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General Nintendo

Famitsu has the latest update on Monster Hunter 4 this week, but it isn’t too significant. Producer Ryozo Tsujimoto says the project is now 60% complete. The title is still a long way off from releasing in Japan, so the team has plenty of time to complete the remaining 40%.

Other than this, Tsujimoto noted that he’d like to look into taking the Monster Hunter franchise into areas outside of games. While it was originally an online title, Monster Hunter has become increasingly story-oriented, starting with Tri.

Tsujimoto also said that he enjoys hearing stories of those who became friends through Monster Hunter as he likes to see players making memories through games.

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EA’s annual Summer Showcase is just a couple of days away. The event will be held this Thursday at 1:00 PM PT / 4:00 PM ET.

As was the case last year, fans will be able to view the proceedings live. Visit this link at the designated date/time for a stream of the showcase.

EA is promising “presentations, announcements, and live demos” for its upcoming lineup. With any luck we’ll get a look at some of its games running on Wii U.


Other than Mass Effect 3 and sports promises, EA doesn’t have too much in store for Wii U – well, as far as we know. But EA chief operating officer Peter Moore, speaking during the company’s first quarter earnings call today, said “We’re keeping a very close eye on the platform.”

Regarding the partially “lackluster response” coming out of E3, Moore stated that EA now understands to “never underestimate Nintendo, as proven by the last generation.”

Moore wasn’t ready to announce anything new for Wii U today. Having said that, he believes that EA has “great franchises poised to be on that platform. He added, “We’ll probably announce more in the future.”

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Munkyfun’s Cory Bloyd knows his video game hardware. He’s a longtime programmer who has been involved with hardware introduced nearly two decades ago, up through consoles we’re playing today.

Some of Bloyd’s experience includes the N64 and GameCube, though he didn’t work with the latter system too much. In any case, you can take a look at his comments below, which include lots of technical talk – just as you’d expect!


AckkStudios is currently working on the indie title “Two Brothers” for PC. It’s an “Action/Adventure/Role-playing/Nostalgia” title with Game Boy-like visuals, which would make it a good fit on something on the eShop.

But rather than bringing the game over to the 3DS or Wii U, creator Brian Allanson has said that he’d rather develop an original project for a Nintendo console. He wouldn’t rule out the possibility of a port though.

According to Allanson:

“I would never rule out the possibilities of porting the game to a Nintendo console, but I think I would rather create another game designed for those systems strengths.”

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Guitar Hero used to be a yearly thing for Activision. But after the release of Warriors of Rock, the series went on a hiatus. Activision felt that the franchise and the music/rhythm genre overall were losing interest.

So what would it take for Guitar Hero to make a return? Activision CEO Eric Hirshberg commented on this in the latest issue of Game Informer.

Hirshberg told the magazine:

“To this day, it remains one of the most beloved brands in entertainment. Will the game make a triumphant return to game devices and culture? That really depends on our ability to re-invent it in a meaningful way. It ran out of gas profoundly, as did the entire rhythm/instrument peripheral category all at once. Those are hard-earned battle scars, and if we think we have a meaningful invention that brings it back with new reasons to engage, then we will, but not before.”


Nintendo Power has released a public preview of this month’s magazine. Titles featured include Scribblenauts Unlimited, Kirby’s Dream Collection: Special Edition, Code of Princess, and Kingdom Hearts 3D.

The issue arrives on newsstands on August 7 and has already started to reach subscribers.


A new interview with Nintendo UK marketing manager Ben Taylor has popped up online.

Taylor talked all about the 3DS XL, including why it was decided not to include a second Circle Pad. He also commented on the 3DS’ strong sales in Japan, said that those who say the system lacks core titles os a misconception, and once again relayed that you won’t see Mario – or any other Nintendo games – on other platforms like iTunes.

Head past the break for all of Taylor’s responses.


E3 won’t be changing venues after all. Michael Gallagher, president and CEO of the Entertainment Software Association, has confirmed that plans have been made to keep the expo in Los Angeles for at least three more years.

The date for E3 2013 has been set in stone. It’ll take place in the Los Angeles Convention Center from June 11 through June 13.

Michael D. Gallagher, CEO of the ESA, said:

“We are proud to partner with Los Angeles for another three years. The City serves as a strong backdrop for the video game industry’s biggest announcements and we look forward to remaining in LA. Video games are a dominant force in the global entertainment marketplace and there is no better place to display that than Los Angeles. We look forward to continuing our relationship with the City and AEG.”

For the official announcement, head past the break.


Nintendo senior producer and Wii U hardware producer Katsuya Eguchi recently fielded a number of varied questions. He commented on what it was like working on Super Mario Bros. 3, how the Wii’s lack of HD support limited the console’s support, not wanting the hardcore gamer to feel left out with Wii U, and more.

Read on below for Eguchi’s comments.



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