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3DS

“You know typically, at an E3, our engineers are looking for feedback. You know, we have an army of Nintendo representatives out on our show floor talking to attendees, getting reactions to everything in the device: the depth slider, the buttons, the sliding pad that is, essentially, an analog-type stick. These are things that we’re looking to get reaction to, including the overall button placement. When we get all that feedback, then we’ll finalize the design.” – Reggie Fils-Aime

“Well, the reason we haven’t announced a launch date or pricing is that, first, we wanted to get reaction here. Secondly, we’ll be making individual market decisions in terms of what’s happening in Japan, what’s happening in the Americas, what’s happening in Europe. The one thing, for sure, is that we will launch in all of our major markets by March 31, 2011.” – Reggie Fils-Aime

I hope this settles things about the 3DS design once and for all. The situation was a bit confusing after Hideki Konno told IGN that we should look at the model from E3, but a number of different Nintendo representatives have stated that it isn’t the final design. After the DS made its debut at E3 2004, it underwent some significant modifications. So it’ll be interesting to see how much, if at all, the 3DS changes when we see it again.

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DMP 3D Graphics IP core “PICA? 200” is adopted by Nintendo 3DSTM

Digital Media professionals Inc. (HQ: Musashino-shi, Tokyo, CEO: Tatsuo Yamamoto, hereafter DMP) has announced that the DMP 3D Graphics IP “PICA200” is adopted by Nintendo’s new portable game machine “Nintendo 3DS”

PICA200 features proprietary DMP 3D graphics extensions “Maestro technology”. By hardware implementation of complex shader functionality, these extensions allow the high performance graphics rendering found on existing high-end products to be realized on mobile devices with low power consumption requirements, such as portable game machines.

“We had a very ambitious goal in the realization of naked-eye 3D stereo vision, and video game console style high quality graphics rendering, whilst maintaining low power consumption. I am delighted that we were able to contribute with ‘Maestro technology’, which we have developed over several years at DMP”, said Tatsuo Yamamoto, President and CEO, DMP.


“(Laughs) Actually I was lined up before to try it out, but I didn’t have a chance because the line was way too long. I do hope that sometime during my stay at E3 that I’ll get a chance to get my hands on it and try it out.

As for as a new Okami title on the 3DS, first of all I want to put all of my efforts into getting Okamiden out and into the public consciousness. I mainly hope the public reaction to Okamiden is good and that fans like it. Hopefully if the reaction is good enough and fans want to see another game we can look at possibly developing an Okamiden game for the 3DS. We’re certainly not ruling it out.” – Producer of Okamiden, Motohide Eshiro

Okamiden already looks fantastic on the DS…Can you imagine how a new title in the series would look on the 3DS?!

Thanks to Robert for the tip!

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“It’s a little bit difficult to say. We just saw it here; we’re not sure what we can do with [the technology] yet. But certainly if the opportunity presented itself and we could make it, then it might be a really good chance for us to use that technology. But we’ll have to wait and see what the future brings.” – Shu Takumi, Ace Attorney creator

Based on what Takumi said, it doesn’t seem like all development teams from Capcom has been able to work with the 3DS yet. Personally though, I’d love to see Ace Attorney on the system in some form. Make it happen, Capcom!

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NIS working with the 3DS

Posted on 14 years ago by (@NE_Brian) in 3DS, News | 0 comments

The 3DS is receiving a great deal of support from third-parties, thanks to Capcom, Konami, and many additional publishers. It has also been confirmed recently that NIS has a development kit. The company hasn’t announced any specific projects that are in development, so it’s doubtful that they are preparing any titles for launch. Still, expect to see a few NIS 3DS games sometime in the future.

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Now that the 3DS has been officially unveiled and the first round of specs were released by Nintendo, other companies are sharing additional information about the system. DMP has announced the system will be using the PICA200 GPU chip. There’s only a press release in Japanese for now, though you can read about the GPU’s abilities below.

“The PICA200 scales with up to four pipelines and processes from up to four programmable vertex units. The 3D core, using their proprietary graphics technology named MAESTRO-2G, the second generation of the Maestro design, implements custom graphics algorithms as hardware for enabling a set of shading features that include per-vertex sub-surface scattering, bidirectional reflectance distribution function, cook-torrance, polygon subdivision, and soft shadowing. Their image post-processing module, the PICA-FBM frame buffer management, can polish the image with anti-aliasing and a set of other 2D functions and can actually be licensed independently as a core for 2D-only devices. In either case, the PICA-FBM can be extended with a PICA-VG vector graphics module.”

Source 1, Source 2


The 3DS has received a ton of positive press since it was officially revealed this past Tuesday. You might be curious to hear what one of the industry’s most prominent developers has to say, though. Gears of War creator Cliff Bleszinski offered his thoughts about the system before showing off his newest game on GameTrailers.

“I was almost late because I was over checking out the 3DS actually. It’s actually really good. It’s the kind of 3D I want. I don’t want to wear glasses.”



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