n-Space is giving away New York Comic Con passes
Posted on 12 years ago by Austin(@NE_Austin) in 3DS, General Nintendo, News | 0 comments

This is pretty much a copy/pasta from an e-mail I got a couple hours ago, but I’m sure some of you live close enough to New York where this could definitely be of some interest– not to mention you have to know/have a thing or two relating to one of the franchises the 3DS-centric developer has worked on…
n-Space — the developer behind Heroes of Ruin, RollerCoaster Tycoon 3D and Skylanders Giants for the Nintendo 3DS — is giving away a pair of 4-Day Passes to New York Comic Con. I thought this might be of interest to your readers, who are doubtless already familiar with our work.
To enter, entrants need only submit to us via Facebook their photo of a toy representing any franchise n-Space has ever handled. (This includes toys from any of the following properties: 007, Danger Girl, Duke Nukem, Hannah Montana, Mary-Kate and Ashley, Rugrats, Skylanders, Star Wars, Toy Story, Tron, and Winx. Call of Duty can be represented by any military action figures.) Originality and creativity counts for a lot — and the best photographer will win a pair of 4-Day Passes to NYCC.
We’ll be looking to see which photo draws the most love as we put all eligible photos we receive on public display, but the final decision will be made by n-Space. (You’ll note that the contest is for admission only; travel and accommodations aren’t included.) To enter, people can visit our Facebook page and click the “Get Inside NYCC!” tab, or they can go directly to the contest via this shortlink: http://woobox.com/7kyrac
Famitsu does a survey that reveals cautiously extreme excitement for the Wii U
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News, Wii U | 0 comments
People in Japan are excited for the Wii U, but they’re also a tad worried that Nintendo will goof up the launch like they did with the 3DS. Here’s the rundown, as well as some quotes from Famitsu readers who were surveyed:
– 45% of respondents said they will buy the system on launch day.
– 37% said they’ll buy it eventually.
– 72% of those who will buy it are planning on getting the deluxe set instead of the basic, 8GB model.
– Most people cited the launch lineup (NSMBU, Monster Hunter Ultimate) as the main reason for purchase.
– “Now that I know I can play Monster Hunter online on it, I definitely want to buy it sometime soon.”
– “I want to see Mario and Dragon Quest X in HD as soon as I can, so I have a preorder in for launch day.”
– “I prefer the white color, but there’s a huge difference betwen 8GB and 32GB of internal memory. I’m sure I’m going to have free-space problems down the line if I get the Basic Set, so I’ll be getting the Premium version.”
– “Between the launch lineup and what Iwata has been saying, I feel like Nintendo is devoting a lot of attention to core gamers this time around. I hope they fully act on that, since that group got kind of left behind with the Wii.”
Latest Wreck-It Ralph movie trailer
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Nintendo Power Oct. 2012 scans – Rayman Legends, Paper Mario, Little Inferno, ZombiU
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii, Wii U | 0 comments
Nintendo Power has released a public preview of this month’s magazine. Titles featured include Rayman Legends, Paper Mario: Sticker Star, Little Inferno, and ZombiU.
The issue arrives on newsstands on October 9 and has already started to reach subscribers.
Save $12 on $50 pre-orders at Newegg
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Newegg has a promotion running that takes $12 off any pre-order costing $49.99 or more. Simply enter the code
EMCJNNH224 at checkout for the discount.
Apparently the deal works for Wii U games such as New Super Mario Bros. U. So if you’re interested in some launch games, this is a nice way to save some money!
Thanks to 4Him for the tip.
GameStop deals (10/3 – 10/9)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 0 comments
Level-5 America opens “Blackbox” teaser site
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments

Level-5 International America may finally have a game to publish. The company has opened a teaser site for something called “Blackbox”, which, unsurprisingly, features an animation of a rotating box.
There’s nothing on the page beyond that, and the source code doesn’t appear to offer additional clues.
Keep track of the Blackbox page here.
Namco Bandai asks for feedback with new Pac-Man game
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments

A new Pac-Man game is in the works. Surprised?
What’s nice about the new project is that Namco Bandai is asking for fan input in choosing the title’s art style.
On the official Pac-Man Facebook page, visitors can vote for one of four designs. Choices include a cartoon-looking Pac-Mans and a more realistic-looking one.
It doesn’t look like Namco Bandai has made an official decision about which platforms the new Pac-Man will be released on. There’s a question in the survey asking about platforms gamers play casual titles on. Options include consoles, PC/Mac, and more.
Fans can answer that question and vote for the Pac-Man art style here.
Thanks to Tom for the tip.
Pokemon producer still not too interested in always-online title
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Game Freak’s Junichi Masuda has never expressed great interest in making an online Pokemon. His stance still hasn’t changed.
Gamasutra asked Masuda if he considers there to be potential in a persistently online Pokemon title, and his response wasn’t too surprising.
While Masuda enjoys online play, he seems more interested in face-to-face communication.
Masuda drew a comparison between having a phone call and talking in person:
“I really like online connectivity, but for example, we’re having this phone call right now, and it’s really cool that we can communicate with each other from two really faraway places. But at the same time, it would also be really great if we could talk in person.
“That’s another thing we could do; it’s much more enjoyable when you’re talking in person. So I think the best way is to have kind of both at the same time, being able to enjoy this kind of faraway communication, as well as having aspects that allow you to enjoy communication face-to-face and in-person communication.”
Former Rare staffers on past rumors, talk Donkey Kong racing, more
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Not Enough Shaders has conducted interviews with the three founders of Crash Lab – Steve Ellis, Martin Wakeley and Lee Musgrave. All three worked at Rare for a lengthy period of time.
Some of the more important tidbits from the interview can be found below. There’s a lot of talk about rumors from the past, cancelled projects, and more.
– Crash Lab is interested in any device that makes sense for games
– Free Radical was working on TimeSplitters 2 HD in 2008
– Jet for Gemini for the Game Boy Color was being worked on by Bits Studios
– Rare never worked on a Timber 64 game
– Pro-Am64, which featured Timber, turned into Diddy Kong Racing
– Rare’s move to keep its handheld division was made so that the team would be experienced if Microsoft ever made a handheld
– DS team essentially phased out since resources were needed for Xbox/Xbox 360 games
Musgrave on Donkey Kong Racing…
“Ha! – yes, I made that video! . . . Donkey Kong Racing was obviously pretty heavily tied to Nintendo as a franchise, and as Rare approached the finalization of a buyout deal with Microsoft it was clear that the game had no future, at least with the ape’s as characters. We switched it around to be a Sabreman game, and there was a great early Xbox prototype – but someone, somewhere decreed that it was a little too old-school for the kind of ‘revolutionary gaming experiences’ that the Xbox was capable of delivering, and so it started down a path of meandering changes, updates and ‘evolution’ that finally saw it run out of steam and fall over. There were some great ideas in the game as it developed though, and I still look back to the early racing game design and think we could have done something great with that.”
Musgrave on Donkey Kong Racing’s gameplay…
“It was a pure racing game, the underlying software mechanics were actually based on car physics, but it also incorporated the idea of riders jumping between different animals mid-race, to always be riding the ones that were bigger or faster . . . we had some awesome gameplay in place, and it was lots of fun – we even had a multiplayer version working – and when you fell off, you had to tap-tap-tap (HyperSports style) to run on foot and catch up with an animal. Fun, but it lost some appeal without the DK universe around it, and Microsoft were unsure of its potential with Xbox gamers I think.”
Be sure to check out all of the interviews here. There’s lots of interesting stuff!
Thanks to John Stemen for the tip.