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Xenoblade trailer summary

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments

Wondering what the narrator was saying in the Xenoblade trailer we just posted? Well, take a look below to get a better understanding!

“Long ago, when this world was nothing more than endless sea and unbroken sky no matter where you went, two giant gods were born — Kyoshin and Kishin. The gods fought for their lives. And then, they became corpses. Now, after many tens of thousands of days and nights…Our world, the land that expands atop the corpse of the Kyoshin.”

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New Xenoblade trailer

Posted on 15 years ago by (@NE_Brian) in News, Wii | 8 Comments


Sengoku Basara 3 scan

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments


The Last Story details

Posted on 15 years ago by (@NE_Brian) in News, Wii | 4 Comments

– Hints at sea travel, big sound element, vehicles
– Director: “Within the world of computer graphics, the feeling of water is remarkably beautiful.”
– Water usage in the world – a waterfall in a cave, larger river in the middle of town, and “the seas upon which the main characters head out.”
– Director feels that sound is necessary to give life to the world: “I believe we’re progressing well with sound effect production. We placed importance on it from the start, and while it is out of the ordinary from a scheduling standpoint, we started sound development simultaneous with the start of production. In the ‘world,’ there exists ‘sound’ that has been running in parallel for a long time. The influence of this will pull the gameplay and cinematics in good directions, I believe.”
– “‘Water’ and ‘Sound’ — while in the supporting role, they’re also primary players.”
– Ruli has canals, effects people’s lives
– Producer: “The canals lead to the sea, and the sea teaches people that in order to head out on adventure, they need ships.”
– Vehicles might be in the game (or at least ships)
– Producer: “The world in an island will expand with the use of ships. Vehicles in a fantasy world are an important tool for getting you excited.”

Source 1, Source 2


Update: Make sure to check out the Japanese trailer, which shows a bit of additional footage.


“The expansion of Grinder to 360 and PS3 and its subsequent change in gameplay and perspective has been somewhat misinterpreted as a universal change across all platforms. We still genuinely love the Wii and would ideally like to see a publishing partner pick up both a FPS Wii version and a third-person action version specific to the 360 and PS3. We have invested more than year into the Wii; the game is extremely fun, and frankly, we wouldn’t want to see that work ‘thrown away’. But when we decided to add the 360 and PS3 platforms it didn’t seem to make much sense to jump on the rainbow chasing treadmill of trying to do the same game for such dissimilar consoles and end up short changing one or the other.” – High Voltage’s chief creative officer, Eric Nofsinger

I don’t know why High Voltage didn’t say this weeks ago! Many gamers were beginning to assume that the Wii version would also be a top-down shooter, while others suspected that it had been canned. Personally, I’d prefer to play The Grinder as a FPS. What about you guys?

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Inazuma Eleven 3 boxarts

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments



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