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-ALL NEW ADVENTURE INSPIRED BY BLOCKBUSTER GHOSTBUSTERS FILM FRANCHISE AND WRITTEN BY DAN AYKROYD AND HAROLD RAMIS SET TO HIT RETAILERS IN JUNE 2009-

-VIDEO GAME PART OF MAJOR 25TH ANNIVERSARY GHOSTBUSTERS CELEBRATION-

LYON, FRANCE – 9 January 2008 – Atari, one of the world’s most recognized video game publishers, announced today that the highly anticipated Ghostbusters: The Video Game is set to release across North America on 16 June 2009 followed by worldwide release on 19 June. Working closely with Sony Pictures Consumer Products and acclaimed development studios Terminal Reality and RedFly, Atari will bring this completely all-new chapter of the blockbuster Ghostbusters saga to advanced gaming platforms coinciding with the 25th anniversary celebration of the film’s original theatrical release. Ghostbusters: The Video Game, based on the smash hit motion picture franchise, is penned by original Ghostbusters writers and stars Harold Ramis and Dan Aykroyd and reunites many of the original cast members to recapture the unique blend of humour and fright that established Ghostbusters as a pop culture sensation. The game’s launch on 16 June 2009 coincides with Sony Pictures Home Entertainment’s worldwide debut of the original motion picture on Blu-ray Disc™.

In addition to Aykroyd and Ramis, original Ghostbusters Bill Murray, and Ernie Hudson lend their voices and in-game likenesses to the original story set two years after Ghostbusters II, with Manhattan once again overrun by ghosts and supernatural forces. The player joins up as a new recruit with the original team, testing a variety of unique equipment and gadgets, to track, wrangle and trap this wide range of awe-inspiring phantasms in an all new funny and frightening battle to save New York City from its latest paranormal plague.


HIGH VOLTAGE HOT ROD SHOW READY TO RACE ON WIIWARE

Hoffman Estates, IL – January 8, 2009 – High Voltage Software, Inc., one of the world’s largest independent developers, today announced that High Voltage Hot Rod Show, the company’s latest WiiWare title, has been scheduled for release via Nintendo’s downloadable service on January 19th at a price of 1,000 Wii Points.

High Voltage Hot Rod Show is an arcade-style racing title that centers on a unique boost system which requires players to pull off dare-devil stunts in order to achieve maximum speed. The game was built using the company’s proprietary Quantum 3 Game Engine technology, which provides stunning graphical performance.


1. DISSIDIA (PSP)
Square Enix
Launch: 12/18/2008
December Sales: 660,262 units
Total Sales: 660,262 units

2. Animal Crossing: City Folk (Wii)
Nintendo
Launch: 11/20/08
December Sales: 481,695 units
Total Sales: 895,302 units

3. Kirby Super Star Ultra (DS)
Nintendo
Launch: 11/6/08
December Sales: 403,279 units
Total Sales: 855,427 units

4. Wagamama Fashion Girl’s Mode (DS)
Nintendo
Launch: 10/23/08
December Sales: 299,170 units
Total Sales: 549,348 units

5. Professor Layton and The Last Time Travel (DS)
Level 5
Launch: 11/27/08
December Sales: 267,365 units
Total Sales: 628,143 units

6. Pokémon Platinum (DS)
The Pokémon Company
Launch: 9/13/08
December Sales: 258,843 units
Total Sales: 2,287,337 units

7. Taiko no Tatsujin Wii
Bandai Namco
Launch: 12/11/08
December Sales: 251,183 units
Total Sales: 251,183 units

8. Rhythm Heaven Gold
Nintendo
Launch: 7/31/08
December Sales: 221,971 units
Total Sales: 1,350,671 units

9. Wii Fit
Nintendo
Launch: 12/1/07
December Sales: 211,651 units
Total Sales: 2,967,297 units

10. Gundam Musou 2
Bandai Namco
Launch 12/18/08
December Sales: 206,438 units
Total Sales: 206,438 units

Source


01. [PSP] Dissidia Final Fantasy (Square Enix) 104,000 / 770,000
02. [NDS] Rhythm Tengoku Gold (Nintendo) 89,000 / 1,535,000
03. [NDS] Kirby Super Star Ultra (Nintendo) 77,000 / 998,000
04. [WII] Wii Fit (Nintendo) 74,000 / 3,125,000
05. [WII] Animal Crossing: City Folk (Nintendo) 73,000 / 949,000

06. [PS3] White Knight Chronicles (SCE) 71,000 / 278,000
07. [NDS] Wagamama Fashion: Girl’s Mode (Nintendo) 68,000 / 615,000
08. [WII] Mario Kart Wii (Nintendo) 67,000 / 2,133,000

09. [PSP] Monster Hunter Portable 2nd G (Best) (Capcom) 62,000 / 271,000
10. [NDS] Momotaro Dentetsu 20th Anniversary (Hudson) 57,000 / 204,000

Source


Update 2 A possible theory has been constructed about what the three main modes could be.

