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General Nintendo

Jan. 28, 2009
Nintendo Reports Third Quarter Financials For Fiscal Year 2009
Global Sales Mark 17% Growth Over Previous Year

Despite nearly unprecedented strength of the yen against major foreign currencies, Nintendo Co., Ltd. on Thursday (Japan time) reported 9-month (April to December 2008) global sales of 1,536 billion yen, an increase of nearly 17% over the same period in 2007, along with 501 billion yen of operating profits, up 27% from a year ago. This marks the fourth consecutive year that Nintendo Co., Ltd. has exceeded the previous results for the same nine month period. At the same time, recurring and net profits for the same nine month periods each declined about 18% due to 174 billion yen of foreign currency reevaluation losses from assets held in currencies other than Japanese yen (such as bank deposits without forward exchange contracts).

For the full fiscal year ending March 31, 2009, the company revised its unit sales forecast for the portable Nintendo DS™ system upward by 3% to 31.5 million globally, while the DS software forecast was lowered by 7% to 193 million. For the Wii™ system, with softness in the Japanese consumer market, full year global unit sales estimates for both hardware and software were revised downward by 3%, to 26.5 million systems and 193 million games, respectively, in spite of the overall robust sales outside Japan.


Two men from Russellville, Arkansas were arrested on Saturday in connection to the theft of 114 video games. Markique Collins, 24, and Thomas Dixon, 25, stole the video game merchandise by hiding three to four games at a time in their pants. Stealing video games has been an ongoing activity for the two since December 9, 2008.

Det. Bobby Stevens of the Russellville Police Department testified at a bond hearing on Monday and said that Collins and Dixon stole about $6,000 worth of video game merchandise from Hastings Books, Music & Video. By concealing products in their pants, sensors were prevented from picking up that the games were being stolen. The two would go home and remove all security devices and stickers and then go back to GameStop to sell them.

A former employee of Hastings (who now works at GameStop) had been able to pick up on the situation. His store was receiving quite a few games from the two men and noticed that a sticky residue remained where Hastings typically places its stickers. Following this, the Hastings store was able to find video of the suspects stealing video games. Both Collins and Dixon have admitted to their wrongdoings. District Judge Don Bourne set Collins’ bond at $25,000 and Dixon’s at $10,000. The two men have been strictly warned to stay away from Wal-Mart – where they were arrested from criminal trespass not too long ago – in addition to Hastings and GameStop and Wal-Mart.


Nintendo Chief Returns to the GDC to Kick-Off Main Conference With Lecture Focused on Discovering New Development Opportunities

SAN FRANCISCO—Jan. 27, 2009— Satoru Iwata, President of Nintendo Co., Ltd. will deliver a keynote address at the 2009 Game Developers Conference, kicking-off the main conference’s schedule of lectures, panel discussions and roundtables that provide the central forum for learning, inspiration, and networking in the games industry. The address, “Discovering New Development Opportunities” marks Iwata-san’s first return to the GDC keynote stage since 2006. The Game Developers Conference takes place March 23-27 at the Moscone Convention Center in San Francisco.

Being a developer himself, Iwata’s keynote lectures at the Game Developers Conference are known for inspiring other developers to think about creating games in new and different ways. His 2005 keynote gave developers the first information about the technology being used for the next-generation console then codenamed “Revolution” which has since become known as the Wii. In 2006, Iwata spoke about “disrupting development,” and introduced the Western development community to philosophies on engaging new players, surprising existing players and the role the company’s video game systems would play in expanding the market and widening the possibilities for developers.


Top 6 companies to work for

1. Toyota Motor Corp (Previous Rank 2)
2. Honda Motor Corp (Previous Rank 1)
3. Panasonic Corp (Previous Rank 5)
4. Nintendo Co Ltd (Previous Rank 6)
5. Canon Inc (Previous Rank 3)
6. Sony Corp (Previous Rank 4)

Reliability
1. Panasonic
2. Toyota
3. Toshiba
4. Canon
5. Denso
6. Nintendo
7. Sony
8. Sharp
9. Intel
10. NEC

Stability

1. Toyota
2. Panasonic
3. Hitachi
4. Toshiba
5. NEC
6. Canon
7. Denso
8. Kawasaki HI
9. Aisin Seiki
10. Mitsubishi HI

Innovativeness

1. Intel
2. Sony
3. Canon
4. Honda
5. Toyota
6. Nintendo
7. Panasonic
8. Sharp
9. Denso
10. Keyence

Future Potential
1. Nintendo
2. Toyota
3. Panasonic
4. Sony
5. Intel
6. Canon
7. Denso
8. Honda
9. Sharp
10. Honda Engineering

Source


Exclusive IGN Data and Analysis Predicts Game Sales, News and Trends

BRISBANE, Calif. – January 23here, 2009 – IGN.com, the Web’s leading videogame and entertainment information destination, has released “IGN Previews 2009,” its first ever predictions for game sales, hardware developments and industry trends for a new year. Leveraging IGN’s proprietary research engine, GamerMetrics, and the analysis of IGN’s tenured staff members, “IGN Previews 2009” provides insiders with informed analysis about the future of gaming.

