Sakurai not prioritizing Namco Bandai characters for Smash Bros. Wii U/3DS
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If you thought that Nintendo’s collaboration for Namco Bandai with the new Smash Bros. Wii U and 3DS games would open the floodgates for all sorts of third-party characters, you’ll be disappointed to hear that this isn’t the case. Chances are we won’t be seeing any characters from Tekken, Tales, or any other series.
Masahiro Sakurai told IGN that the team isn’t prioritizing Namco Bandai characters just because the company is assisting with development.
“Just because the game is being cooperatively developed with Namco Bandai involved, that doesn’t at all mean that they’d be given any special consideration for having characters in the game. Smash Bros. can still be considered as an all-star collection of Nintendo characters. Just like with Mega Man or any other third-party character, it would have to be a very special situation.”
When I asked about the volume of third party characters present in the new Smash Bros. game, Sakurai noted that Mega Man himself was a very special arrangement – that bringing in non-Nintendo characters can be quite the challenge.
Sakurai went on to discuss the difficulty in adding third-party characters to Smash Bros. Even Pokemon characters aren’t the easiest to bring in.
Image: the ultimate Super Smash Bros. character comparison
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, Images, Wii U | 0 comments
Someone has created an image comparing every character from the Smash Bros. games based on the currently-known roster of the Wii U/3DS titles. Look for it below:
Kamiya reiterates interest in working on Star Fox, Murasame Jō
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Platinum Games’ Hideki Kamiya showed interest in working on Star Fox in 2010. The same held true last year. When interviewed at E3 2013 this week, Kamiya once again said that he’d love to work on Star Fox or Nazo no Murasame J?.
“Of course I’d like to work together with Nintendo to make original games going forward. But as far as Nintendo franchises, the reality is that these are big franchises that have lots of fans and lots of history and it’d be really hard in my position to say ‘Oh, let me make one of these games.’ But tomorrow, if suddenly somebody came to me and said ‘We want you to make Star Fox,’ of course I would be pleased. So Star Fox is one, another series, Murasame J?. I grew up on Nintendo games so there’s a whole lot of respect for those.”
E3 2014 dated
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
E3 2013 is almost a wrap, so it’s now time to start looking ahead to next year’s expo. E3 2014 will be held between June 10 and June 12, the ESA has confirmed. The convention will once again be held in Los Angeles.
This year’s E3 mirrored similar dates. The expo took place between June 11 and June 13.
Kamiya talks about difficulty in his games
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Wonderful 101 director Hideki Kamiya has a ton of experience with action games. He worked on Devil May Cry, Viewtiful Joe, and of course, Bayonetta.
In a new interview with NintendoWorldReport, Kamiya spoke about how he has “a certain vision” for difficulty in action titles:
“I have sort of a certain vision for how difficulty should be in games. (I grew up in the 80’s) where there was a lot of technique, a lot of skill, required to beat games.”
Kamiya did mention how even though “that’s something that will appeal to other players who like action games,” there are others who may like to try out his games as well. In “Bayonetta, there might be players that aren’t necessarily that interested in action games or good at action games that want to play the game because of the style presented.” With The Wonderful 101, according to Kamiya, “there might be players who just want to experience playing … that don’t necessarily have the technical ability.”
Kamiya feels that in spite of his personal style that appeals to hardcore action players, he believes his games “should be available to people who don’t have the technical abilities as well.”
Moffitt talks competition, third-parties, Iwata becoming NoA CEO, not thinking about price cut
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo of America’s Scott Moffitt is back once again in a new interview published by Polygon. Moffitt spoke about the competition, third-parties (this is coming up quite often, isn’t it?), the news of Satoru Iwata becoming NoA CEO, and a Wii U price cut (not happening!).
It seemed best to post the full Q&A this time around, so you can find that below.
Moffitt says Nintendo magic can’t be replicated on a phone
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
CNET conducted an interview with Nintendo of America’s executive vice president of sales and marketing Scott Moffitt (who’s still around, by the way!), and while there weren’t too many interesting quotes worth posting here, there was one interesting excerpt I found interesting.
Moffitt said the following about Nintendo games on smartphones/tablets:
“We draw the line at creating a playable game on those devices. We have a firm position. When you have the marriage of hardware platform dedicated to gaming and Mario, there’s magic that can’t be replicated on a phone.”
I have to agree with that. Honestly, can you imagine playing something like Zelda on a smartphone? You just wouldn’t get that same kind of experience as you do on a dedicated gaming device.
Photos of People Playing Exclusive E3 Games at Nintendo’s Events at More Than 100 Best Buy Stores
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Images, Wii U | 0 comments
Aonuma on the need for change with Zelda, remakes, moving on from tried-and-true formula, N64 “Dream Team” strategy, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Engadget went live with an Eiji Aonuma interview a short while ago. The discussion touches on the need for change with Zelda, remakes, moving on from the tried-and-true formula, and even topics such as the N64 “Dream Team” strategy.
All of Aonuma’s comments can be found below.
Aonuma on the need for change…
“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”
Harvest Moon creator and Toybox president talks about love for Zelda
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii U | 0 comments
Did you know that Toybox president Yasuhiro Wada is a big Zelda fan? How about the fact that Zelda was a big influence on Harvest Moon? If Wada was given the chance, he’d probably prefer to work on Zelda more than any other Nintendo franchise. However, he said: “I think I’d rather just enjoy that as a player.”
Wada’s favorite Zelda games are A Link to the Past, Ocarina of Time, and Wind Waker. Wind Waker tops them all.
“The first half of Wind Waker is like 200% right. It’s like better than 100%, but the second half is more like 50% right.”
Wada’s one beef with The Wind Waker? The notorious Triforce hunt.
You can probably count on Wada picking up Zelda: Wind Waker HD later this year.
“I heard the balance was tweaked for the better, so I’m hoping it will be closer to 300%.”