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At E3 2019, we had a chance to speak with Natsume producer Taka Maekawa. We talked Harvest Moon: Mad Dash and how it came to be, the company’s new indie program, the possibility of revisiting more classic IPs similar to what was done with Wild Guns Reloaded, and more. Oh, and we snuck in a question about Medabots as well.

Here’s our full discussion:

Hello, my DLC fighters! In today’s episode of NEP, we’re in Tokyo for upcoming Tokyo Game Show. Please excuse the audio quality as we gush about the Nintendo Direct that slayed us. Destiny is the Animal Crossing of Shlooters, Overwatch.Tokyo Mirage Sessions #FE, new Kirby, Pokemon curry and new designs that are dumb- we love them. SNES games on Switch finally. And Animal Crossing is the cyberpunk of non-binary accessibility options. And Oni goes wild for Xenoblade. And so much more.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Inti Creates has a lot going on these days. Between Gunvolt, Blaster Master Zero, and Dragon Marked for Death, in a way there’s something for everyone.

When we had a chance to speak with Inti Creates president Takuya Aizu at E3 2019, we asked about almost everything the company has been working on as of late. That includes Gunvolt Chronicles: Luminous Avenger IX (and what they’ve been able to do on Switch that wasn’t possible on 3DS), what to expect from future Dragon Marked for Death updates, whether we could see another Sunsoft revival like Blaster Master, and more.

The latest Nintendo Direct was held this week. There were quite a few announcements, especially from third-parties, during the 40-minute broadcast.

As far as new stuff from Nintendo goes, the company actually closed things out by announcing Xenoblade Chronicles: Definitive Edition for 2020. Other highlights include Tokyo Mirage Sessions #FE Encore and Super Kirby Clash. Super Smash Bros. Ultimate was given the spotlight by the reveal of Terry Bogard, the release of Banjo-Kazooie, and confirmation that even more DLC is on the way. We also can’t forget that SNES games have finally joined Nintendo Switch Online.

Third-parties were present in a big way, such as Overwatch which started the Nintendo Direct. Other announcements include Deadly Premonition 2 (and the original game seeing a shadowdrop on the eShop), Rogue Company, Divinity: Original Sin 2 – Definitive Edition, Return of the Obra Dinn, Star Wars: Jedi Knight II: Jedi Outcast, Doom 64, Assassin’s Creed: The Rebel Collection, and Devil May Cry 2.

Now that the Nintendo Direct is over, what did you think of it? What was your personal highlight of the broadcast? Let us know in the comments below.

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The Witcher 3: Wild Hunt may have seemed like an impossible idea for Switch at one point, but at E3 2019, the game was announced for Nintendo’s console. CD Projekt Red has been collaborating with Saber Interactive to make the port possible.

Recently, we were able to speak with senior producer Piotr Chrzanowski about the new Switch version. Chrzanowski discussed how it came to be, the challenges involved, how the team managed to fit the entire experience (and its DLC) on a single cartridge, and more.

You can find our full interview below.

Hello, my boy cops and girl cops! In today’s episode of NEP, we’re catching up on a ton of game announcements and games we’ve been playing. Clifton Roy of Gayme Married on YouTube makes a brief cameo, Galen shares how he first found out about cheat codes and much more. Come hang out!

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Remakes and re-releases are showing no sign of slowing down in the gaming industry. For its part, Nintendo has produced quite a few remakes of its own. Zelda: Link’s Awakening, a redone version of the Game Boy classic, will soon be coming to Switch – and that’s just one example. Zelda has certainly seen its fair share of remakes, but other IPs like Metroid and Pokemon have been given the same treatment.

Is there an older Nintendo game that you hold near and dear to your heart that you’d like to be revitalized for the current era? That’s what the focus of our Let’s Talk topic this week. If you have any thoughts on the subject, please do share them with us in the comments.

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System: Switch
Release date: August 20, 2019
Developer: Other Ocean Interactive
Publisher: Konami


Yu-Gi-Oh! Legacy of the Duelist: Link Evolution gives fan of all ages and all eras a chance to have the experience of card gaming – from its collective nature, strategic building, and more – at home or on the go. While it doesn’t have the grab it once did, the franchise is alive and well and now has an incredibly high amount of cards. Yu-Gi-Oh! has always held a special place in my heart having grown up with it, despite me having fallen off around the time 5Ds was in circulation, so jumping back and learning so much of the new elements like pendulum and XYZ cards had a sort of thrill behind it, allowing me to catch up on all that I’ve missed. With Legacy of the Duelist: Link Evolution, it is exactly what it sounds like – the legacy of Yu-Gi-Oh! as a property, and the adventures of Yugi Muto throughout the history of the illustrious series.

Hello, my Chocobos and Cactuars! This week on NEP, we’ve got the simultaneous worst and best episode yet! We’ve got Jared of Avalanche Reviews guesting in, but Galen’s mic crapped out once or twice, so his commentary is a little light in a few spots.

But Jared is here to get super nerdy with us about upscaling output video on retro consoles, as all three of us bond over Resident Evil and the best boys of YouTube. In particular, Jared talks about getting the best picture possible out of the SNES, N64 and GCN consoles; the Framemeister; and technical nonsense of video and retro graphics explained in easy-to-understand detail.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

[Review] Oninaki

Posted on 7 months ago by (@LyonHart_) in Reviews, Switch | 0 comments

System: Switch
Release date: August 22, 2019
Developer: Tokyo RPG Factory
Publisher: Square Enix


Tokyo RPG Factory’s offerings have been nothing short of fascinating, releasing the likes of I Am Setsuna as its debut title in 2016 and following it up with Lost Sphere in 2017. While those may have been hit or miss for a lot of people due to gameplay elements that didn’t feel fully realized or mechanically sound, their stories intrigued and impacted those that played them, giving players a much more somber narrative that hit specific themes of family and sacrifice that connected with many around the world. Oninaki continues Tokyo RPG Factory’s trend of melancholic storytelling by taking on much heavier topics surrounding life and death, making it easily one of the most depressing games I’ve played in years. However, the way it’s all presented from the art direction, music score, lands, cities, characters, and gameplay is all done so tastefully and with such finesse, Oninaki serves to be a message of growth not only through grief, but for Tokyo RPG Factory as a development studio.