Donkey Kong Bananza’s ending explained
Posted on 1 month ago by Ethan in Features, Switch 2 | 0 comments
Donkey Kong Bananza has been out for a week now, and it’s been met with rave reviews across the board. If you’re playing through casually and not going for 100% completion, the game isn’t overly long – you can get through the main story in about 20 hours, so we’d imagine some of you have already rolled the credits. Donkey Kong Bananza contains plenty of interesting story elements, and today we’re analyzing how this could change the lore of the greater Mario franchise. Yes, we’re aware that it’s a Donkey Kong game and lore isn’t terribly important – but it’s still fun to speculate. Needless to say, there are major spoilers within, so you might want to bookmark this post and come back later if you haven’t beaten the game yet.
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Donkey Kong Bananza music disc farming guide
Posted on 1 month ago by Ethan in Guides, Switch 2 | 0 comments
For those playing through Donkey Kong Bananza, we have a new guide ready to go dedicated to disc farming.
Banandium Gems and fossils aren’t the only collectibles in the game – there are also 110 different music discs to collect, and you can listen to them all at the Getaways you can create throughout the Underground World. In summary, you can get these discs by defeating enemies, but the chance that they drop isn’t very good under normal circumstances. Thankfully, there’s an excellent method to getting a whole bunch of these fast, and we actually discovered it by accident. Please note that you’ll need to clear the main story to access this farming method, so keep that in mind before you continue. Light spoilers ahead!
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Donkey Kong Bananza review for Nintendo Switch 2
Posted on 1 month ago by Ethan in Reviews, Switch 2 | 0 comments
System: Switch 2
Release date: July 17, 2025
Developer: Nintendo
Publisher: Nintendo
These days, Nintendo doesn’t often release new 3D platformers – but when they do, you know it’s going to be something special. On Switch, Nintendo published Super Mario Odyssey and Kirby and the Forgotten Land as the console’s flagship titles in that category. They were both met with critical acclaim, and now it’s Donkey Kong’s turn to give 3D platforming a go. It’s been a long time since we’ve seen DK in the spotlight like this – his last 3D adventure was Donkey Kong 64, which released over 25 years ago. After playing Donkey Kong Bananza, I wonder how we’ve survived so long without a 3D Donkey Kong. Donkey Kong Bananza is a brilliant masterwork of creativity, freedom, and whimsy – and it’s an absolute must-play for anyone even remotely interested in the genre.
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Here’s what we could see from a July 2025 Nintendo Direct
Posted on 1 month ago by Ethan in Features, Switch, Switch 2 | 0 comments
Today, we’re going over some potential announcements we could see in a July 2025 Nintendo Direct.
You know the drill by now – it’s that time of the year again. To some extent, Nintendo Direct rumors are always swirling about in one form or another. If we reported on every single “there’s a Direct this week” rumor that comes up, we’d probably be posting multiple times per month. In fact, generally speaking, the only time we report on Nintendo Direct rumors is when NateTheHate (who correctly predicted the Switch 2’s reveal date) mentions that one is coming soon.
If you haven’t heard already, there’s supposedly a Nintendo Direct in development for later this month. The most likely days for this presentation would be July 23, July 24, July 30, or July 31 – but at the time of writing, we don’t know which one it is yet or if the Direct is happening at all. Either way, we’re due for one soon.
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What we want to see from the next big Zelda game on Nintendo Switch 2
Posted on 1 month ago by Ethan in Features, Switch 2 | 0 comments
The Legend of Zelda: Breath of the Wild and Tears of the Kingdom were huge landmarks for the franchise on Nintendo Switch, and they were also the beginning of a new philosophy. In previous Zelda titles, the intended routes through the games were fairly linear (speedrun tricks and glitches aside). Ocarina of Time, Twilight Princess, and Skyward Sword all clearly intended you to do their dungeons in a planned order, and by the time Skyward Sword released, some fans began to want less linearity in their Zelda games and more freedom. Indeed, when Breath of the Wild released in 2017 for Wii U and Nintendo Switch, that request was answered – from that point on, the entire Zelda series has shifted to a new idea: let the player do whatever they want, in any order they want. Breath of the Wild and Tears of the Kingdom both have five main “dungeons” (if you count Divine Beasts as dungeons), and for the most part you can tackle them in any order. In fact, you don’t even have to do them – you can skip right ahead to the final boss if you think you’re up for the challenge.
