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General Nintendo

Mighty No. 9 and Mega Man are two similar characters. Both are robots. Both are from creator Keiji Inafune. Who’d he pick in a fight?

That would be Mighty No. 9, as he explained to Kotaku:

“Unfortunately Mega Man is an older robot and uses the older parts. A little bit too old school. I don’t know if he would be able to compete with the newer, shinier version of Beck.”

Continuing on the topic of similarity, Mighty No. 9 and Mega Man offer comparable gameplay elements, but Inafune feels both franchises can co-exist.

“Yeah. If the question is just, ‘Can they exist as two different franchises at the same time?’ then my answer is yes, of course. Capcom should be doing things with the Mega Man franchise just like we are with this original game.”

“Ultimately, it would be great for the fans because then they would be able to play even double the content that they otherwise could,” he continued. “So, in this perspective, yes, please, let both games exist.”

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In an interview with CVG, Activision Publishing CEO Eric Hirshberg had high praise for Nintendo and spoke positively about the company’s support for Wii U.

Regarding Nintendo in general, Hirshberg says Nintendo “has always found ways to remain completely relevant” and “has some of the best game-makers in the world,” adding that people shouldn’t count them out.

“I want all of the great games in this industry to succeed because more people will be playing games and that’s better for all of us. Nintendo has been a great partner for us. It’s had hardware hits and misses in the past, but it has always found ways to remain completely relevant. It has some of the best game-makers in the world, and I wouldn’t count them out.”

Hirshberg also commented on the Wii U’s slow start up to this point. By supporting Wii U with titles such as Call of Duty: Ghosts, the publisher hopes to make the platform more appealing.

“Nintendo is a very successful company but obviously having a rough go with the Wii U launch thus far. I’m sure Nintendo and the rest of the industry wanted a different result for the Wii U, but if we can add to the appeal of the platform then we absolutely will.”

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Originally, Nintendo had a policy in place that prevented independent developers from creating digital games without a proper office space. It ended up being removed earlier this year.

Dan Adelman, manager of business development licensing at Nintendo of America, recently spoke about the policy reversal in an interview with Game Informer. As far as why it was removed, he said:

“We got rid of that policy because more and more indie developers are telling us they work from home and that they’re doing coding there and their artist lives in Nebraska and they do everything over Skype and they meet once every two years. So we are finally able to support that so we updated our policies to reflect that.”

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News has come out over the past few weeks that The Wonderful 101 was originally imagined as a Nintendo all-star game. Characters from the company’s stable of franchises would have joined together in a brand new adventure.

Ultimately, that idea wasn’t meant to be. But if it had released as originally intended, The Wonderful 101 director Hideki Kamiya believes it would have been quite a different title.

“Considering the wide range of backgrounds of different Nintendo characters, I imagine [if we’d continued] down that route it could have had some of the edge taken off of it. Not to say that it wouldn’t have come together in the form it is now … being this sort of bright pop design, but it’s actually quite serious, in terms of being an action game. If we had pursued Nintendo characters, I imagine it would have skewed more casually.”

“Since Nintendo characters are so famous and widely known around the world. I had these dreams of becoming very well-known amongst the most famous designers as well, such as Mr. Miyamoto.”


club_nintendo_rewards_sept_2013

This month’s digital rewards on Club Nintendo have gone live. Members can choose from Zoda’s Revenge: StarTropics II (Wii, 150 coins), Pilotwings (Wii, 150 coins), Art Academy: First Semester (3DS, 150 coins), and Mario vs. Donkey Kong: Minis March Again (3DS, 150 coins). These items last through October 6.

Visit this page to order a downloadable game.


square_enix_tgs_2013_site

Square Enix’s official TGS 2013 website is now live. The page confirms most of the games that we heard about previously, but with a couple of additions like Bravely Default: For the Sequel and Skylanders: Spyro’s Adventure.

Square Enix will be hosting a number of live stage events for Dragon Quest X, Final Fantasy XIV: A Realm Reborn, and Lightning Returns: Final Fantasy XIII. A talk event with composers is also planned, featuring Kenji Ito, Yasunori Mitsuda, and Yoko Shimomura.

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During Keiji Inafune’s time at Capcom, the Mega Man creator fought hard for others to take risks.

Inafune spoke about this in a new interview with NowGamer. The site asked him about his time at Capcom and what he’s learned about the industry since leaving.

Inafune said the following in response:

“When I was at Capcom, I fought hard for people to be creative and to take risks but within a larger organisation, you sometimes get numb to taking those risks.

“You sort of project it by the organisation. When I was at Capcom, I felt I was one of the ones fighting to take those risks and that I wasn’t numb to the fact that we needed to do that.

“But going independent and starting my own company, I realised that even I was still somewhat numb when I was still at Capcom. There were aspects where Capcom was protecting me. I think for a creator to be creative, they need to take risks and they need to be out there and willing to take those risks and be willing to fail.

“Starting my own company [Comcept], I have all of that risk. My company lives or dies on how we run the company, the creative ideas and the games we can create. I realised going independent, just how sensitive I need to be and how much more it takes to really push to take those risks and what those risks can actually mean to the company itself.”

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Not much seems to have changed in terms of Bethesda’s stance on Wii U. The publisher still has no plans to support the console, but Bethesda’s Peter Hines had even more to say about Nintendo on a recent episode of GameTrailers’ Bonus Round.

Hines feels that the Big N should have adopted Sony and Microsoft’s approach of reaching out to developers before launching a new console. Developers and publishers have often spoke about how they were able to shape the outcome of the PlayStation 4 and Xbox One specs and hardware.

Hines’ words in full:

The time for convincing publishers and developers to support Wii U has long past. The box is out. You have to do what Sony and Microsoft have been doing with us for a long time and it’s not that every time we met with them we got all the answers we wanted. But they involved us very early on, and talking to folks like Bethesda and Gearbox, they say ‘here’s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work’ to hear what we thought – from our tech guys and from an experience standpoint.

You have to spend an unbelievable amount of time upfront doing that. If you’re just going sort off deciding ‘we’re going to make a box and this is how it works and you should make games for it.’ Well, no. No is my answer, I’m going to focus on other ones that better support what it is we’re trying to do. So you’ve gotta spend more time trying to reach out to those folks before you even make the box, when you’re still designing and thinking about how it’s going to work

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GamesMarkt’s latest issue contains a report on Europe’s best-selling games of 2013 in the first half of the year, courtesy of data collected by Media Control GfK International GmbH. Sales from a total of twenty countries including the UK, France, Spain, and Germany were taken into account.

Below are the results:

europe_sales_2013_first_half

GamesMarkt also shared a listing of the top ten publishers based on software market share:

01. (=) Electronic Arts – 17,25% (-2,14%)
02. (?) Nintendo – 11,82% (+0,50%)
03. (?) Activision Blizzard – 11,51% (-1,79%)
04. (?) Sony CEE – 8,78% (+2,37%)
05. (?) Ubisoft – 8,54% (+0,67%)
06. (=) Take-Two Int. – 5,07% (+0,51%)
07. (?) Square Enix – 5,02% (k.v.m.)
08. (=) Namco Bandai – 4,22% (+0,60%)
09. (?) Microsoft – 4,11% (-0,18%)
10. (?) Warnet Interact. – 2,77% (k.vm.)

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