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New episode! Aww yea! Topic this week is the Wii U and why a more powerful console could actually be worse than a less powerful console.


I haven’t done a feature for NintendoEverything in weeks now, and I have no idea why. I’m not sure if it’s because I’ve been busy doing so much OTHER writing (it’s my job, after all!) that by 4PM I’m tired of sitting in front of a computer screen, if it’s because I have nothing to write about, or if it’s due to just a complete lack of inspiration in the realm of video gaming. Whatever the reason is, I figure I need to snap myself out of this rut right this second, and you guys are going to help me! How?

I just want to talk with you guys about video games. Namely, what we’ve all been playing. I’ll start, but basically if we could kick off a discussion in the comments section, maybe I’ll find my inner gamer somewhere between trading sentences. I don’t care whether it’s for a Nintendo system or another system, and I honestly don’t even care if you’d rather chime in with your opinions on another gaming related subject. Let’s just talk, shall we?


When Nintendo’s newest console, the Wii U, was unveiled at this year’s E3, there was no denying that the console was full of new ideas. But actual games? Not so much. Sure, there were a few titles announced by third-party developers, but it’s tough to get excited over ports of games that are already coming to other consoles or anything titled “Killer Freaks From Outer Space.” All the more reason to write a whole article doing nothing but speculate on all the series and genres we’d most like to see represented on the Wii U. If Nintendo aren’t going to announce anything, why not just make stuff up?


Yes, Nintendo’s initial response about possibly bringing Xenoblade, The Last Story, and Pandora’s Tower to North America was lame. It was short and uninformative. Although they promised an update in the near future, it was not at all worth the wait.

This response, too, is useless and basically confirms what most Nintendo fans have feared: Nintendo of America is not bringing any of these desired titles stateside. Looks like Operation Rainfall is going to have a long, tough battle ahead of them…


Nothing like a little controversy to kick off the work-week! I have been so busy lately, it’s ridiculous, so I’m sorry that I don’t seem as focused as I normally do during videos.

Enjoy!


Sure, we all know most of the major news from Nintendo’s E3 2011 press conference: The Wii U was revealed, Luigi’s Mansion and Super Mario hit the 3DS, third-party developers finally got onboard with a Nintendo console… But there was plenty of other Nintendo-related news throughout the week, some of which you might have missed, and you really don’t want to sort through about twenty pages of E3 information here on Nintendo Everything. So here’s some other important things we learned about Nintendo’s games and consoles at E3 2011:


This year’s E3 was an event filled with fantastic visual and technical spectacles. From the Wii U’s unveiling to the graphically stunning Uncharted 3 getting a gameplay demo, to a Zelda HD trailer and Resident Evil Revelations blowing all other 3DS titles out of the water (visually, anyway), it almost seemed taboo that the highlight of the show for me would be getting to sit down and play a game that featured neither giant explosions nor high definition graphics. I was on my way back to our hotel on the last day of the convention, prepared to stay up until 4AM yet again and write about everything I had seen before flying home the next day. As far as I was concerned, E3 was over.

As far as the E3 gods were concerned, however, I still had work to do. It is for this reason (I assume; the reasoning of the E3 gods can be tricky to decipher) that they lead me to run into none other than Renegade Kid’s co-founder and director, Jools Watsham who, after a brief conversation, pulled out his 3DS and let me try my hand at the newly transformed Maximillion and the Rise of the Mutant Mudds.

I was about 60% certain he wouldn’t be getting it back from me. Ever.


It’s finally done. After months of speculation, Nintendo has unveiled their brand new home console. A good amount of the rumors were surprisingly spot on. The controller does indeed have a 6.2 inch screen, which is a touch sensitive, and it includes a camera as well.

Since a few days have passed since Nintendo’s E3 2011 conference, perhaps it’d be a good time to reflect on the Wii U’s showing. I’ll share my thoughts below and hopefully you guys will as well in the comments area!


Man, am I exhausted! I slept through all three of my alarms this morning, and I’ve just been feeling totally out of energy all day. I guess E3 does that to you! Anyway, we’ve got our final podcast installment for E3 done and up for everyone to listen to. It goes over our time with the Wii U, my meeting with Majesco, some Mutant Mudds talk, and various other things. As always, post questions and we’ll get to em next podcast!

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I admit, I was among those who let out a bit of a chuckle when I heard the name of Nintendo’s next home console. I mean, come on. “Wii U”? It has less flow than the hoover dam when it has no water in it. Or anything else that has no water, I guess. But that’s beside the point. I wasn’t going to pass judgement on an entire console simple because the name sounded like an ambulance passing by, or a cowboy who just wrangled a large stallion. I wanted to play it first, and so I waited in line for three hours, moved to another line, and then waited in line for another hour before the Nintendo representative opened the gate and I headed into the designated area to get my hands on what could be called the most revolutionary gaming device since the 3DS.



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