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Nintendo’s new Smash Bros. games for Wii U and 3DS will not be capable of cross-play functionality. However, Masahiro Sakurai confirmed to Joystiq that players will be able to take customized characters and transfer them to the Wii U version.

The specifics on the customizations aren’t entirely clear. But we do know that they aren’t related to costumes and won’t need to be unlocked through repetitive tasks. The developers want to avoid these kinds of tasks as the team makes a “stress free, easy connectivity” between the two versions.

In other news, Sakurai had nothing to say about the possibility of the level editor’s return, saying: “no comment.”

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There’s a small bit of hope that Plants vs. Zombies 2 could be landing on the 3DS. Responding to a fan request for a release on Nintendo’s handheld, the game’s official Twitter account said that more news will follow after the game’s launch in July.


The original Plants vs. Zombies came out on the DS as a physical and downloadable game, so I see no reason why its sequel can’t end up on the 3DS. We’ll just have to wait and see.

Thanks to Ahmad A for the tip.


We have one more nugget about the new Smash Bros. games for Wii U and 3DS.

Masahiro Sakurai confirmed to Polygon that the game will have multiple air cancels.

Polygon editor Michael McWhertor shared the news through Twitter.



Super Smash Bros. Wii U/3DS will be similar to Brawl in many ways, but there will be plenty of changes as well. Tripping, for instance, has been removed.

The new Smash Bros. will be a change in direction as opposed to changes pertaining to fixes. Sakurai reiterated what we heard earlier today regarding his team’s attempt to blend the feel of Melee and Brawl.

“I would consider the changes that we’re making this time around not as fixes, but that we’re changing the direction. And so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction. So now, for this time around, we’re sort of aiming for something that is in between those as far as the speed of the game. Because I don’t really think this time we’re in a situation where we’re trying to accommodate that many new players.”

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Skylanders will be facing its first competition this year. Disney plans to launch Disney Infinity this summer, its own attempt at a video game that incorporates the usage of physical figures.

Despite the impending arrival of Infinity, Activision isn’t changing its sales projections for Skylanders Swap Force.

Activision Publishing CEO Eric Hirshberg told Joystiq:

“We’re still bullish on our projections. We feel like it was only a matter of time, given the scale of the success of Skylanders, that other competitors entered the genre. That’s to be expected. I get this question a lot on Call of Duty. We have tough competition every year. We have tough competition in every category we play in, it’s a part of the business. We try not to focus on it. We try to focus on making the best games we can and exceeding the expectations of our fans and bottling magic.”

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The next Smash Bros. games won’t use touch controls – something that fans will probably be pleased to hear about.

Masahiro Sakurai explained to IGN that in order to balance the Wii U and 3DS versions, touch is something that needs to be avoided in order to preserve balance.

Sakurai explained:

“You can think of situations where, if you implemented touch controls on Wii U, then the GamePad player would have advantages over other players. We want to balance evenly across Wii U and the 3DS versions, so there’s a balance issue there, which means you would have to avoid using touch screen controls.”

“Back on Brawl, there was the possibility of incorporating motion control with the Wii Remote and Nunchuk controllers. Our priority has always been to allow players to use the controller they want to use. Having that balance amongst the different controllers is very important. We want to give each player the control experience they want while keeping gameplay balance.”

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Super Smash Bros. Brawl paved the way for third-party character inclusions in the series. But if you thought that the Wii U and 3DS games would include even more external roster additions, you may be disappointed.

Masahiro Sakurai told Kotaku today that fans can think of Mega Man’s inclusion “as being the special case.” Sakurai further mentioned that “there won’t be a trend of adding a lot of third-party characters.”

“I’m really sorry. If I were to answer that question, I’d get in a lot of trouble in a lot of different ways, so I can’t answer. But I think I can say generally that there won’t be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case.”

Sakurai also addressed the topic of returning characters, albeit very vaguely. Keeping in mind that the Wii U and 3DS versions will include the same character roster, Sakurai indicated that the team may need to limit the number of roster additions.

“The reality of the situation unfortunately is that there are certain limitations on the 3DS. So we’re forced into the situation where we may need to reduce some characters to a certain degree, but we’re really working hard in order to include as many characters as possible.”

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Don’t count on any downloadable content for the new Super Smash Bros. Wii U and 3DS games. Masahiro Sakurai told IGN that he isn’t even considering DLC currently.

“At the current time we have no plans. I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it’s the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.”

Sakurai also compared the new Smash Bros.’ gameplay direction as being somewhere between Melee’s more fast-paced action and Brawl’s slower, more casual design.

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Super Smash Bros. on the GameCube had an ending in its title known as “Melee”. Smash Bros. on Wii went with “Brawl”.

For the Wii U and 3DS versions of Smash Bros., Nintendo is going back to basics. Masahiro Sakurai has officially confirmed that the two games will be titled “Super Smash Bros. for Wii U” and “Super Smash Bros. for 3DS”.

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Nintendo and Namco Bandai are preparing two Smash Bros. games – one for Wii U, and another for 3DS. This is the first time that a Smash title is coming to a handheld, and also the first time that two Smash Bros. projects are being worked on simultaneously.

Unfortunately, the new Smash Bros. releases may not launch at the same time. Masahiro Sakurai wouldn’t say which version is farther along in development, but noted that both could finish production at different dates. There are apparently some challenges with the 3DS when it comes to accommodating characters involving more than one fighter such as the Ice Climbers, so my personal guess would be a later arrival for that version.

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