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General Nintendo

That is correct, guys: On this day in Japan, 1889, the original toy-making wonder-company Nintendo was founded, and the whole dream of video gaming began. Of course, it wasn’t until 1975 that they actually turned into a video entertainment company, but still, it’s pretty cool that they got their roots all the way back in the 1800s!

Congratulations to Nintendo, and here’s to another 121!


Donkey Kong Country Returns

– Craig played the latest build
– Saw another 6 levels
– Took him about 15 minutes
– There is a map screen
– You’re on an island
– Rotate the island to go from level to level
– Clustered into different worlds
– Map is more 3D than it was in Donkey Kong Country
– Very easy to pick up and play
– Donkey Kong can climb walls, ceiling
– Needs to be grass texture
– Jumping is pretty forgiving
– Mario-esque mechanic: If you jump on three in a row, a coin will be dropped
– Spend coins on unlockables
– No talking in the game as far as Craig can tell
– There are sharks, jellyfish
– Rambi is in the game
– There is an enemy that is an ostritch and it is on stiltz
– Craig thought the silhouette was really cool
– In the background of that level, when the rock structures come together to form a banana, and it unlocks a secret if you wait a bit
– Similiar secret unlocked when the sun is setting
– Mine cart level in the demo
– In this particular level, when you jump, the cart jumps with you
– Jump with a button, not motion controls
– Cart is following a set path
– Traditional platforming
– Clever visual tricks
– Craig didn’t see any story moments


In honor of Super Mario Bros.’ recent 25th anniversary, Nintendo Power featured the classic title in their latest issue. A few developers were asked to provide some thoughts about the game, which included Hideo Kojima. The Metal Gear created dished out a ton of praise for Super Mario Bros. Kojima noted that the game led him to his position as a game designer and believes the title “deserves to be hailed as one of mankind’s greatest inventions.”

“With the creation of Super Mario Bros., Mr. Shigeru Miyamoto not only altered the future of gaming, but actually changed the concept of ‘value’ for all forms of entertainment. And, in the process, changed my future – leading me to become the game designer I am today.

Using just two simple actions – run and jump – this game managed to capture the thrill and adventure of “exploring a world” in virtual form. For this amazing feat, I feel that the game truly deserves to be hailed as one of mankind’s greatest inventions. The game’s design, sense of fun, interactivity, and celebral philosophy have made it the forefather or every game that has come since, and of every game yet to come.

Super Mario Bros. is equivalent to the Big Bang of our gaming universe. If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.

Mr. Miyamoto, thank you for giving birth to Super Mario Bros.”


“We appreciate Cammie’s contributions to Nintendo and the role she played in bringing the Wii and Nintendo DS experiences to millions of people. Her team and the rest of Nintendo of America remain focused on our goal of maintaining the incredible momentum Nintendo enjoys heading into the busy holiday season.” – Reggie Fils-Aime, Nintendo of America’s president and chief operating officer

“I’m thankful for my time with Nintendo and proud of our team’s accomplishments in growing the Nintendo audience. I look forward to watching the continued growth of the Nintendo brand in the years ahead.” – Cammie Dunaway

I don’t think any Nintendo fan will be able to forget Cammie Dunaway. She’s had some pretty infamous moments at E3, like her attempt to play with Shaun White Snowboarding in 2008. Overall, though, I’m sure she’s been quite valuable to the company, and we wish her luck in her future endeavorers!

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As things stand now, Tomonobu Itagaki is making Devil’s Third for the PlayStation 3 and Xbox 360 only. That could change sometime in the future, however. Itagaki recently stated that it’s possible the title could be released on other platforms in addition to Sony/Microsoft’s home consoles:

“”We’re developing it so that it can be brought to as yet unknown hardware as well. Specifically, the various areas of technology are scalable… More than that (the 3DS/PSP successor), although I can’t say this easily because I don’t have any information, it’s possible that Nintendo could release a higher end console. Something like that.”

Devil’s Third won’t be out until 2012 at the earliest. By then…who knows. Perhaps at that point we’ll be getting ready for the Wii’s successor. If that’s the case, Itagaki could consider bringing Devil’s Third to that console.

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This information comes from Yoshio Sakamoto…

“I cannot deny the existence of such a project in the past but cannot say if it will be what I move onto next or not. I’m sorry but we would like to keep that game a mystery. After all, there has been a lot of speculation surrounding Dread. And my hope, if at all possible, is to reset the situation at once and start from scratch.”

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It’s tough to believe, but the Nintendo 64 was the only main Nintendo console to never receive a Metroid title. There have been a few notes here and there about a possible game for the system, but recently Metroid co-creator shared some very interesting information. In an interview with GamesTM, Sakamoto stated that he thought about creating a new entry in the franchise for the N64. However, he wasn’t ready to take on the challenge of making a 3D Metroid at the time. Nintendo actually asked another company to consider developing a Metroid title for the system, but they turned down the offer as well, as they lacked confidence that they could live up to expectations set by Super Metroid.

“I was actually thinking about the possibility of making a Metroid game for N64 but I felt that I shouldn’t be the one making the game. When I held the N64 controller in my hands I just couldn’t imagine how it could be used to move Samus around. So for me it was just too early to personally make a 3D Metroid at that time. Also, I know this is isn’t a direct answer to your question but Nintendo at that time approached another company and asked them if they would make an N64 version of Metroid and their response was that no, they could not. They turned it down, saying that unfortunately they didn’t have the confidence to create an N64 Metroid game that could compare favourably with Super Metroid. That’s something I take as a complement to what we achieved with Super Metroid.”



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