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General Nintendo

Once Wart is defeated at the end of Super Mario Bros. 2, Mario can be seen dreaming in his bed. Because of this, it’s only natural to assume that what occurred wasn’t real. Basically, there is an indication that the adventure takes place inside Mario’s head.

You may be surprised to know that the beta version of Super Mario Bros. 2 plays out a little differently, though. Unlike the retail copy of the game, the ending in the beta version doesn’t show Mario dreaming. This is probably a result of the Doki Doki Panic ending being used and didn’t include the addition found in Mario Bros. 2’s closing sequence.

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Platinum Games has started a rather interesting countdown on their official Japanese website, which should end in slightly less than a week. There’s no real clue as to what the company will be announcing, but some are speculating that Shinji Mikami’s project will finally be unveiled. The countdown page itself is actually pretty neat – You can check it out here.


A few days ago, Mistwalker founder Hironobu Sakaguchi provided an update on his blog regarding the company’s newest project. Initially, there were plans to unveil the game this year, but Sakaguchi apologized and instead said that an announcement will be made sometime in 2010 instead. It’s now officially the first day of the new year in Japan and the blog has once again been refreshed with a short post. Sakaguchi noted that he is putting a lot of effort into the game and is trying to make it “the best project.”

“Happy New Year.
2010 is the year of my long-awaited new blockbuster project.
I’m putting my heart and soul into this production. I’m taking a full swing and making this the best project.
Oh, by the way, We are also working on a project for iPhone.
This should be released soon as well.
We will put our efforts together and do our best!
I’m sure you’ll Love it.”

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Thanks to Ross M for the news tip!


David Jaffe, the creator of God of War, recently posted some messages on his Twitter account reflecting on what he would change in the series. Of course, the gameplay style of God of War is set in stone and Jaffe no longer works on the franchise. Nonetheless, Jaffe seems to appreciate Zelda and explained that he would mix God of War together with the structure from the Zelda titles on the N64 if he had the chance to make the first game now.

“If I were to do GOW now, I would do GOW meets ZELDA 64 structure. Much more interested in immersive games now vs. scripted experiences…But I think Zelda open world+GOW  puzzles/combat=pretty good mash. Many other games have mash’d that up…Not to imply I don’t love GOW. I DO very much. But I just would not design it the same way now, in 2010.”

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Tetsuya Nomura is quite a renowned figure in the gaming industry, perhaps most notably for his contributions to the development of Final Fantasy and Kingdom Hearts titles. Most recently, Nomura has been rather busy with Kingdom Hearts Birth By Sleep, but that’s not all he’s been working on. In the latest edition of Gamega, Nomura told the magazine that an announcement will be made next year regarding a game people have been hoping anticipating. It’s also a game that he has received requests to create. This title is so significant that Nomura believes there will be a big reaction when it is unveiled. Right now, we don’t know whether this is in fact a Wii or DS game and unfortunately we’ll have to until sometime in 2010 for an announcement.

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This is another snippet from Capcom’s investor Q&A…

“Our experience with Bionic Commando has demonstrated the difficulty of outsourcing the development of new title to overseas companies. Nevertheless, we cannot develop a sufficient number of titles without using the resources of these companies. This is why we plan to continue using these alliances. We are considering ways to separate the roles of activities in Japan and overseas. We plan to develop new titles primarily in Japan. Overseas companies may be used mostly to develop titles for existing game series with well-established characters and universal themes. Overseas companies will also handle certain parts and/or lineups of such games.”

In some ways, letting overseas companies develop new games in existing franchises can be risky. The latest Bionic Commando game, while it did not see a release on the Wii, received mixed feedback and hasn’t sold too well in the U.S.

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This is another part of Nintendo Power’s “250 reasons to love Nintendo” in their latest magazine. The list is in no particular order.

– Astro Boy: Omega Factor (GBA)
– Billy Hatcher and the Giant Egg (GCN)
– Shantae (GBC)
– Rocket: Robot on Wheels (N64)
– Metal Arms: Glitch in the System (GCN)
– Drill Dozer (GBA)
– Skies of Arcadia: Legends (GCN)
– Ogre Battle 64: Person of Lordly Caliber (N64)
– Zack & Wiki: Quest for Barbaros’ Treasure (Wii)
– Beyond Good & Evil (GCN)


Last week, Capcom stated that three of their titles would be delayed to the next fiscal year. However, the company may be prepared to shift the release dates of other titles as well. Capcom has put up their most recent investor Q&A and said that they may not be able to ship all of their titles scheduled for the next fiscal year. Basically, there will be a backup as a result of delaying the launches of Monster Hunter 3 (overseas release), Lost Planet 2, and Super Street Fighter IV.

“The main reason is our outlook for a sales recovery in the home video games business. However, due to the delay in the launch of titles originally scheduled for this fiscal year, we may not introduce all of the titles that are planned for the next fiscal year. Consequently, we will have to reexamine the title lineup in the next fiscal year and afterward from the standpoint of achieving sustained growth. In addition, we believe that the online game business will be another major source of growth in sales and earnings.”

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This is another quote from Mega Man creator Keiji Inafune, albeit through a translator. Inafune had this to say during regarding 3D Mega Man titles at the Mega Man birthday celebration last week…

“His initial thoughts on 3D would be, especially in this day in age, that 3D allows for possibilities you couldn’t do with 2D. So there’s so much stuff we can do with Mega Man that sure we can make a fun game with it. The problem is there’s a lot of stuff we designed in a 2D game that’s just speciifc to that type of world. So we would want to make sure we’d translate perfectly what makes the Mega Man 2D games fun into a 3D game. But it’s hard to fine tune that because 3D plays differently. And people who grew up on 3D games have different expectations. And the people who played the 2D games, they may not like playing Mega Man as a 3D game. Dash worked on its own for what it was because it was a unique type of game, but if we were to make a new 3D game, we’d want to move away from that.”



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