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“I’ve talked to people about it. I, personally, have not played ‘Zelda.’ I’ve played more of our content that’s closer in and that we’ve already announced. I look forward to my next trip to Kyoto to get my own hands on it.” – Reggie Fils-Aime

We were supposed to find out if Reggie has played Zelda Wii not on GameTrailers TV, but that question was never answered. Although, now it is clear Reggie hasn’t played it. I’m sure he’ll get a chance to before E3.

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WiiWare

Rage of the Gladiator (1000 points) – 294 blocks
Triple Shot Sports (500 points) – 104 blocks

VC

Castlevania Rondo of Blood (900 points) – 267 blocks

DSiWare

Car Jack Streets (800 points) – 128 blocks
Battle of Giants: Dinosaurs – Fight for Survival (800 points) – 126 blocks
Zoo Frenzy (500 points) – 88 blocks
101 MiniGolf World (500  points) – 68 blocks


First, Nintendo of America President Reggie Fils-Aime responded to the fact that publishers have been allocating resources toward the PS3/360 and how Nintendo may assist third-parties…

“Let me answer the question two different ways. First, as a platform holder our responsibility is to create a large installed base for developers to create content, to provide them with the tools and the insight to help them create great games, and to have in place a profit model that motivates them to create the content and reap the rewards. We’ve done that; global installed base is over 67 million for Wii and there are 120 million in the DS family. So there’s a large installed base, an easy platform to develop for and a strong set of tools out there. In addition to that, part of the reason why we come to a conference like this, and bring some of our key development talent is also to challenge the mindset of what content can be. To have someone like Sakamoto-san talk about Tomodachi Collection and [Metroid’s protagonist] Samus and share his experiences really is a way that we’re trying to encourage developers to open their mind to do different things.”

Next, Reggie discussed the long-tail sales curve of hardcore titles…

“On the other hand, the interesting thing about this business is that developers love to create technically advanced games, and very visually stunning games, but the fact of the matter is not all of that content is selling exceptionally well either. Look at the most recent NPD results. I’m not sure how much was infested into a game like Dante’s Inferno, or how much is invested into a game like BioShock 2, but if that sales level is the best that they will do in a particular month, and it’ll fall off rapidly from there, then those games aren’t going to pay off their investment. So to me, it’s a much bigger question than ‘why aren’t developers creating core content for the Wii?’ It’s a much broader question: ‘How can the development community create content that will strike a chord with consumers and be financially attractive?'”

Finally, when asked why Nintendo should care about third-parties, Reggie said…

“Well, luckily we don’t have that mentality. For us, it is important that third parties bring their very best content to our platform. You could say ‘Why?’ It’s because… well, let me focus in on the West. There are 28 million Wiis out there in the marketplace. We know, based on our data, that we’ve got consumers from 5 to 95 playing on that platform. The fact of the matter is we know we create great content for younger consumers, we know we’ve got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda but maybe also wants something like a BioShock 2 to play as well. And we also recognize that we don’t create that type of content ourselves. We’re not good at it and it’s not a key focus area. So we want that content on our platform, so we have to court third-party developers and encourage them to make [those games], but it also has to be financially viable for them as well.”

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Thanks to NintenDaan for the news tip!


530 Eco Shooter (WiiWare) – 40%
“Aha! I Found It” Hidden Objects Game (WiiWare) – 18%
Alice in Wonderland (DS) – 78%
Bit.Trip Void (WiiWare) – 82%
Brain Cadets (WiiWare) – 30%
Calling (Wii) – 48%
Flight Control (DSiWare) – 82%
Flips: Terror in Cubicle Four (DSiWare) – 68%
Fragile Dreams: Farewell Ruins of the Moon (Wii) – 72%
Frogger Returns (WiiWare) – 52%
Infinite Space (DS) – 90%
Let’s Golf (DSiWare) – 62%
Legends of Exidia (DSiWare) – 55%
Overturn: Mecha Wars (WiiWare) – 54%
Phoenix Wright Ace Attorney: Justice for All (WiiWare) – 75%
Puzzle to Go: Wildlife (DSiWare) – 49%
Rune Factory Frontier (Wii) – 85%
Sakura Wars: So Long, My Love (Wii) – 81%
Snakeoid (DSiWare) – 40%
Sonic Classic Collection (DS) – 83%
Sonic and Knuckles (VC) – 85%
Street Fighter Alpha 2 (VC) – 69%
The Sky Crawlers: Innocent Aces (Wii) – 79%


Melbourne-based game developer Tantalus today announced the imminent release of its first ever game for the Nintendo DSi™. Built from the ground up and exclusively for that platform, Drift Street International is the ultimate high-speed, white-knuckle street racing experience. Gamers will slide and boost their tightly tuned performance car around challenging city streets across the US, UK and Japan, in high-intensity midnight races. Drift Street International will be available for download in North America on March 22, with Europe and Australasia to follow.

Tantalus is one of the world’s foremost handheld racing developers, with a string of hits including multiple titles in the Cars and MX vs ATV series, and the now legendary Top Gear Rally on Game Boy Advance. Despite this impressive pedigree, CEO Tom Crago says Drift Street International represents the company’s greatest achievement yet. “To have Top Gear published by Nintendo and win a number of Game of the Year awards was a huge rush, but we all feel as though we’ve made something even more special with Drift Street International,” said Crago. “Visually, it stands apart from anything else out there, and in terms of car handling and gameplay it’s in a league of its own.”


NEW YORK, March 14, 2010 – Celebrating the launch of the Pokémon HeartGold Version and Pokémon SoulSilver Version video games for the Nintendo DS system, brothers Adrian and Damian K. from New York join beloved Pokémon, Pikachu, on a walk in Times Square. The games come with the Pokéwalker accessory, a special pedometer that lets players take their favorite Pokémon with them wherever they go. (Anders Krusberg for Nintendo)


GamesTM review scores

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 1 Comment

God of War 3 – 8
Battlefield: Bad Company 2 – 7
Infinite Space – 6
Way of the Samurai 3 – 3
Just Cause 2 – 7
Final Fantasy XIII – 8
Yakuza 3 – 6
Alice in Wonderland – 8
No More Heroes 2: Desperate Struggle – 8

White Knight Chronicles – 5
Ghost Pirates of Vooju Island – 7
Napoleon: Total War – 8
Tomena Sanner – 8
GTI Club Supermini Festa! – 4

Aliens vs. Predator – 5

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