Submit a news tip



3DS

One Piece: Pirate Musou (PS3) – 9/9/9/9
UFC Undisputed 3 (PS3/360) – 9/9/9/9
Mario and Sonic at the London 2012 Olympic Games (3DS) – 9/8/9/8
Great Battle Fullblast (PSP) – 7/7/6/7
Doraemon: Nobita no Kiseki no Shima (3DS) – 7/7/6/7


Following the 3DS’ official show at E3 2010, Nintendo included the Etrian Odyssey series as one IP that would be coming to the portable. It’s been nearly two years, but Atlus has finally announced Etrian Odyssey IV.

Famitsu has the scoop on the game this week. You might be surprised to hear that, even though the game is just now being revealed, it will be released in Japan on July 5 for 6,279.

The development staff includes Daisuke Kaneda (director), Nizou Yamamoto (background artist), Shin Nagasawa(monster design), Yuji Himukai (character designer) and Yuzo Koshiro (sound).

According to Famitsu, there will be at least seven jobs in the title, such as sword man, medic, dancer, and sniper. The magazine also states that players will be able to change between “Normal” and “Casual” difficulties on the fly.

We’ll have more Etrian Odyssey IV news (and hopefully scans) soon.

Source, Via


The 3DS’ library of games continues to expand…

Critically Acclaimed Stealth-Action Title Comes to Nintendo 3DS™

EL SEGUNDO, Calif. – February 21, 2012 – Konami Digital Entertainment, Inc. today announced METAL GEAR SOLID SNAKE EATER 3D for the portable Nintendo 3DS™ system is now available. METAL GEAR SOLID fans can now explore the immersive jungle setting as it comes to life using the Nintendo 3DS glasses-free 3D imaging system.

Set during the Cold War of the 60s METAL GEAR SOLID SNAKE EATER 3D sees series hero Snake infiltrating the Soviet jungle to bring back a scientist being held against his will. Beginning on the outskirts of a military base, the player must use Snake’s stealth skills along with the foliage and shade that the jungle offers as cover to infiltrate unseen. As the game progresses, old faces make unwelcome appearances and a series of terrifying boss characters must be defeated before leading up to a dramatic twist that brings Snake face to face with a key figure from his past.


Aksys Games’ teased an upcoming reveal for the latest issue of Nintendo Power. The magazine is finally arriving in subscribers’ mailboxes, and we now know that it contains a confirmation of Extreme Escape Adventures: Good People Die for North America. Aksys will be bringing the game stateside this year.

A final release date hasn’t been announced. Furthermore, Aksys hasn’t settled on a final English name yet.

At least we can rest easy knowing we’ll be getting the game in a few months time!

Source



Square Enix’s Kingdom Hearts blog has detailed some of 3D’s “Memoir” menu functions.

The new information is as follows:

– Kingdom Hearts 3D has a “Memoir” menu
– This menu contains tutorial, game help, recollections, and chronicle options
– Tutorial: mini tutorials designed to teach the controls as you play
– Options include Free Flow Action, Reality Shift, Link with Spirit options
– Recollections: shows a look back at the happenings of the game
– Chronicle: shows a look back at all the past games in the series
– In Chronicle, you can see a summary of the stories of Birth By Sleep, Kingdom Hearts, 358/2 Days, etc.
– Pre-launch event on March 3
– Event will take place somewhere in Tokyo

You can find a couple of Memoir menu screenshots above.

Thanks to 4Him for the tip!

Source 1, Source 2


Japan gets a different Swapnote relating to tomorrow’s Nintendo Direct. President Satoru Iwata sent out the following message to fans (in Japanese obviously):


Kid Icarus: Uprising development is finished, and the game will soon be out around the world. Director Masahiro Sakurai won’t have much time to rest, as he’ll be responsible for the next round of highly anticipated Super Smash Bros. titles.

Sakurai seems to be doing some reflection. On Twitter earlier today, Sakurai said that he’s been looking over the Smash Bros. Dojo website, which was used to communicate news about Super Smash Bros. Brawl to fans. He said, “However, what’s the word… it’s tremendous. How did we make this?”

Indies Zero CEO Masanobu Suzui saw Sakurai’s message and said something similar. Once a game is done and he check outs the design documents, materials, and development schedule for a project, he isn’t sure how the team managed to put everything together and create the title.

Sakurai’s response? “It’s because we always put our full effort into it. And then, if you rely on that pace, it becomes more and more difficult.”

Source, Via



Manage Cookie Settings