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PlayV bringing cult children’s animation to DS in November 2009

Play V, the UK-based publishing venture co-funded by V2.Play and Playlogic, has announced that Lola and Virginia will be released for Nintendo DS on 14th November. Forming part of PlayV’s family-friendly line-up, Lola and Virginia draws on the TV series to create an open RPG set in the school where the humorous animated series takes place.

Lola and Virginia, produced by Imira Entertainment, is an animated series aimed at 6-12 year olds, telling the age-old story of rich and poor. Lola comes from an average neighbourhood and takes care of her two younger brothers whilst wearing second-hand clothes and hand-me-downs. All goes well until rich girl Virginia arrives at the school. Rich, beautiful and a hit with the boys, Virginia sparks huge envy in Lola and sets the stage for a series of clashes, strategic plots and competitions as the two girls battle for popularity.


DSi 171,925
PSP 50,358
PS3 39,587
Wii 23,123
DS Lite 16,369

PS2 6,714
Xbox 360 6,119

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Sonic Unleashed Wii trailer

Posted on 15 years ago by (@NE_Brian) in News, Wii | 1 Comment


Alien Crush Returns (WiiWare)
Brain Challenge (WiiWare)
Space Invaders Get Even (WiiWare)

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The last we heard about No More Heroes: Desperate Struggle, the news was that the game could end up being published by Ubisoft or XSEED. GameSpot had supposedly confirmed XSEED as the publisher for No More Heroes 2, but that turned out to be incorrect. Now, sources say that Ubisoft is looking to publish the game, as was the case with the original title. Keep in mind that nothing has been confirmed just yet, though it’s been an obvious fact that Ubisoft would be interested in the game.


All of the information below comes from a huge “Scribes” update from Rare:

“No immediate plans to put Kazooie or Tooie on Virtual Console, as you might expect now that they’re both due out on Xbox Live Arcade.” – (Banjo-Kazooie/Tooie on VC)

“Nevertheless, requests for Banjo Pilot 2 don’t come along every day, even wholly impractical ones. Let’s see what someone who worked on the original game has to say on the matter:

‘No.’

I’m afraid I can’t clarify whether that’s ‘no’ to the inclusion of every single Banjo character, ‘no’ to any possibility of a sequel whatsoever, or just a “no” of quiet horror at your typing. – (Possibilities of Banjo Pilot 2)

“We have nothing to disclose on DS projects at the moment, but I’d say big brand spin-offs would be more likely than all-new properties, the DS market being so vast that the extra push of recognisable IP is often needed to help a title stand out. But who knows? One of our designers might come up with a brilliant idea for a stylus-controlled game about wafting aside clouds of cow flatulence, and we’d be off like a shot.” – (Future DS projects)


A few months ago, it was announced that Ubisoft would be handling a Heroes game, based on the popular TV show. Well, that deal seems to have dissolved as of now as Ubisoft confirmed that they will no longer be in charge of creating the game.

“The rights to the ‘Heroes’ video game have reverted back to NBC Universal. Ubisoft will no longer produce a video game based on the TV series.” – Ubisoft PR director Jaime Cottini

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“We’re not brutalising any minorities. It’s good fun, tongue in cheek – nothing you wouldn’t see in a movie. We’ve really not restrained ourselves in any way. We want to go all guns blazing and make it as extreme as possible almost. Sometimes we’ve gone ‘ooh, we shouldn’t really do that’, but then we’ve gone ‘no, hell yes we should’. There’s no reason we shouldn’t do this stuff, it’s not exploiting anyone. I think it’s just a story for the tabloids. Nothing we’re doing in our game hasn’t been done in a movie before. It’s undoubtedly an 18 certificate game. We’ve put censorship badges and warnings all over it.” – Neil McEwen, House of the Dead: Overkill producer

In the case of Overkill, making the game “extreme” will be beneficial to the title’s overall vibe. After all, the game should be scary considered that you’ll be taking on hoards of undead enemies.

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Even though Okami is considered many to be one of the better games on the PS2, the title was considered to be a failure as far as sales go. In spite of the poor sales, Capcom decided to give the title new life on Wii. Most believed that the same situation with sales on the PS2 would happen again on the Wii, but the latest sales figures from Capcom might indicate otherwise. Since its release, Okami has sold about 210,000 units in the United States with an additional 90,000 copies sold in Europe. By no means has Okami sold as well as Grand Theft Auto or Smash Bros., but it’s probably not as terrible as most had originally assumed.

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