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3DS Downloadable Titles

Denpa Ningen no RPG – 800 yen

Virtual Console

Kid Icarus: Of Myths and Monsters – 400 yen

Video Content

Two and half minute long Harvest Moon: The Land’s Origins video

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This week’s Nintendo Download includes the following featured content:

Nintendo Video™
Dinosaur Office: Romance (available Feb. 14 at 9 a.m. PST) – Craig deals with matters of the heart. Rawr! (For Nintendo 3DS™)

Nintendo eShop
Maru’s Mission™ – Play as the ninja Maru in this action-packed side-scrolling game that will take you on a journey across the world. To rescue his girlfriend, Maru must face a number of mythological monsters. (For Nintendo 3DS)


A new third-party interview has gone live on the Iwata Asks website.

Tekken series producer Katsuhiro Harada and Tekken 3D producer Kouhei Ikeda discuss how they became interested in the fighting game genre and share their stories about how they got into Namco. Of course, the two also go into detail about Tekken 3D’s development.

Head past the break for a roundup of details!


Battleship boxarts

Posted on 12 years ago by (@NE_Brian) in 3DS, DS, News, Wii | 0 comments


Last month, Ubisoft closed its Vancouver subsidiary. This was the studio behind the likes of Academy of Champions for Wii.

Before Ubisoft Vancouver shut down, they may have been working on MotionSports Wii U as a launch title for the console. The project was likely cancelled as the studio is now defunct.

Superannuation tweeted earlier today:

“Also, it sounds like Ubisoft Vancouver was working on a MotionSports WiiU launch title—now presumably dead—at the time of their closure.”

Source


In addition to being the first game in the “Little Tail Bronx” series, Tail Concerto was also CyberConnect2’s first project. The title didn’t sell particularly well, and I’m sure Mamoru-kun met a similar fate.

Due to Tail Concerto’s poor sales, Namco Bandai wasn’t too interested in CyberConnect 2’s pitch for Solatorobo: Red the Hunter.

You might be wondering how the studio persuaded Namco Bandai into publishing the game given this fact.

Director Takayuki Isobe provided an explanation in an interview with Gamasutra:

“To overcome the weak points with Tail Concerto, we created massive amounts of assets, generating multiple concept documents, each time refining the world and settings to create a game with a very deep story and a detailed world view that even a mature audience could enjoy, and eventually were able to get the green light from our client.”

Source, Via



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