Reggie discusses his legendary E3 2004 moment
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo of America Reggie Fils-Aime will always be remembered by the gaming community for one reason. Back in 2004, Reggie made his first appearance at E3. He joined the company just a few months prior.
As the Nintendo executive took the stage for the first time, he provided a legendary quote that set the tone for the conference: “My name is Reggie, I’m about kicking ass, I’m about taking names, and we’re about making games.”
Seven years later, Reggie has recounted that experience with the Wall Street Journal. He provided some backstory as to how the whole thing happened:
“A little bit of backstory. So this was my very first time in front of this type of audience. Really, people didn’t know much about me other than my employment history working on. really. fighter brands and brands that were going through reinvention. And I brought my personality into the presentation and essentially said, ‘My name is Reggie. I’m about kicking ass, and taking names, and we’re about making games.’ And the croud erupted, it was a fun experience. But more than the words, really what I think it captured was for me as an executive, a very competitive individual, someone who really wants to drive the business forward. And luckily for us, we had the products, that was the year we announced the original DS, a number of great software titles. We’ve had the product since then back in 2004 to have a pretty great run since then.”
Hear Reggie speak for over 20 minutes
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
I’ll go around picking out some quotes from this interview if I find anything particular noteworthy. For now, you can watch the full interview. Listen to the way the interviewer pronounces Reggie’s full name, it’s kind of funny!
Nintendo of Europe adds 3D effect to official site
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
The Legend of Zelda: Ocarina of Time 3D has officially launched in Japan. Nintendo of Europe is honoring the game’s release by adding a 3D effect and Hyrule Field music to their official website. I’m sure it’s a temporary thing, so if interested, you may want to check it out now.
Nintendo of Europe website fully operational again
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
We are pleased to announce that the European Nintendo website is now fully operational and you can now safely log back into your Club Nintendo account. Following the recent investigation into a possible phishing threat to users of the European Nintendo website, we took the precaution of immediately shutting down some parts of this website. We have now done a comprehensive scan of the whole website and introduced additional security measures to ensure the ongoing safety of our customers.
We would like to reassure customers that their protection is our utmost priority and we take security very seriously. We maintain constant monitoring of our systems in order to identify intrusion attempts and block them.
Thank you for your patience and understanding. We would like to apologise again for any inconvenience this has caused. We would recommend that you change your Club Nintendo password and if you notice any suspicious activity on your account then please get in contact with your local Nintendo Customer Services.
Nintendo not planning a Zelda 25th anniversary compilation
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Last year, Nintendo released Super Mario All-Stars 25th Anniversary Edition in honor of Mario’s 25th anniversary. Zelda’s turning 25 this year as well, but Nintendo has no plans to introduce any sort of compilation.
Despite Nintendo of America’s interest to release another collection disc, both Satoru Iwata and Shigeru Miyamoto denied the proposal. Apparently they didn’t want to copy their plans from last year. Instead, Nintendo of Japan was interested in doing something more unique.
Nintendo is celebrating Zelda is a rather big way. Four Swords is heading to DSiWare later this year and both Ocarina of Time 3D and Skyward Sword will be out before the end of 2011. Additionally, concerts will be held in North America, Europe, and Japan. Two CD soundtracks will be made available – one for the concerts and one for Ocarina of Time 3D – and Nintendo is also preparing a special, golden Wii Remote Plus for the upcoming release of Zelda: Skyward Sword. Not too shabby, if you ask me!
List of GamesCom 2011 publishers/developers thus far
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Electronic Arts
 THQ
 Take-Two
 Bethesda
 BigBen Interactive
 Capcom
 Asus
 CD Project Red
 Sony
 Ubisoft
 Konami
 Koch Media
 Namco Bandai
 Hama
 Alternate
 Valve
 Razer
 Parrot
 City Interactive
 Microsoft
 Nintendo
 SEGA
 Warner Bros..
 Rondo Media
 dtp Entertainment
 Avanquest
 Vidis
 NCSoft
 Gameforge
 Frogster
 Trion Worlds
 Nexon
 Wargaming.net
 Ubisoft
 GamersFirst
Nintendo is on the list, though I’m not expecting much from them. I remember the days when they used to have conferences at the show… but times have changed! The company will likely bring some of the games they showed off at E3 to GamesCom.
Nintendo on Ocarina of Time’s opening scene
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from the latest Iwata Asks…
Iwata: Among the real-time demos, the opening scene is particularly striking. How did you make that?
Kawagoe: Today, you can use a CG tool to move the camera, but back then we couldn’t do that because of how the game was constructed, so we asked to make the system to enable Nintendo 64 console to move the camera and we used that.
Iwata: First there was the music by (Koji) Kondo-san, and you made the images to match that?
Kawagoe: No, the music came later. The landforms of Hyrule Field weren’t originally made for cut scenes, so even if you think, “I want to film a scene like this…”
Iwata: The right place for it might not exist in the game.
Miyamoto’s Zelda idea that took thirteen years to realize
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 0 comments
Thanks to the 1:1 functionality of Wii MotionPlus, players will be able to raise Link’s sword in the air for a charge attack in Zelda: Skyward Sword. Did you know that Shigeru Miyamoto wanted to implement the idea was thought of thirteen years ago?
As was stated in the latest Iwata Asks, Shigeru Miyamoto was looking to include sword raising in The Legend of Zelda: Ocarina of Time. But it wasn’t until Skyward Sword that he was able to accomplish his goal.
Aonuma: That’s right. Apart from the horse, ever since The Legend of Zelda: Ocarina of Time, Miyamoto-san has said that he wants Link to raise his sword over his head.
Osawa: He said that to me, too. We couldn’t do it on the Nintendo 64 system.
Iwata: But you can raise the sword in The Legend of Zelda: Skyward Sword, right?
Aonuma: Yes. It uses the Wii MotionPlus technology, so we’ve finally done it.
Iwata: After 13 years, you’ve fulfilled another wish.
Aonuma: So to Miyamoto-san, all the games in The Legend of Zelda series are connected.
Nintendo explains Epona’s history, name, more – horse idea popped up during Super Mario 64 development
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from the latest Iwata Asks…
Iwata: So Young Link was going to show up. Riding Epona is also a distinct characteristic of The Legend of Zelda: Ocarina of Time. How did the idea for a horse come up?
Osawa: It just arose all of a sudden.
Koizuma: No, I don’t think it was sudden. Actually, we’d been talking about a horse even during the development for Super Mario 64.
Osawa: Oh, I didn’t know that.
Koizuma: But it didn’t happen for Super Mario 64. I was certain we would do it for The Legend of Zelda: Ocarina of Time, so I got ready. By the way, Epona was a girl.
Nintendo’s trick to cut down on work for Adult/Young Link, N64DD difficulties
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from the latest Iwata Asks…
Iwata: Partway through development, one and a half years before release, you had to do modeling and motions not just for Adult Link but for Young Link, too. Koizumi-san, how did you solve that?
Koizuma: We solved it with a simple trick. We realized that by applying a scale of a certain value to Adult Link’s model, we could double-up use of all the same things.
Iwata: You realized that you could use the motions of Adult Link for Young Link, too.
Koizuma: Yes. We could solve it technologically, so I said, “We can make Young Link,” and gave it my approval.