The point here is, now the pendulum has shifted the other way. Breath of the Wild and Tears of the Kingdom were universally acclaimed and sold excellently, but some fans now think that the emphasis on freedom and lack of direction makes the games feel too empty and pointless. This begs an interesting question: with that in mind, what could we see out of the next big Zelda title on Nintendo Switch 2 in a few years? Will the developers listen to the admittedly vocal minority of complaints, or will they double down on their current philosophy and make the next big title free and open-roaming, too? It’s impossible to know for sure, but today we’re talking about freedom versus linearity and some things we’d like to see out of the next big Zelda game.
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A helpful tip for Donkey Kong Bananza completionists
Posted on 1 month ago by Ethan in Guides, Switch 2 | 0 comments
Much like Super Mario Odyssey that came before it, Donkey Kong Bananza includes a metric ton of collectibles to find on each layer. Writing in-depth location guides for the bananas and fossils would take several weeks at a minimum, so in the meantime, we’ve got a particularly helpful tip that will bring you closer to the 100percent completion mark. You can actually put these recommendations into play within the Lagoon Layer, which is Donkey Kong Bananza’s first real level.
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Donkey Kong Bananza has ways to help reduce motion sickness
Posted on 1 month ago by Ethan in News, Switch 2 | 0 comments
From what we’ve seen a very small percentage of players have encountered about motion sickness in Donkey Kong Bananza. We wanted to take this opportunity to remind you that the developers actually have included options within the settings that can help reduce this – don’t forget to change them if you’re one of the people affected.
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List of missable pictographs and figurines in Zelda: The Wind Waker
Posted on 1 month ago by Ethan in GameCube, Guides, Switch, Switch 2 | 0 comments
Today, we’re going over a list of missable pictographs and missable figurines in The Legend of Zelda: The Wind Waker.
Recently, we’ve been playing the game on GameCube. More specifically, the version that’s available on Nintendo Switch Online. While the game is fun to play casually, it’s not fun to 100 percent complete. The Wind Waker’s side content includes plenty of tedious Heart Pieces and trading sequences, but its biggest task is completing the dreaded Nintendo Gallery. For this task, you have to take pictures of almost every single entity in the game. The picture needs to include its face and most of its body in order to count. You can then hand this picture off to Carlov, who makes a figurine based on it. There are well over 100 different figures to make, and some of them are actually permanently missable. If you decide to play through The Wind Waker with a walkthrough (Zelda Dungeon’s is particularly good), it most likely won’t tell you which pictures are about to become unobtainable.
Nintendo Switch 2’s GameChat feature isn’t so bad
Posted on 1 month ago by Ethan in Features, Switch 2 | 0 comments
For the longest time, fans wondered what that unknown “C” button would do on Nintendo Switch 2. After months of speculation, it turned out to be for GameChat, which is the system’s 2’s headlining social feature. GameChat lets you connect with up to twelve users at the same time, and up to four players can share their screens together all at once. At first, players were unimpressed with GameChat’s poor frame rate – indeed, in the final version of the service, screen share feeds run rather poorly. Many have since written off GameChat, and that’s understandable to an extent. You can always just use something like Discord for voice chat instead. But that doesn’t mean GameChat is useless, in our opinion – we’ve spent several hours with it and actually feel like it’s a solid addition to the Nintendo Switch 2’s lineup of features.
Skull & Co NeoGrip review for Nintendo Switch 2
Posted on 1 month ago by Ethan in Reviews, Switch 2 | 0 comments
We’ve got another Nintendo Switch 2 accessory review for you — this time, it’s for the Skull & Co NeoGrip.
A little while back, we published a review for the StandGrip, which is another Switch 2 grip from Skull & Co. That one is definitely the most comfortable in our opinion, but the NeoGrip offers a different range of features for those who prefer other options. For one, the NeoGrip is much lighter, and it’s easier to slide off and on. It keeps the kickstand accessible, unlike the StandGrip, which brings a bit more functionality in case you’re looking for that. Most importantly, however, the NeoGrip is dock-friendly, which means you can keep it attached to the console even in docked mode. That’s an important feature for some players, so if that counts for you too, we definitely recommend considering this grip.