3DS update out now (version 11.16.0-49), patch notes
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Another update has just gone live for 3DS systems, with Nintendo starting distribution of version 11.16.0-49 – and we have the official patch notes.
Nintendo says the following: “Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.”
More: system update
Famitsu sales (8/22/22 – 8/28/22)
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Go! Go! Kokopolo details 3DS physical release, including collector’s edition
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Limited Run Games has shared details about the Go! Go! Kokopolo physical release on 3DS after it was first revealed in June.
Go! Go! Kokopolo – Harmonious Forest Revenge (2011) and Go! Go! Kokopolo 3D – Space Recipe For Disaster will be sold both standalone and as a Dual Pack. Additionally, a collector’s edition is in the works that contains the games on separate cartridges, a dual pack slipcover, original CD soundtrack, sticker sheets, and commemorative metal coin.
3DS update out now (version 11.16.0-48), patch notes
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo has just released a new firmware update for all 3DS systems, with owners now having access to version 11.16.0-48. Unsurprisingly, there’s not a whole lot here.
Nintendo’s official patch notes state: “Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.”
More: system update, top
Monster Hunter Rise development started with 3DS, team made modifications to Generations Ultimate
Posted on 2 years ago by Jarop(@gamrah) in 3DS, News, Switch | 0 comments
Monster Hunter Rise director Yasunori Ichinose recently sat down with Japanese magazine Nintendo Dream to share some tidbits about the game’s development. The game actually began its development back on the 3DS, with a small team experimenting with modifications to Monster Hunter Generations Ultimate.
The same part of the discussion also gives insight into how the situation with COVID impacted development.
Below are a translation of Ichinose’s comments from the interview: