Nintendo releases new Wii system update
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
A new Wii update, Menu version 4.3, is now available for download. Wondering what it does? Well, not much…
 
 “Because unauthorized channels or firmware may impair game play or the Wii console, updating to Wii Menu version 4.3 will check for and automatically remove such unauthorized files. In addition, there are some behind the scenes enhancements that do not affect any prominently-used features or menus but will improve system performance.”
Yeah…Definitely on the lame-side. Unless Nintendo releases an update such as 5.0 or 6.0, it’s usually a minimal update.
WiiWare/DSiWare downloads – block sizes
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare
Art Style: Rotozoa – 62 blocks
 The Tales of Bearsworth Manor: Chaotic Conflicts – 202 blocks
 The Tales of Bearsworth Manor: Puzzling Pages – 202 blocks
DSiWare
Spin Six – 101 blocks
 Puffins: Let’s Fish! – 90 blocks
 Mega Words – 66 blocks
 Super Swap – 78 blocks
 Legendary Wars: T-Rex Rumble – 122 blocks
Aonuma doesn’t want to make Zelda easy
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 5 Comments
There have been concerns about the difficultly in The Legend of Zelda: Skyward Sword for a few of years – Even starting from 2008 when Shigeru Miyamoto said he wanted to make Zelda accessible for casual gamers. Those who have been wondering about the game’s difficult have nothing to fear, however. According to Eiji Aonuma, there are no plans to make Zelda easier.
“I do not want to make Zelda easier. Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there’s that feeling of accomplishment. That’s something that’s really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you’ve done something worth doing. If the game is too easy, the accomplishments aren’t valuable. When Mr. Miyamoto says easy, he doesn’t mean simple. He means easily — this is the difficulty of the language here. It’s accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it’s not difficult to accomplish what you need to do.”
Updates to the Nintendo Channel
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Videos
Nintendo Week 6/21
 Sin & Punishment TV Spot
 Tips & Tricks The Legend of Zelda: Skyward Sword
 E3 2010 – It’s a Wrap!
 Kid Icarus: Uprising E3 Trailer
 The Legend of Zelda: Skyward Sword E3 Trailer
 Disney Epic Mickey E3 Trailer
 Disney Epic Mickey Behind the Scene
 GoldenEye 007 E3 Trailer
 Donkey Kong Country Returns E3 Trailer
 Kirby’s Epic Yarn E3 Trailer
 Metroid: Other M E3
 Mario Sports Mix E3 Trailer
 Wii Party E3 Trailer
 PokePark Wii: Pikachu’s Adventure E3 Trailer
 Sonic Colors E3 Trailer
 Just Dance 2 E3 Trailer
 New Carnival Games E3 Trailer
 EA Sports NBA Jam E3 Trailer
 Legends of the Guardians: The Owls of Ga’Hoole – The Videogame
 Dragon Quest IX: Sentinels of the Starry Skies E3 Trailer
 Golden Sun: Dark Dawn E3 Trailer
 Pokemon Ranger Guardian Signs E3 Trailer
 Okamiden E3 Trailer
 Super Scribblenauts E3 Trailer
 Final Fantasy: The 4 Heroes of Light E3 Trailer
 Ghost Trick Phantom Detective E3 Trailer
 Iwata Asks: Shigeru Miyamoto Nintendo 3DS
 Iwata Asks: The Legend of Zelda: Skyward Sword
 Iwata Asks: Warren Spector Disney Epic Mickey
 Iwata Asks: Masahiro Sakurai Kid Icarus: Uprising
 Iwata Asks: Hideki Konno Nintendo 3DS
 Iwata Asks: Hideki Konno nintendogs + cats
 Iwata Asks: Kensuke Tanabe Donkey Kong Country Returns
 Developer’s Interview: Karthik Bala
 Developer’s Interview: Jeremiah Slaczka
 Developer’s Interview: Hideo Kojima
 Developer’s Interview: Keiji Inafune
 Developer’s Interview: Akihiro Hino
 Developer’s Interview: Melissa Cazzaro
 Developer’s Interview: Yoshio Sakamoto
 Developer’s Interview: Yosuke Hayashi
 FlingSmash E3 Trailer
 Samurai Warriors 3 E3 Trailer
 Mario vs. Donkey Kong Mini Land Mayhem! E3 Trailer
 E3 Day 1 – Show Opens
 E3 Day 1 – Round-Up
 E3 Day 2 – Round-Up
 Exclusive E3 Roundtable
 Audience Reactions to the new Nintendo 3DS
 On the show floor with Disney Epic Mickey
 On the show floor with Super Scribblenauts
 On the show floor with Donkey Kong Country Returns
Demos
Dragon Ball: Origins 2
 Picross 3D
 America’s Test Kitchen: Pots de Creme Demo
 America’s Test Kitchen Red Potatoes Demo
 Rooms DS
 Battle of Giants: Mutant Insects
 Deca Sports DS Cheerleading Demo
 Deca Sports DS Ping Pong Demo
 Ace Attorney Investigations: Miles Edgeworth
 Bakugan Battle Brawlers
 James Patterson Women’s Murder Club: Games of Passion
Reggie: 3DS design not final, will be out in major markets by March 2011
Posted on 15 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
“You know typically, at an E3, our engineers are looking for feedback. You know, we have an army of Nintendo representatives out on our show floor talking to attendees, getting reactions to everything in the device: the depth slider, the buttons, the sliding pad that is, essentially, an analog-type stick. These are things that we’re looking to get reaction to, including the overall button placement. When we get all that feedback, then we’ll finalize the design.” – Reggie Fils-Aime
 
“Well, the reason we haven’t announced a launch date or pricing is that, first, we wanted to get reaction here. Secondly, we’ll be making individual market decisions in terms of what’s happening in Japan, what’s happening in the Americas, what’s happening in Europe. The one thing, for sure, is that we will launch in all of our major markets by March 31, 2011.” – Reggie Fils-Aime
 
I hope this settles things about the 3DS design once and for all. The situation was a bit confusing after Hideki Konno told IGN that we should look at the model from E3, but a number of different Nintendo representatives have stated that it isn’t the final design. After the DS made its debut at E3 2004, it underwent some significant modifications. So it’ll be interesting to see how much, if at all, the 3DS changes when we see it again.

