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General Nintendo

Engadget went live with an Eiji Aonuma interview a short while ago. The discussion touches on the need for change with Zelda, remakes, moving on from the tried-and-true formula, and even topics such as the N64 “Dream Team” strategy.

All of Aonuma’s comments can be found below.

Aonuma on the need for change…

“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”


Did you know that Toybox president Yasuhiro Wada is a big Zelda fan? How about the fact that Zelda was a big influence on Harvest Moon? If Wada was given the chance, he’d probably prefer to work on Zelda more than any other Nintendo franchise. However, he said: “I think I’d rather just enjoy that as a player.”

Wada’s favorite Zelda games are A Link to the Past, Ocarina of Time, and Wind Waker. Wind Waker tops them all.

“The first half of Wind Waker is like 200% right. It’s like better than 100%, but the second half is more like 50% right.”

Wada’s one beef with The Wind Waker? The notorious Triforce hunt.

You can probably count on Wada picking up Zelda: Wind Waker HD later this year.

“I heard the balance was tweaked for the better, so I’m hoping it will be closer to 300%.”

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E3 2013 isn’t all business for Shigeru Miyamoto. He’s also checking out some of the games on display, such as Tearaway for the PlayStation Vita.

The photo below was snapped at the E3 showfloor today:


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Grounding Inc is busy developing Crimson Dragon for the Xbox One. Additionally, the company is creating something for Nintendo.

Game director Yukio Futatsugi confirmed to Joystiq that Grounding has an unannounced project in the works for the Big N. He wasn’t willing to divulge any details, however.

Grounding Inc is a company that Nintendo fans should be familiar with. The team created Sakura Samurai, the WiiWare PictureBook games, and the Japanese Club Nintendo reward Nintendoji.

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Hirō Isono, known for his work on Secret of Mana, passed away on May 28. A memorial service was held on May 31.

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Shigeru Miyamoto shared a few comments regarding game ownership while speaking with Eurogamer. In Miyamoto’s eyes, consumers should retain access “for a long time” and similar to a physical toy, should remain the property of their owner.

He said:

“What’s really important is viewing Nintendo almost like a toy company where we’re making these things for people to play with. As a consumer you want to be able to keep those things for a long time and have those things from your youth that you can go back to and experience again. I really want to retain that product nature of the games that we create so that people can do that and have that experience. To me that’s something that’s very important about entertainment itself. So from the approach of continuing to create things that are entertaining for people, that’s an important direction for me that I want to maintain.”

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Retro president Michael Kelbaugh and the rest of the studio “love Metroid.” And while the company could look to create another entry in the classic series someday, Donkey Kong Country: Tropical Freeze became the company’s focus for Wii U.

Speaking with IGN, Kelbaugh elaborated a bit more as to why Retro went with Donkey Kong for its first Wii U project:

“Well, we love Metroid. We love Metroid Prime and we always will. It was a big part of our studio, the culture of the studio. The majority of that team is still at Retro. When we finished with DK, we still had a lot of really cool ideas. That, in combination with what the Wii U could do, we really wanted to continue with that. Again, Retro Studios loves Metroid. We might do another one someday. But we really enjoyed working with DK as well.”

Donkey Kong Country is Retro’s only project at the moment. Those who had been hoping that the team could be working on a couple of projects at once will be disappointed.


Ubisoft announced The Division for the PlayStation 4 and Xbox One earlier this week. Some fans have been wondering if the game could be heading to additional systems, however.

The game’s official Twitter account tweeted that Ubisoft is “not ruling out any platforms for the future.” While the comment was made in response to a request for a PC version, perhaps we could see The Division on Wii U as well.


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I included the Virtual Photo Booth shots of Reggie, Miyamoto, and Iwata just because they’re different.

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