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3DS

Adventure Time: Explore the Dungeon Because I Don’t Know! Collector’s Edition has a pretty boxart. Let’s take a look:

adventure_time_explore_the_dungeon_ce_boxart

Pre-order the new collector’s edition and you’ll receive a copy of the game, a limited edition Beemo package design in a glossy premium SteelBook case, a bonus DVD with actor interviews, and storyboard art from series creator Pendleton Ward, plus a unique “Finn and Jake’s Dungeon Guide” – described as a “full color, enhanced manual filled with fun art and game tips”. It’s only $10 more than the standard release.


For the release of Sonic Lost World, SEGA is preparing two separate DX Packs in Japan.

The contents of the Wii U and 3DS versions are mostly the same. Each comes with a copy of the game, as well as a tote bag and hand-painted mug (different designs for Wii U and 3DS). You can get a look at the physical items in the gallery above.

Pricing is set at 8,589 yen for the Wii U DX Pack and 6,489 yen for the 3DS DX Pack.


Just how successful has the Pokemon franchise been? Since Pokemon Red/Blue’s release in 1996, 172,000,000 units have been sold around the world, according to the Pokemon Company. Quite an impressive figure!

Source


Look what we have here! Just a day before Disney Infinity launches, we have the first screenshots from Disney Infinity: Toy Box Challenge, the 3DS companion game.

We also have the following details from Nintendo’s website and a Disney listing:

– Made by Altron
– Form your team and tackle competition in 15 Toy Box game boards
– Level up your characters and earn coins for more customization pieces
– Customize your Game Board experience – select your toy buildings, adventures and decorations
– Expand your game board experience and mash up characters and worlds
– Co-op with 1 other player
– Over 50 mini-games
– Race, jump, climb or shoot
– Co-op is local only


Pokemon X/Y demo details

Posted on 11 years ago by (@NE_Brian) in 3DS, News | 2 Comments

The Pokemon Game Show is currently being held in Japan, and fans have been given an opportunity to try out a brand new Pokemon X/Y gameplay demo. For an overview as to what’s included, check out the summary below.

– Demo is made up of different elements
– Not tied to an actual part of the game
– Certain things were locked out, like the X and Y buttons
– Need to speak to a journalist who says a professor is waiting for you
– On your way there, you battle the rival, with a time limit
– Four directional walk and run are mapped to the d-pad
– Use the Circle Pad for multi-directional, quick movement on inline skates
– One trainer you encounter is named Shauna
– Battle Shauna and other trainers in the demo
– Shauna wears a pink top with three stacked, black bow ties
– Demo lets you try out Pokemon-Amie
– In the demo, you also ride on a Skiddo in a route and seen riding a Rhyhorn
– Pokemon-Amie can give higher chances for critical hits
– Talk with Professor Augustine Sinclair
– Professor tells you that you’re The One to unlock the power of Mega Evolution and gives you a Mewtwo
– Press a button in the attack interface when your Pokemon has the Mega Stone attached to it to activate Mega Evolution
– Battle the professor using Mega Evolution
– Use Mega Mewtwo and battle Chandelure, Dragonite and Crobat
– Fennekin has the moves Psybeam, Flame Charge, Fire Spin and Tail Whip
– Helioptile has Tail Whip, Thundershock, Quick Attack & Parabolic Charge
– Professor gives you Mewtwo and teaches you about Mega Evolution
– After the battle, a video runs of the game

Source 1, Source 2


Pokemon X/Y demo images

Posted on 11 years ago by (@NE_Brian) in 3DS, Images | 0 comments

Images from the Pokemon X/Y demo in Japan have started to emerge. You can get a look at the title screen, Pokemon riding, and even some neat photos from the event itself. View the full set in the gallery above.

Source


As is the case for development on most games, AlphaDream cut a number of ideas while working on Mario & Luigi: Dream Team. One such idea was a volcano Luigi attack – tons of little Luigis would take on a volcanic form, erupt, and attack enemies.

The idea may have “looked cool”, as Hiroyuki Kubota explained to Kotaku, “but it wasn’t going to control very well”.

“It was something that once we came up with the prototype for, played around a little bit. We realized it looked cool, but it wasn’t going to control very well, so that was something we had to strike out.”

To say that Mario & Luigi: Dream Team went through a difficult and length development cycle would be an understatement. The game was made between two platforms and went through seven versions over a four year process, right after Mario & Luigi: Bowser’s Inside Story was completed.



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