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General Nintendo


Care to see what Rare was cooking up for Conker’s Bad Fur Day before the game was edited and went through numerous cuts? It was a lot more graphic, though that’s probably putting it mildly.

The debug and ECTS builds of Conker’s Bad Fur Day as well as beta and NTSC versions of Perfect Dark could make it out to the public if enough money is raised. A few folks over at the Assembler Games forum are looking to collect $2,500 in order to make this a reality for fans.

You can find more information on the official forum page here.

Source


IGN has posted a new trailer for a brand new game titled “Shadow of the Eternals”. This is a spiritual successor to Silicon Knights’ Eternal Darkness, with developers from the GameCube game involved – including Denis Dyack.

Shadow of the Eternals is being made by Precursor Games. Currently, platforms have not been confirmed. It appears that a crowdfunding campaign will begin in just a couple of days.

Source


If you skip to the 4-minute mark, you can hear a few comments from Frontier commenting on a LostWinds sequel. It’s something that “very much like to do”.

Source


With the help of developer Silverball Studios, CollegeHumor launched its first video game. The Nintendo Video-based series BearShark received an endless-runner on the 3DS eShop yesterday.

We previously heard that CollegeHumor is interested in pursuing video games further. Now, writer Kevin Corrigan has specifically mentioned Dinosaur Office as one such property that the company has ideas for.

Corrigan told Nintendo World Report:

“Absolutely! We have lot of ideas for other series, including Dinosaur Office.”

Source


An Okami-related announcement is coming soon. But whatever it may be, it’s probably not worth getting too excited over.

Following the ruckus surrounding the announcement teased on the Japanese Okami Twitter account, a message was posted confirming that the news wasn’t at all related to a sequel reveal.

Capcom’s Christian Svensson also confirmed on the Capcom-Unity boards that this has nothing to do with a new title. He also indicated that the announcement is probably something just for Japan.

My guess? Some kind of new Okami merchandise.


Christopher Orlando Torres, creator of the “Nyan Cat” Internet meme, issued a statement to Eurogamer in response to the lawsuit taking place against Warner Bros. and 5th Cell.

News circulated earlier today that Torres and Charles Schmidt – the man behind “Keyboard Cat” – filed for copyright and trademark infringement against both companies. The two say that their creations were included in the Scribblenauts games, claiming that Warner Bros. and 5th Cell “have knowingly and intentionally infringed plaintiffs’ copyrights and trademarks”.

Torres told Eurogamer that Nyan Cat was copyrighted in 2011 whereas Scribblenauts Unlimited hit store shelves in 2012. It wasn’t until he saw the game’s first trailer that he became aware of Nyan Cat’s inclusion in the series’ installments.

Torres said in his statement:



“With regard to the Nintendo sensor, at that time we were trying to start this company that would use pulse sensors, but not just to measure pulse rate – that doesn’t tell you too much. You have to be more sophisticated than that if you want to measure things thing arousal, valance or a range of emotions using heart-rate variability. I don’t think Nintendo really knew what to do with that.”

– Neuro-technology Professor Roger Quy


I’m not entirely sure I’d agree with Quy on this one. I think he’s right that only measuring heart-rate isn’t terribly useful, but I’d imagine that many people would have also said that only measuring weight distribution wouldn’t be very useful for a fitness game, and look at well Wii Fit did! I think the real issue is that Nintendo was deciding exactly where to go with Wii and DS, the Wii U was conceptualizing at that time, and bigger fish needed to be fried. They probably just decided it wasn’t worth the effort to put out another peripheral.

Via Nintendo Life


NPD’s yearly “Online Gaming Report” has come out today, detailing for us the many habits of those gamers who play games online, what they’re playing, how much they’re playing, and how they like to play. Here’s the breakdown:

– 72% of gamers in the U.S. play online, up 5% over last year
– Hours-played-per-week is up 9% overall, 6% for online gaming
– People are playing games more often, for longer across “virtually every type of device”
– PC is the top platform for online gaming
– Online gaming through PC is shrinking, while online gaming through mobile devices is growing
– 62% of gamers prefer buying physical games to digital
– Survey questioned 8,867 people ages 2 and older

Via Gamespot



It is something often ignored by game designers today: “Bad” graphics can actually be a good thing for a game world, allowing players to stretch their imaginations and feel more involved with the world than they would with every last detailed rendered out for them. In an interview with Shunpure news, Famicom “creator” Masayuki Uemura touched on that sentiment himself:


“With our limited specs, it was a lot of hard work to make a machine with clumsy graphics compared to today’s systems. However, this gave room for the player’s imagination to roam. With the Famicom, each player has their own view of the game’s world, creating a deeper universe.”

– Famicom designer Masayuki Uemura


It’s a sentiment I could not agree with more, and something I’m very sad to see leaving the gaming industry as we move forward. Indie games are, thankfully, bringing the concept back perhaps without even knowing it, but to no longer see a game that feels as atmospheric and imaginative as The Legend of Zelda from a big-name developer will be a sad event indeed.

Via EscapistMagazine



“Donkey Kong Country Returns 3D is yet another huge release in 2013 for Nintendo 3DS. Retro Studios has done an incredible job of replicating the classic gameplay of previous Donkey Kong titles on Super Nintendo, whilst at the same time bringing them up to date and adding many new twists and turns.

“Donkey Kong titles have always been enjoyed by all ages for generations and we expect this one to be no different.”

– Nintendo UK product manager, Roger Langford


It’s interesting: Initially this sounds like regular old PR talk, but if you think about it, Donkey Kong isn’t really the character that’s in the forefront of people’s minds when it comes to Nintendo. Any kid who’s thinking about Donkey Kong probably has a reference point of something like Smash Bros. or (even less likely) Donkey Kong in arcades or on the Wii virtual console. Most people don’t know that the ape has starred in some of the best platformers of our time, and I think that’s definitely worth spreading the word about!

Via MCVUK



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