Game — Play through the game normally. Hint system is available but not forced. So hardcore gamers could just play the game regularly and enjoy the challenge while more casual gamers can get hints if they get really stuck

Digest — The game goes through important scenes (both movie and gameplay) in order. Essentially the game plays itself in this mode if you will. But you have the option of stopping the digest at any time and playing from that exact point. Plus when you choose to take control you are given the appropriate equipment and stats for that part of the game. No saving though, but it seems to be unneeded

Scenes — essentially playthrough any puzzle or scene again. Like digest you are given the appropriate equipment and such.

If it works this way, both casual and hardcore gamers will see benefits. The game won’t exactly be bogged down by easiness, but casual gamers find it easier to complete it.

Update: Head past the break for a ton of descriptions that may fill in some of the blanks of the patent images.

A patent was discovered today that was apparently filed away with Shigeru Miyamoto as the inventor. There has been no confirmation that this patent is anything new, and if not, there’s no clear indication about how old it is (nor is it confirmed that this will appear in any game at all). A few people have been doing a bit of investigating though. Interestingly, the details may be related to Zelda and might show that the series will take a more casual approach.

In one image, a picture of what we assume the television screen is. In the image, a hint button can be seen. So was Nintendo considering a hint system for a Zelda title? Or, are they willing to incorporate hints into the next Zelda?

There are a few other tidbits as well. In another one of the patent images, based on the information provided, it looks as though Nintendo had ideas about skipping ahead through the game granted the adventure became too difficult. This, coupled with the detail about, could possibly show how/if Nintendo plans to make the Zelda series more casual – Remember, Miyamoto stated that he the Zelda series needs to be accessible for casual gamers. However, keep in mind that, again, this could all amount to nothing. This news may be something new, or it might not.

Lastly, read the patent information below which originally led to this entire story:

Computer-readable storage medium having game program stored therein, and game apparatus

User saved-data storage means S19 stores user saved-data which is generated as a result of a game play performed by a user. Digest saved-data storage means S48 stores a plurality of pieces of digest saved-data which are previously generated so as to be associated with predetermined scenes, respectively, in a game. Game start means S14 starts the game process without using the user saved-data and the plurality of pieces of digest saved-data. Game resuming means S12, S13 starts the game process by using the user saved-data. Digest game start means S4 starts the game process by using any of the plurality of pieces of digest saved-data. Saving means S19 generates the user saved-data, only in the game process started by the game start means or the game resuming means.


Gameloft Partners With Mattel to Launch UNO(TM) Across Multiple Platforms

Gameloft Draws a Wild Card, Skips, Reverses and Shouts UNO! to Win and Develop This Popular Title

NEW YORK, January 8 /PRNewswire-FirstCall/ — Gameloft, a leading developer and publisher of video games for mobile phones and consoles, announced today a worldwide multi-year licensing agreement to develop, publish and distribute the popular card game, UNO(TM). In addition to the iPhone and iPod versions currently available, UNO(TM) will now also be available across mobile phones, PlayStation 3 Network, PlayStation Portable Network, WiiWare and DSi Ware. The game will be available for these platforms in 2009.

“This agreement is the first step towards a long and successful relationship between Mattel, one of the world’s premier toy companies and Gameloft, the global leader in video game development,” said Michel Guillemot, president, Gameloft. “UNO is one of the most recognized card games in the world and we are excited to extend it beyond mobile and onto a whole host of console executions.”


Moon LOLA-RR10 Doc

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments


We’ve heard stories of celebrities getting in on Wii action in the past, but according to the New York Times, President-elect Barack Obama is interested in the console as well. Obama purchased the Wii for his daughters this Christmas and has managed to sneak in some time to play Wii Sports Bowling.

“Mr. Obama said he’d have his hands full attempting to rescue the American economy. But he has gotten in a little practice in bowling lately on the Nintendo Wii his daughters received for Christmas. Mr. Obama, who famously struggled in bowling during last year’s Democratic primaries, said he performs better in the video game.” – New York Times

Source 1, Source


jungle

Vancouver, Canada (January 8th, 2008) – The internationally renowned, lightning-fast card game from Asmodee Editions, Jungle Speed, is coming to WiiWare on January 12th. It’s fun for the entire family, where quick reflexes and a keen eye will put you on top. Flip your cards, pay attention and grab the totem at the right moment to win the game.

Jungle Speed is a twitchy, fast-paced WiiWare game that’s fun for all ages. It’s also the first Wii game to offer simultaneous play for up to eight players. Each remote and nunchuk pair can support two players at a time, making it a great game for get-togethers. Just watch the elbows!



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