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General Nintendo

We’re quickly closing in one Monster Hunter Tri G’s one year anniversary in Japan. In just a few more months, the game will have been released one year ago in the territory.

The wait for some sort of overseas Monster Hunter news has been agonizing for North American and European fans. The company has continuously teased news and announcements, leading some to believe that Tri G would soon see a localization confirmation. Unfortunately, nothing has been revealed during two of the year’s biggest gaming expos – both E3 and Gamescom lacked news about the franchise.

So where do we stand now? Capcom community specialist Yuri Araujo says that he doesn’t like making fans wait for news, “but I have to.”

“There’s a right time and place for everything… but I assure you that, as a MH fan myself, I don’t like making you wait; but I have to. Sorry.”

Araujo also posted in another thread:

“Good news: there is an end to this madness.
Bad news: just like I said in the other thread, I hate making you wait… but I have to. =(“

Source 1, Source 2



Artland animation studio, a subsidiary of Marvelous AQL, is working on the new Senran Kagura anime. This division previously worked on the Katekyo Hitman Reborn! TV series.

Takahashi Watanabe is directing the Senran Kagura anime. His past work includes Shakugan no Shana and the Slayers series.

The Senran Kagura TV anime will see its debut in Japan sometime next year.

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There was a time when Factor 5 was one of the more reliable developers around. The company churned out titles such as the Star Wars: Rogue Squadron games, and was heavily rumored to be working on a Kid Icarus reboot for Wii. However, it wasn’t long before Factor 5 lost its steam and it is now all but defunct.

Former Factor 5 developer Albert Chen opened up on a few important topics in a new interview, including the creation of Star Wars: Rogue Squadron, the studio’s relationship with Nintendo, and his person interest in seeing Rogue Squadron II brought to the Virtual Console/3DS.

Highlights include:

– Star Wars: Rogue Squadron II was completed in nine months
– There were early talks with Microsoft about doing a Turrican game on the Xbox 360, but nothing ever came from this
– “Not sure which publisher got the most proposals from us, but we had a long relationship with LucasArts and Nintendo.”
– says “Wii is essentially an upgraded Gamecube.”
– On Miyamoto saying that Factor 5 was working closely with Nintendo on a project in 2003: “Factor 5 had a very good relationship with Nintendo until the Gamecube started losing the console wars to the PS2 and Xbox. There were some discussions about working with Miyamoto, but most of the dev team was in the dark.”
– Interest in seeing Star Wars: Rogue Squadron II on the Virtual Console or a 3DS remake

Be sure to read the entire interview here.

Thanks to Mike James for the tip.

Source


– Nintendo’s hugely popular “football meets action role-play” games series, Inazuma has been picked up by CITV. The manga styled TV series launched on CITV on Monday 23rd July and will run on weekday mornings at 7.05am.

The TV series follows the journey of Mark Evans, a very talented goalkeeper who sets out to find and recruit members for his football team. With his determination and love for football, Mark leads his teammates to compete all over the world including the Football Frontier Internationals, the biggest football championship. The animated series, based on the video game series of the same title, was produced by OLM Inc.


Nintendo has traditionally been an exhibitor at Gamescom. This year, however, the company has decided not to attend the show.

It still isn’t entirely clear why Nintendo is pretty much skipping out on the expo, but a PR group has provided an explanation – somewhat.

Bergsala PR Manager Patrik Johansson stated:

“Whilst Gamescom is a fantastic show, Nintendo has taken the decision not to attend this year’s event. Instead Nintendo is planning a number of sampling events later this year inline with the European Marketing-, PR- and Event-activities in which Nintendo´s fans will have the opportunity to play upcoming games. Further details will be announced soon.”

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GoldenEye 007 wasn’t always a N64 game. At one point, it had been imagined for the SNES. GoldenEye 007 director Martin Holli eventually assembled a small team – comprised mostly of brand new developers – and expanded on his original ideas.

Speaking at GDC Europe this week, Holli noted that the project renewed on the N64, but the team was unsure how the actual console controller would turn out. Due to rumors that the controller would include an analog stick, Rare was able to transition away from an on-rails experience with a Virtua Cop-like theme and more toward a game that allowed Bond to have access to full movement.

One other noteworthy insight from Holli relates to GoldenEye 007’s multiplayer, which was added in at the last minute. Believe it or not, it wasn’t until this feature took shape that the higher-ups at Rare and Nintendo found out about its existence.

GoldenEye 007 took almost three years to make. Hollis said this wasn’t planned, but it’s crazy to think that Rare essentially shoehorned multiplayer in despite being behind schedule.

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I’m honestly not sure if there will be any Wii U news here… but we can hope!

Stream is posted after the break due to auto-play.


Media Factory has released a special Mario piggy bank in Japan. The “Super Mario Bros. Sound Bank Retro” is available starting today for 399 yen.

This product is a bit different compared to the average piggy bank. When you insert a coin, a Mario-themed sound effect plays out. Classic sounds include a coin sound, a mushroom sound, a pipe sound, and a game over sound.

Consumers can choose from six different piggy banks. Each type offers four sound effects.

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SEGA could be continuing the “Shining” franchise with a new game. A trademark for “Shining Ark” has popped up in Japan.

This name may sound familiar to old school gamers. Shining the Holy Ark was released back in 1996 (1997 overseas) for the Sega Saturn. Perhaps Shining Ark is a remake?

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