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General Nintendo

Nicalis has been a fairly big supporter of Nintendo’s online shops and has previously teamed up with developers to help release their games. So if anyone were to make Fez happen on a Nintendo system, Nicalis would likely be the go-to company. There is one significant barrier, however: studio head Tyrone Rodriguez doesn’t appear to be too interested in the possibility.

When it was suggested that Nicalis get in touch with creator Phil Fish and Nintendo’s Dan Adelman, Rodriguez instead said that he would “much rather work on Monaco or Spelunky for a Nintendo console.”

Rodriguez tweeted:


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THQ transferred the WWE gaming licence to Take-Two Interactive before shutting down. There was a brief period of time when the latest entry, WWE ’13, was unavailable in stores as Take-Two subsidiary 2K Sports took reigns of the franchise.

Everything is now back to the way it was. WWE ’13 can be purchased once again, and the game is exactly the same – only the publisher logo on the box has changed.

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Nintendo has picked up a few new trademarks in Japan. Let’s take a look:

  • U
  • Tomodachi Collection: New Life
  • Nymphia
  • Mario & Luigi Dream Adventure
  • Mario and Donkey Kong Minis on the Move
  • Splash or Crash
  • Pokemon Scramble
  • Nintendo Web Framework

One particular trademark is “Nintendo Web Framework”. It’s some kind of behind-the-scenes technical item that we haven’t heard much about. Nintendo of America’s Ryan Lynd will be talking about the Nintendo Web Framework at GDC tomorrow.


Yoichi Wada became Square Enix’s president in 2000 and has held onto the position for well over a decade. But today, Wada announced that he will be stepping down. Yosuke Matsuda, Square Enix’s former company director and CFO, will be assuming Wada’s position. The decision may very well be set in stone once Square Enix’s annual shareholders meeting wraps up in June, followed by a board of directors meeting.

In addition to Wada’s surprise announcement, Square Enix slashed its fiscal year forecasts due to “the rapidly changing environment of the game businesses.” An “extraordinary” ¥10 billion ($106 million) loss will impact the company’s development policy, organizational structure, and business models. Initially, Square Enix forecasted a net profit of ¥3.5 billion. It is now anticipating a net loss of ¥13 billion. That’s a significant downturn from the ¥6 billion net profit Square Enix achieved in the previous fiscal year.

Game sales overseas – described as “sluggish” – are to blame for Square Enix’s disappointing sales results. The publisher suffered from losses stemming from “the increasingly difficult condition of the worldwide console game market.”

Source 1, Source 2, Source 3


ABC has published a series of interviews with Shigeru Miyamoto, but this may be one of the most interesting discussions we’ve seen over the past few weeks. Miyamoto talked about Ghostbusters (he’s a fan, but it didn’t lead to Luigi’s Mansion), how Nintendo decides between putting a game on the 3DS (3D) or Wii U (HD), his secret Facebook page, and the possibility of a theme-park (it could happen one day, maybe).

As always, you can find all of Miyamoto’s responses below.


Dan Adelman is quickly becoming a prominent figure at Nintendo. The business development manager joined the company in 2005, and has pretty much been the man in charge – behind the scenes – for Nintendo’s indie involvement and digital offerings.

Gamasutra sat down with Adelman for a chat covering various indie and eShop topics. He confirmed the removal of Nintendo’s indie developer office space requirement and WiiWare threshold for all digital platforms. Adelman also talked about how indies set their own prices, can easily update their games, puchase a dev kit for “about the price of a high-end PC”, and more.

Head past the break for all of Adelman’s comments.


Two decades after the launch of Ecco the Dolphin, creator Ed Annunziata is turning to Kickstarter to help fund a spiritual sequel.

Big Blue is a “next generation, underwater, action/adventure game by the original Ecco the Dolphin team.” It’ll offer exploration elements, quests, action puzzle solving, and “collection and spawning of life forms”. You’ll be able to control any creature in the game as well as multiple creatures at the same time, and you can count on being able to aquascape and populate your own sea, breed and multiply creatures, and more.

Annunziata hopes to fund $665,000 by April 29. Intitially, Big Blue will head to Mac, Windows, and iOS and Android platforms. But Annunziata also writes on Kickstarter:

“Once we are done with the first version of the game I will convince Sony, Microsoft, and Nintendo to embrace the game. We want the Big Blue everywhere.”

You can find more information about Big Blue here.


Team Ninja is, in one way, no more. Parent company Tecmo Koei has announced a restructure for the studio today, essentially splitting it in two. Team Ninja will now be reorganized into two “Ichigaya Development” divisions.

Ichigaya Development Group 1 will be led by Yosuke Hayashi, who has been the boss of Team Ninja for the past several years. Managing director Keisuke Kikuchi will be put in charge of Ichigaya Development Group 2.

Team Ninja may not have been what it used to be as of late, but it has been around for close to two decades. The reorganization news is a bit saddening – even though the studio will still be around in some form.

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Fez creator Phil Fish seemed to throw a whole lot of negativity towards Nintendo on Twitter yesterday. Fish wrote that the company’s adoption of a dual screen design is a “gimmick”, as is the implementation of 3D. His tweets were highlighted by his desire to see Monster Hunter 3 Ultimate on the PlayStation Vita since it supports two joysticks.

Fish’s initial comments resulted in a significant amount of backlash, but since then, his comments have been clarified.

The 3DS itself isn’t a gimmick, according to Fish. Rather, he feels that “some aspects of their designs are inelegant.” Fish is a big fan of Nintendo, though, and he personally does “like the DS and 3DS just fine in many, many ways.”


Capcom will be publishing DuckTales Remastered this summer, which is pretty crazy when you think about it. Not many expected the company to touch the NES title at this point.

DuckTales Remastered’s announcement begs the question: could we see releases of classic Disney-Capcom games on the Virtual Console? The answer is no, unfortunately.

Capcom’s Christian Svensson explained why on the company’s official forums:

At the moment, sadly no. Our agreement with Disney is just for Duck Tales in its new form. It does not allow us to rerelease these other projects on new platforms.

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