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Ubisoft France head Xavier Poix conducted an interview with GamesBeat at DICE 2013, and one of the topics discussed was, unsurprisingly, the Wii U. Below you’ll find a roundup of Poix’s comments, which include his contentedness with Ubisoft’s implementation of asymmetrical gameplay and approach to the console overall, what the company has learned, and more.


For some strange reason, Scribblenauts Unlimited was added to the Wii U eShop last night. System owners were able to purchase the title for £49.99/€59.99. Nintendo pulled the game soon after it popped up on the store.

This was likely an error on Nintendo’s part. Earlier this week, the company announced that Scribblenauts had been delayed in order to “some changes” before launch.

Source, Via



A ZombiU Wii U bundle popped up on Best Buy Canada earlier this week. Today, Nintendo has officially confirmed the package for both Canada and the US.

Consumers will be able to purchase the ZombiU Deluxe Set for $389.99 starting on February 17. It includes the standard Wii U Deluxe Set, ZombiU game, digital copy of Nintendo Land, black Wii U Pro Controller, and “a collectible booklet featuring artwork from the game and never-before-seen developer commentary.” You’d be saving $70 by purchasing the bundle instead of buying the items individually.

For the official announcement concerning the bundle, head past the break.


If you want to play Bayonetta 2 and The Wonderful 101, you’ll need a Wii U. Hideki Kamiya wrote on Twitter today that Nintendo is (unsurprisingly) funding the projects. When the two games are ready, Nintendo will publish both releases worldwide. The company would have to approach Platinum in order to get the ball rolling on Bayonetta 2 and/or Wonderful 101 ports.

“We’re a development company…Nintendo gives us money, we make Bayonetta 2 and W101, and they sell it…So if Nintendo says ‘We’re putting Bayonetta 2 on PS360’ it’ll come out on those platforms…So ask Nintendo about it…”

Kamiya tends to troll his followers, but I’m pretty sure he’s being serious here. And considering Nintendo would be very unlikely to approve or even suggest PS3/360 ports for the two Platinum Games, they’ll remain exclusive to Wii U.

Source, Via


Activision isn’t exactly thrilled with Wii U’s performance thus far. Speaking during the company’s post-earnings financial call earlier today, company CEO Bobby Kotick said the publisher is “somewhat disappointed” by how the system has come out of the gate thus far.

An investor had asked Kotick about Skylanders’ potential on Wii U. The series most appeals to children between the ages of 6 to 11, so the system’s lukewarm launch is “something we are concerned about.”

Source


Capcom is continuing to highlight creatures from Monster Hunter 3 Ultimate. The latest, Brachydios, is a Brute Wyvern in the game.

Brute Wyvern screenshots and details are posted below, straight from Capcom-Unity.


Killer Croc appears to be joining Injustice: Gods Among Us’ roster. NetherRealm Studios creative director Ed Boon tweeted a screenshot featuring the character without much else:


Warner Bros. hasn’t officially confirmed Killer Croc as playable, but it looks like that’s the case. Riddler and Penguin, also shown in the photo, are likely just background NPCs, however.

Source, Via


Ubisoft could have launched Rayman Legends on Wii U this month if it wanted to. In every practical sense, the game is done. Ubisoft is simply sitting on the title so that it can churn out ports for the PlayStation 3 and Xbox 360.

A Ubisoft representative commented on the Rayman Legends delay, stating that the move was made simply “to release on multiple platforms.” The rep mentioned that the company tends to “release all of our platforms simultaneously”, and while a few exceptions have been made in the past, doing so is “not our standard practice.”

“There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms. We usually release all of our platforms simultaneously (aside from PC). We’ve made special exception sometimes in the past but it’s definitely just on a case by case basis and not our standard practice. In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately. I know it’s not an elaborate, ‘convincing’ answer, but it’s the simple truth.”

Source



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