ops], and I looked at the poster — both pistols exhibited on the poster are 1911 A1 model pistols. One of them has the thumb safety down with the hammer on, which is impossible to do on that gun, which means the pistol is broken. And the other one has got the hammer down with the guy’s finger on the trigger, which wouldn’t happen either.” – Wolfgang Hammersmith, soldier
I have a buddy who is really into guns and weapons and stuff, and he’s a huge fan of Black Ops, but that does not stop him from totally disowning the game’s realism. Apparently there are guns in that game (which is set in 1968) that weren’t even created until the 2000s! I wonder what this soldier thinks of the game itself…
Greet Winter with Tetris, WiiWare Demos and Classic Adventure – Nintendo download for 11/22
Posted on 14 years ago by Austin(@NE_Austin) in DS, News, Wii | 0 comments
2010-11-22
Scarves and mittens aren’t the only ways to heat up the season, thanks to more downloadable gaming excitement for Nintendo systems. Snowpack Park for the WiiWare service offers penguin-centric thrills, while the Virtual Console debut of SPIN MASTER brings classic NEOGEO adventure to the Wii system. New arrivals on the Nintendo DSiWare service include Tetris® Party Live, which lets you and your friends enjoy multiplayer puzzle action on the go.
This week also marks the introduction of new demo versions of red-hot games for the WiiWare service, including the award-winning And Yet It Moves, the retro-styled BIT.TRIP FATE, the fast-paced Jett Rocket and the pressure-packed ThruSpace. These demo versions will be available to download for zero Wii Points. Stay tuned to learn about additional demos in the coming weeks.
3DS development costs much higher than DS costs
Posted on 14 years ago by Austin(@NE_Austin) in 3DS, News | 2 Comments
Game developer Marvelous Entertainment has said in a recent investor Q&A that they expect 3DS development costs to be much higher than current DS costs, with the prices ranging anywhere from ¥70 million ($840,000) and ¥100-150 million ($1.2 to $1.8 million), depending on the game. As Gamesutra reports, DS costs currently are around ¥4.4 million ($53,000) on the low end and ¥44 million ($527,000) for a standard DS title. For Marvelous, Wii budgets are estimated at ¥2 million ($24,000) to ¥116 million ($1.4 million). This means that some 3DS games could cost around as much to develop as Wii games, and in some cases as much as higher end consoles.
No word on how true this is, but is it just an estimate from a developer. We’ll keep tabs on any other info we may get!
Dragon Ball Kai: Ultimate Butouden – First screens
Posted on 14 years ago by Austin(@NE_Austin) in DS, Screenshots | 1 Comment
Oh goodness… An apology for the downtime
Posted on 14 years ago by Austin(@NE_Austin) in News | 1 Comment
Man, we do not have the best luck with the technical side of things here at NE! For those that may or may not be aware, the site was down from about 7AM EST this morning until around half an hour ago for unexplained reasons, but fortunately things are back to normal now! I’ll do my best to get the site back up to speed, and then Valay will take over as soon as he returns.
Thanks for your patience guys! We certainly appreciate it.
~Austin
The Case of the Cursed Cartridge: A Goldeneye 007 Story
Posted on 14 years ago by Austin(@NE_Austin) in Features | 3 Comments
Note: The following feature was written entirely by Adrian Madriz, one of our Goldeneye 007 contest winners.
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I seriously think that my physical copy of GoldenEye 64 was cursed.
Not cursed in a bad way mind you. It actually turned out to be quite handy on certain occasions. But there was no denying between me and my friends that there were some seriously strange and spooky things that happened around that game cartridge—things that might be explained by coincidence… or maybe demons?
Anyway, some context for your curious eyes. I bought my copy of GoldenEye in conjunction with my (then) best friend Giovanni. He payed for one half of the game, and I the other half. This would later turn out to be a decision that would lead to the end of our friendship as we simply couldn’t decide who was the “true” owner of the game. Petty I know, but this was no small matter. This was GoldenEye. And not just any copy of GoldenEye, the copy of GoldenEye that anyone would pay 10 times the amount that we paid for if they knew what it could do.
Another note about Game Nights
Posted on 14 years ago by Austin(@NE_Austin) in Site updates | 0 comments
Last night, we here at NintendoEverything.com all gathered together with some of you readers for what has become known unofficially as “Nintendo Game Night”, and we were very excited to be able to play the recently released 007: Goldeneye for Wii. We loaded the game up and hopped online, but I began noticing some things that have bogged us down for a while now in terms of the way we organize the whole event. I’m looking to fix them, because Game Nights are already incredibly fun, but I’m fixing to make them even better for myself and for all of you guys by implementing one very important guideline:
Get your friend codes up before Game Night actually starts
Whether it be via e-mail, comments, or on the forum, it would streamline everything so much if we can get your friend codes before the night actually comes. Basically if you want to play, all you have to do is post your friend code on the Game Night post (which will be going up tomorrow evening), in the Game Night thread (which will be going up tomorrow evening) or e-mail it to me at [email protected]
If you already submitted your friend code for a particular game, you don’t need to submit it again, but it would be incredibly helpful if you could post/comment/e-mail me that you do indeed want to play. That way I can just post up a list of all the people who’ll be playing, and everyone can add them without trouble!
This means instead of “starting” at 7 and not playing until 7:30, we’ll actually be able to hop in and go with no trouble. If you have any questions about the process, comment on this story or e-mail me! Of course, you’re still free to just drop in and give us your code in the IRC, but we’d really appreciate if you could let us know beforehand!
Thanks to all of you for playing, and we sincerely look forward to you playing with us this weekend! I’ll post up the exact time/what we’re playing tomorrow.
~Austin
Game Night! (11/20/2010)
Posted on 14 years ago by Austin(@NE_Austin) in Site updates | 2 Comments
We are playing the newly released GoldenEye, tonight! Hop on in, give us your friend code (or whatever this game uses…) and let’s play some Bond!
Note: Game Night will be at 7PM CST (8PM EST, 5PM PST)
Posted on 14 years ago by Austin(@NE_Austin) in Features | 0 comments
Just a quick note: Game night tonight will be at 7PM Central (5 minutes from now) rather than 6PM as I said on Thursday. We are still playing Goldeneye, so grab your copies and join the IRC when it gets posted in an hour!
Look forward to seeing you there!