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General Nintendo

Lexis Numerique was recently asked if the studio would be interested in working with the studio. Marketing and business development director Djamil Kemal responded by saying that “it is really hard to work on a Nintendo platform.”

Kemal feels that “Nintendo just doesn’t push its WiiWare and other digital games.” Kemal has some doubt that Nintendo will be making a big push toward digital releases with the Wii U.

Kemal’s comments in full:

“In theory, yes, but to be totally honest it is really hard to work on a Nintendo platform. Not because of technical reasons but we feel that Nintendo just doesn’t push its WiiWare and other digital games. They do blockbuster-style games like in previous eras, but if you look at what is happening with WiiWare at the moment for instance, there no proper marketplace, making it really hard to check out the latest releases. For us as developers, we need to know that the company releasing a new system are going to push digital games heavily, and what we have seen with WiiWare doesn’t make us think Nintendo will.”

Source



Nintendo Power has been around for more than two decades. It’s time is quickly drawing to an end, however.

The magazine will be closing up shop with its December 2012 issue. Nintendo of America president Reggie Fils-Aime and editor in chief Chris Slate, aware that not much time is left, included a letter to its subscribers in the October edition.

Take a look at both messages in the image above.

Via


Capcom is open to the idea of a Resident Evil 2 remake. Nothing is in development at the moment, but producer Yoshiaki Hirabayashi seems interested in the idea.

So how can a Resident Evil 2 remake be made possible? It’s really up to the fans. Hirabayashi told GameSpot that “if there’s a groundswell of support for remaking that game, then I think that’s something Capcom would take under consideration.”

“Just to lay all the cards on the table, that way there’s no rumor-mongering or things like that, no, we are not working on a Resident Evil 2 remake as of now. But if the fans really clamor for it; if there’s a groundswell of support for remaking that game, then I think that’s something Capcom would take under consideration.”

Source


Don’t get too excited folks, because the chances of this actually happening are slim to none. That being said, it’s pretty cool to see something like this pop up on Twitter:

Now, I’m not sure who runs that account, but whoever does has confirmed that Grant Kirkhope (composer for Banjo) and Steven Hurst (artist) would be on board. Now if only we can get a few million dollars, a year’s worth of time, an entire development crew, and a platform to release it on…

Via Neogaf


During an interview with Joystiq at TGS this year, Megaman brain-man and leader of the team behind the upcoming “Ninja Gaiden Z” Keiji Inafune said that the most important game of all time (to him) is The Legend of Zelda: A Link to the Past. He didn’t specify reasons (nor should he have to!), but it’s hard to argue with the man considering most people find ALttP to be the real turning point for Zelda in its transformation from old-school to new-school.

Via Joystiq


We found out about the European Club Nintendo RPG Commemorative Coin Collection a few months back. It’s now reaching the hands of eligible members.


Well goodness, Platinum Games sure has opinions! This one is about Capcom specifically, and it comes from everyone’s favorite guy who has opinions, Hideki Kamiya…

“I heard there were a huge amount of people working on [Capcom’s] Devil May Cry 4, just an enormous amount of people. Didn’t help them, did it? The point is Capcom has the resources to employ 600 people, so good luck to them.”

A little passive aggressive, eh? Though, he may have a point given the potentially-terrible Resident Evil 6 that’s on its way out later this year. Around 600 people worked on the game according to CVG, and if the demo/early impressions are any indication, it’s not going to be too great.

Via CVG


When Reggie comes on for short interview segments rather than the whole show, there usually aren’t a ton of interesting revelations. Still, his appearances are always a good time, so be sure to watch GT.TV later this week!

Source


In the past few Mario titles, veteran gamers have been able to obtain large amounts of 1-ups without much effort. That’s in contrast to some of the earlier entries in the franchise. Aside from performing certain tricks in levels, it wasn’t as easy to acquire a large stack of lives.

Game Informer brought up the possibly that 1-ups may have become devalued as a prize over the years while speaking with Takashi Tezuka.

When asked if this was the case, Tezuka responded by noting how it’s tough trying to find the right amount of 1-ups to have to each Mario title. Ultimately though, Nintendo hopes that more players will complete the experience until the very end, so there have been “an increased number of these items.” Tezuka also mentioned that players looking for more of a challenge could try out other modes, perhaps referring to the inclusion of Boost Rush in New Super Mario Bros. U.

“That’s a difficult balancing question for us. I think that those who are experienced Mario players might feel that there are a lot of 1-ups or power-ups or items that help them out. Others, who are maybe not as experienced, would really need that number to be able to progress through the game. The question becomes, ‘Who do we balance the game for? Who do we make this for?’ One of our goals is to increase the number of people who play a Mario title through to the end. With that being one of our goals, we have an increased number of these items. That being said, for players who need more of a challenge or who are looking for some variation, we have included other modes that will allow for them to get that sort of gaming fix. I think we have created something that has a wide range of features that a very wide range of players will be able to enjoy.”



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