“The gaming industry was one of few industries to see growth in 2008, but that did not surprise us” said Peer Schneider, senior vice president of publishing. “In our Preview, IGN predicts that a stellar lineup of games, hardware price-cuts and launches will keep sales strong well into 2009.”


“Flock and Age of Booty are both coming to PC via digital download solutions. So hopefully you’ll enjoy those. There’s no plans at the moment for WOTB:C3 or 1942 to come to PC though. I’m not so sure we’re going to have a digital day this year. While we have a number of digital titles on the slate, their timing and our learnings about announcement timing means that we’ll introduce them within the normal course of business (maybe at events like E3 or Captivate, maybe all on their own via Unity… we’ll see how the timings work out).” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

Perhaps Mega Man 10, Capcom? Or a title for DSiWare?!


Mario & Sonic at the Olympic Games is one of the best-selling Wii titles. With that in mind, it shouldn’t be too shocking that
rumors are floating about that a sequel to the game is on the way. Nintendo Accion, a Spanish Magazine, claims to be featuring
an exclusive look at would be Mario and Sonic at the Olympic Winter Games.

Below is a rough translation of what the magazine states:

“Who are these two and why do their faces return? Discover all of the details about this mystery in the next issue of the
magazine. But before, take note of these clues: Games, Olympics, it is cold, it is winter…”

Source


CAPCOM SIGNS DEVELOPMENT DEAL WITH MONUMENTAL GAMES
London – 21 January, 2009 – Capcom®, a leading worldwide developer and publisher of video games, today confirmed it has signed a development agreement with UK based Monumental Games. Under the terms of the agreement Monumental Games will develop an as yet unannounced multi-platform title scheduled for release and published by Capcom later this year.

Monumental Games was founded in 2005 by Rik Alexander and Rocco Loscalzo and has two UK based offices in Nottingham and Manchester as well as an operation in Pune, India and currently employs over 100 people.


http://www.gamepeople.co.uk/audio_ds_hoteldusk.htm

This week Hotel Dusk’s Karl Hyde captures Rebecca Mayes’ heart. After a week of interviews with the national press and two video game song commissions, Rebecca Mayes is happy to get back to the song writing. Her latest Video Game Review song accounts her novice’s experience of the film noire DS game.

With her first two video game song reviews – Press A [http://www.gamepeople.co.uk/audio_wii_wiisports.htm] and I’m a Wolf [http://www.gamepeople.co.uk/audio_wii_okami.htm] – still going strong, she can’t wait to hear what people make of her latest creation. In it she engages with the story and characters of the classic DS adventure Hotel Dusk in a way you’ve never heard before.


* Third-quarter sales up 13% to €508 million.

* Update on the games release schedule.
* Full-year 2008-09 targets adjusted.
* Initial targets for 2009-10.

London, UK – January 22, 2009 – Today, Ubisoft reported its sales for the third fiscal quarter ended December 31, 2008.

Sales

Sales for the third quarter of 2008-09 came to €508 million, up 12.9%, or 17.0% at constant exchange rates, compared with the €450 million recorded for the same period of 2007-08. For the first nine months of fiscal 2008-09 sales totaled €852 million versus €711 million in the corresponding prior-year period, representing an increase of 19.8%, or 24.8% at constant exchange rates.

Third-quarter sales came in slightly higher than the guidance of approximately €500 million issued when Ubisoft released its sales figures for the second quarter of 2008-09. This performance was primarily attributable to:

* The diversity and quality of Ubisoft’s games line-up for the holiday period, with a targeted offering for each type of consumer.
* A solid showing from franchise titles launched during the quarter, particularly Far Cry® 2 and Rayman Raving Rabbids® TV Party which generated sell-in sales of 2.9 million and 1.5 million units respectively and offset the impact of a slower take-off for Prince of Persia® (2.2 million units).
* The creation of a new multi-million units selling franchise – Shaun White Snowboarding – which was the quarter’s number two sports game in the United States and recorded 2.3 million units sell-in worldwide.
* The ongoing success of the Group’s casual games, notably the very robust performance turned in by the Imagine® range fueled by the success of Imagine Teacher and Imagine Wedding Designer. For 2008, Ubisoft’s market share for Nintendo DSTM games is 13.5% in Europe and 12,0% in the United States.



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