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General Nintendo

The announcement of Club Nintendo’s availability in North America, although overdue, was also startling. If you remember, just a little less than a year ago, good ‘ol Perrin Kaplan stated that it would be very expensive to run such a service in North America. Even with the encouraging news, a possibility remained that Club Nintendo in North America could end up offering nothing more than desktop wallpapers and paper cooking hats. Don’t worry, though – New information has come to light that may alleviate some concerns about Club Nintendo in North America.

The big N seems very adamant in providing a smooth and successful program. The company is actually looking to hire a “Nintendo Club Specialist” for North America, under a contract job. Responsibilities include determining and selecting “all aspects of Club Nintendo incentive program ranging from promotion of program, selection and procurement of premium rewards, updating of catalog online, and formulating new initiatives and campaigns.”

Other duties include coordinating “with NCL on initiatives such as acquiring assets, coordinating schedules, procuring product, and adjusting online research questionnaires” in addition to coordinating “the release of add-on content both for WiiWare games as well as disc-based games.”

To conclude, Club Nintendo doesn’t seem like it’ll be a useless program when it arrives later this year. NCL will be somewhat involved and add-on content is a possible focus for the service. At the very least, expect more than desktop wallpapers.


Japan and Europe have had a Club Nintendo program for quite some time now, but what about North America? It was announced at Nintendo’s NA press conference today that North America will be receiving Club Nintendo as well. Points can be gathered and then traded in for an assortment of Nintendo items.


Is everyone getting their hype meters ready?! In case you’ve been living under a rock for the past few days, Nintendo is indeed holding a press conference in Japan followed by an event in North America. As far as the Japanese conference goes, here are the official times that the event will be on for:

2:30 – 4:00 PM (Oct. 2) – Australian Capital Territory time
1:30 PM – 3:00 PM (Oct. 2) – Japanese time
6:30 AM – 8:00 AM (Oct. 2) – Central European time
5:30 AM – 7:00 AM (Oct. 2) – UK time
12:30 AM – 2:00 AM (Oct. 2) – Eastern time
11:30 PM – 1:00 AM (Oct. 1) – Central time
10:30 PM – 12:00 AM (Oct. 1) – Mountain time
9:30 PM – 11:00 PM (Oct. 1) – Pacific time


1. Nintendo
2. Electronic Arts
3. Activision
4. Ubisoft
5. Sony Computer Entertainment
6. Take Two
7. Sega of America
8. THQ
9. Microsoft Game Studios
10. Square Enix
11. Konami
12. Vivendi Games
13. Namco Bandai Games
14. Capcom
15. NCSoft
16. Disney Interactive Studios
17. LucasArts
18. Codemasters
19. Eidos Interactive
20. Midway

Source


Marriott and Nintendo Bring the Fun Back to Business Travel and Pilot New In-Room Entertainment Options for All Generations

BETHESDA, Md. & REDMOND, Wash.–The Wii™ experience is just beginning for Marriott and Renaissance guests, who can now choose from 20 games, including the popular Mario Kart™ Wii, Super Mario Galaxy™, and Wii Sports™ as well as the revolutionary fitness game, Wii Fit™. In a lodging industry first, Marriott International, Inc. is piloting a new specially built Wii hotel game system from Nintendo in select guest rooms and lounges. Wii systems are available at six Marriott and Renaissance properties:

New York Marriott Marquis
Renaissance New York Hotel Times Square
Boston Marriott Cambridge
Bethesda (Md.) Marriott Suites
Annapolis (Md.) Marriott Waterfront
JW Marriott Desert Ridge Resort & Spa, Phoenix (Lounge only)
Wii has been a hit with every age group. The intuitive, motion-sensitive controls of the Wii Remote™ controller make the games easy to play, whether alone or in groups, making it an excellent fit for hotels and their guests. With Wii Fit, guests can even burn calories while having fun, all in the comfort of their hotel rooms.


It seems as though these days, any movie that can have a video game tied into it will be released. Twentieth Century Fox has appointed Gary Rosenfeld as the Senior Vice President of New Media Licensing. One of Rosenfeld’s new duties includes looking into possible movies that could be turned into games. And yup – Dragonball is one of the movies that will be considered.

“Rosenfeld will explore opportunities in the growing PC online game space and investigate new business models and partnerships in the console publishing area. A handful of Fox properties will make it to the top of his list as he begins this new endeavor, starting with the studio’s major upcoming film releases and television brands, including Avatar, Night at the Museum – The Battle Of The Smithsonian, Ice Age 3, Dragonball, The Simpsons and Family Guy.”


Is it time you made a few new additions to your music library? With so many top tracks out there that are worthy of a place on your personal playlist, it’s essential to have easy access to the songs you want, when you want them.

From today, there’s a new way to download music that lets you trade in your Club Nintendo Stars for songs. Nintendo has teamed up with EMI to offer music downloads in exchange for your Stars through the Music Voucher Shop.

By using Stars to purchase vouchers for a single track, two tracks or a whole album, you can convert your Club Nintendo credit into the music you love and download it to enjoy whenever you like.

Click here to visit the Music Voucher Shop and start swapping your Stars for songs!


Nintendo works in very mysterious ways. Half the time, fans are lucky if they even get one bit of “hidden” details through interviews with Nintendo employees. It is for this reason that Animal Crossing producer Katsuya Eguchi’s latest words are no surprise. “There are things that I’d like to say but I don’t think I can reveal anything right now,” he said.

Eguchi continued, discussing the possibility of a future DS. “As you know, Nintendo are always working on new hardware and looking to the future. If, say, we were working on a new handheld, one of the things that would happen is that we’d talk to the hardware teams and they’d tell us the sort of things that we’d be able to do in our games, then we can include some of those elements in our software. And conversely it works the other way too. We come up with ideas for things that we’d like to put in a game and say to the hardware people ‘it’d be great if we could do this’. It’s a back and forth relationship.”



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