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– Technically only a cinematic
– Not an indication of a full game is being made
– IGN: Stunning lighting, fantastic textures and excellent animation are just the broad strengths of this demo
– Much attention given to environments
– Broad artistic style
– Every asset was clearly original
– Not an old game scaled up in resolution
– Starts with a slow-moving sequence showing the interior of a citadel or temple
– Isn’t clear that it’s Zelda until the camera starts to pivot upward
– Familiar symbol starts to become visible in the granite: Twilight Princess logo with the Triforce and wings
– Link goes into the temple to explore
– Gohma bursts through a window
– The two battle, don’t discover who wins
– Same sequence also shown at night to illustrate how the environment would change dynamically as time goes by
– Tablet had a full top-down map of the location
– Three icons as well
– Switch between night and day at any time with the icons
– Shift the camera between three multiple positions
– You can actually see Gohma crawling along the outside of the building before she confronts Link
– Third button: Pull the cinematic from the TV to the controller

Source


Wii U specs

Posted on 13 years ago by (@NE_Brian) in News | 0 comments

Height of about a width of about 46mm × 172mm × Depth 268.5mm (excluding protrusions)

The new controller is 6.2 inches, 16:9 button controller that combines what is familiar and the touch screen, slide the two pads is attached.


3DS

Super Mario
Luigi’s Mansion 2
Mario Kart
Kid Icarus: Uprising
The Legend of Zelda: Ocarina of Time 3D
Star Fox 64 3D
Animal Crossing
Paper Mario
Picture Lives!
The Rolling Western

Wii

The Legend of Zelda: Skyward Sword
Kirby Wii
Wii Play: Motion
Mystery Case Files: The Malgrave Incident
Mario Party 9
Rhythm Heaven
Fortune Street.

DS

Kirby Mass Attack
Professor Layton and the Last Specter
Dragon Quest Monsters: Joker 2
Super Fossil Fighters



LOS ANGELES – June 7, 2011 – Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced some of the titles that it has in development for Nintendo’s Wii U™: Assassin’s Creed®, Rabbids® and Tom Clancy’s Ghost Recon® Online, as well as two new brands including a revolutionary first person shooter for the hardcore audience being developed exclusively for Nintendo Wii U™ and a multi-sports game for the whole family.

“Nintendo is an industry reference for game design and accessibility. We are very honored to be a strong part of this new chapter of the videogame industry,” said Yves Guillemot, chief executive officer at Ubisoft. “This new console is an amazing new source of inspiration for our developers. With the combination of technologies brought together by this console, our creative teams will be able to take the Ubisoft vision of developing rich, immersive and innovative gaming experiences for all audiences even further.”

Beginning at noon PST today and throughout the conference, playable versions of Ubisoft’s Ghost Recon Online can be seen by visitors on the Nintendo booth at the Los Angeles Convention Center.

Source: Ubisoft PR



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