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Beyond Good & Evil is a game that is widely respected today even though it’s considered a niche title. It’s one of those titles that still connects and resonates with players. Why is that so?

Creator Michel Ancel offered up his own explanation in a UbiBlog interview:

“Maybe because it’s a game between genres. Rayman is very creative and colorful. On the other side you have some extremely violent games based around shooting and killing. I’m not saying one is bad or good, it’s just that maybe Beyond Good & Evil is a bridge between those two kinds of games. It is a mix of creativity and more mature content. I think there is a lack of this kind of game in the games industry.”

Ancel also spoke about Beyond Good & Evil’s main character, Jade. She wasn’t your typical female hero, as Ancel discussed:

“Yeah. When we started the project the first thing we said was, If this project is different it’s because it’s a female character who is driving the story. She’s not like other characters who look like women but act like men. I’m not saying women don’t shoot guns or defend themselves; it’s just that most women in games are clichés. They are just one vision of the woman. We wanted to create this character and respect her. We said, This is our character. This is how she is. We are not going to modify her with our male fantasies. We tried as much as possible to make Jade her own entity and her own personality. It was one of the challenges of development.”

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Peter Molyneux, the creator of Fable, has named his top five games. There is one Nintendo title on his list: The Legend of Zelda: Twilight Princess.

Molyneux told TechRadar:

“I just feel it’s jaw-dropping and its use of the hardware was brilliant. And I’ve played that game through several times.”

Molyneux’s other favorite games? World of Warcraft, Clash of Clans, Half Life 2, and Ico.

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EDGE has been around for twenty years. To celebrate, the magazine picked the top 10 consoles over that span.

Here’s how the results panned out:

10. Dreamcast
9. Xbox
8. Wii
7. PlayStation 3
6. DS Lite
5. GameCube
4. Nintendo 64
3. PlayStation
2. Xbox 360
1. PlayStation 2

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Hi all. My name is Scott Duncan (some may know me as Unlikely Yuusha), and I create video game reviews which are filled to the brim with my terrible ideas and ridiculous personality. Hopefully this is something you’ll enjoy.

The debut episode in Nintendo Everything’s new “Unlikely Reviews” series is Super Mario Sunshine, which I’d say is one of the more under-appreciated titles of the GameCube. In the video above, I take a look back on the game and remember the lovable setting and characters.

I’ll see you in the near future with more silly antics!


Some may say that the Wii U is on a similar path as the GameCube. Both consoles have sold comparably thus far. Nintendo has also struggled with its marketing efforts – another common element between the two.

Kyle Mercury, formerly a brand specialist, consultant, and technical director for U.S. Concepts and Nintendo of America, commented on the parallels between the Wii U and GameCube while speaking with NotEnoughShaders. You can see what he had to say after the break.


Nintendo has re-upped the Eternal Darkness trademark in the US through the USPTO.

This isn’t the first time Nintendo has played around with GameCube game’s trademark. Extensions have been filed before, but this new trademark is noteworthy since it includes “downloadable electronic game programs” and “downloadable electronic game software.”

Nintendo hasn’t announced GameCube support for the Wii U Virtual Console, so a re-release on the eShop isn’t too likely at the moment. But maybe it will happen one day…

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You may remember that, a few months ago, we covered a fan-made initiative that sees Zelda: Skyward Sword’s textures added into Twilight Princess. It looks like things have come quite far since then, as a teaser video has now appeared online. Watch it below:


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Pikmin 3’s first week Japanese sales are in. How do they stack up to the previous games in the series? Let’s take a look:

(2001) Pikmin – First week: 90,000 (54.9%) | Total sales: 549,000
(2004) Pikmin 2 – First week: 160,000 (48.4%) | Total sales: 484,000
(2013) Pikmin 3 – First week: 92,720 (48.45%)

One important point to note here is that Pikmin 3’s sales were accounted for over a two day period, whereas Pikmin 2 saw four days of sales. We also have to take into account that there aren’t a whole lot of Wii U units out in consumers’ hands just yet.

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