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2K Games won’t have a booth or any sort of presence at this year’s E3. However, parent company Take-Two Interactive is planning to have meeting rooms at the expo.

E3 organizer Entertainment Software Association clarified to Joystiq: “We can confirm that Take-Two Interactive Software is participating in E3 2013.”

A Take-Two representative added:

“We are going to have a meeting room in the upper concourse level and we’ll be doing some business meetings as we usually do. 2K is not participating.”

Take-Two Interactive is also the parent company of Rockstar Games. The company typically hasn’t attended E3, so you can probably count them out for the show as well.

Source 1, Source 2



“There were a few titles scheduled for the current fiscal year, but most of the cancelations were for releases planned in the fiscal year ending March 2015 and subsequent fiscal years. No titles that had already been announced were canceled.”

– Capcom Financial Q&A Response


Of course they can’t talk about what those titles were, but the speculation about what games we may have seen in future years is probably already rampant across the internet. Capcom says they’ll still be developing console games as a core part of their business, but there will be a bigger focus on DLC going forward compared to years past.

Via Siliconera


Video games do have health benefits upon occasion, and the latest scientific study surrounding our favorite hobby took people with lazy eyes and pit them against Tetris, the beloved puzzle game that is constantly being pinpointed for mental and physical health benefits. It turns out that simply playing the game for a set amount of time each day actually improved the condition in 18 adult patients more effectively than what had been used prior as treatment for the issue.

Next up, researchers want to see if the game-based treatment would help in children as well, preventing the onset of a condition that would last their entire lives. Let’s hope the results are positive!

Via IGN


I must admit, the documentary looks like it takes itself a little bit too seriously for my taste, at least based on the video above. Still, I think he makes a good point: Zelda has managed to challenge and foster our imaginations more effectively than arguably any other piece of art I’ve ever consumed, and at least in my case, it’s an experience only matched by a few other games– and maybe some books or movies here and there.

Certainly something worth making a documentary about!

Kickstarter via DigitalSpy


Here’s some good news amid companies losing a substantial amount of money across the industry: Capcom expects to make money this past fiscal year, despite a few short-term losses they’ve had to endure here and there. They’ve also said that outsourcing game projects doesn’t appear to be working as well due to a drop in quality from developers that they’ve been hiring, so from here on out a larger chunk of their games will be developed internally. The actual profit number sits around ¥2.9bn– or $29.5M– and a lot of that is due to Resident Evil 5 slot machine it put out.

Wait, Capcom put out a Resident Evil 5 slot machine? What!?

Via Joystiq



It’s not directly related to Nintendo, but I’m guessing
it’s on your guys’ mind either which way.


Author: Austin

NintendoEverything is, quite obviously, a Nintendo-centric website. We deal in the happenings over at the Big N– occasionally branching out and discussing things that are going on industry-wide– but by and large we are happy to keep concerned only with the things that our favorite developer and publisher does. It’s more than enough to keep someone busy for months on end after all, and usually the topics that are being discussed on a grander scale (downloadable content, violence in video games, etc) don’t affect “us” too much, because Nintendo is usually “behind the times” when it comes to keeping up with trends.

Ah, but today, something has come up that I think is worth discussing despite that fact: This idea of “always-online”. This concept that my console, game, or PC must be connected to the internet at all times in order to play the games I want to play, or use the services I want to use. There are two arguments being made:

1) “Always-online is the future. It’s an advancement in technology that we have to get with in order for the gaming industry to move forward.”

2) “But what if I don’t have a stable internet connection? It’s ridiculous that I wouldn’t be able to play games because of technical hiccups.”

Personally, I think both of these arguments are a load of things-that-are-bad-arguments.


You may have heard the news that Nintendo’s stock is on the rise, up 11% in one day after they announced their third party support over the next couple of months via a press release. Don’t excited though: Japanese stock-buys aren’t suddenly loving the company again. The cause of the jump seems to be a shift in value of the yen against the euro, meaning that anyone exporting products from Japan to Europe will be seeing an increase in gains for the time being.

That’s not to say that people might not be suddenly on board with the Big N again or that the increase isn’t substantial (it’s the biggest jump since 2008), but chances are that this is more of a financial-jargon reason than anything we should be invested (pun) in as gamers. As Renegade Kid’s Jools Watsham put it:

Thanks to Captain N for the tip.

Via Nintendo Life



Warren Specter’s latest game was Epic Mickey 2: The Power of Two, and it wasn’t terribly successful either critically or commercially. The esteemed game designer has been very quiet recently, likely deciding what he wants to do with his future in the industry, but just yesterday he spoke out about various topics, the most interesting of which was his opinion on where the industry is going:


“Prediction is a fool’s game. It seems likely that success will come less than usual in the pure gaming space and more in the home entertainment space. And there, the consoles are going to be up against some stiff competition. But it seems likely that the multi-purposeness (is that a word?) of the consoles will be enough of a differentiating feature to keep consoles going for a while, at least.

The biggest risk associated with consoles, at least to me, is that they’re frozen, hardware-wise, while mobile platforms – phones and tablets – will continue to get more and more powerful. I mean, where do you think the iPad or Kindle Fire or Surface or whatever will be in 3 years? 5 years? It’s crazy to think about. And the consoles will still be right where they were in 2013 or whenever they come to market. That’d be a little scary to me if I were a console manufacturer.”

– Warren Specter


I think he hits on a really important point: Speculation is useless. Listening to folks five or ten years ago about talk about the gaming industry, they get more or less everything wrong, and yet we consider them “experts”. Take Michael Pachter for example: That guy said it doesn’t matter if he’s wrong, and he’s said he essentially makes stuff up when he’s predicting things. It’s a silly market niche without a doubt, and I’d argue that it’s more fun to speculate for imagination’s sake than for actually being taken seriously, since… well, you can’t take speculation too seriously!

Via Nintendo Life



Former Nintendo president Hiroshi Yamauchi has $2.1 billion in the bank, but unfortunately that’s no longer enough to keep him on top of Japan’s ‘Richest People’ list. Due to Nintendo’s falling share price, Yamauchi has dropped to “only” 13th place on the list since he still owns more shares of the company than anyone else. After running the company for 55 years he’s probably wondering where things are headed, but I’m guessing he has more a say in the goings-on over at NCL HQ than a lot of folks.

Via NintendoLife



LucasArts has, unfortunately, been shut down. Despite the fact that the company had been on technological life support for many years, it’s sad to see it go, and few people are taking it as hard as Tim Schafer and Ron Gilbert. The two guys worked for LucasArts way back when the developer was doing things like Grim Fandango, so their memories are definitely more nostalgic than most of ours:


“Even though part of me felt this was coming, I’m still, somehow, shocked. I never thought that Lucas would actually shut down. I feel badly for all the talented people there. LucasArts was my first job in the industry. And sad to see all that history go away. And all that concept art. I’m going to be dumpster diving behind their offices for a while to see if I can find any old Full Throttle concept art.”

– Time Schafer


“It’s hard for me not to be sad. I haven’t worked there since 1992, but it was still home to me. I grew up there. I learned just about everything I know about designing games there. I became a real programmer there. I made lifelong friends there. Eight of the most memorable and influential years of my life were spent there. I would not be who I am today without Lucasfilm Games.”

– Ron Gilbert


Gilbert went into much more detail in a blog post he wrote up, so if you’re interested in hearing more about the way things worked at LucasArts way back when, or if you just want to reminisce alongside Ron, check it out at the link.

Via ShackNews



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