Submit a news tip



News

The latest Japanese hardware sales from Media Create are as follows:

3DSLL – 41,901
3DS – 29,472
PS3 – 11,896
Vita – 10,880
PSP – 9,499
Wii – 8,810
PS2 – 1,157
DSi LL – 870
Xbox 360 – 863
DSi – 672

For comparison’s sake, here are the hardware numbers from last week:

3DSLL – 66,412
3DS – 45,445
PS3 – 16,277
Wii – 15,640
PSP – 13,285
Vita – 11,298
PS2 – 1,433
DSi LL – 1,187
DSi – 1,069
Xbox 360 – 978


Nintendo will hold a press event on September 13 to reveal Wii U launch information – for North America that is. The company’s Japanese division has been remaining quiet about its own plans.

Many expected that Satoru Iwata would host the annual Nintendo Conference next month and would share Japanese-specific content for the Wii U. Turns out that this may not actually be happening.

Iwata, tweeting following today’s Nintendo Direct, indicated that the company will announce Japanese Wii U details in a different way.

He wrote:

“”There are more than a few people who are thinking, ‘There’ll be a Nintendo Conference in September.’ I want to tell you in advance that the announcement of the Wii U in Japan is planned in a way not involving the Conference.”

Make of that what you will…

Source


Animal Crossing: Jump Out was dated for Japan on today’s Nintendo Direct. The game will be available on November 8. Pricing is set at 4,800 yen.


Before Star Fox Adventures transitioned into a GameCube project, Rare was originally making the game as “Dinosaur Planet” for the N64. It’s been over a decade since that change occurred.

Today, a new video showing Dinosaur Planet has been released, as have an onslaught of details. Head on over to this link for a rundown of the story, character bios, and more. The video has been posted above.

Via


Update: Added more details gathered from the official site. There’s even more footage there!

Nintendo has published a new Iwata Asks with Game Freak about the development of Rhythm Hunter Harmo Knight. The entire discussion is only in Japanese for now, but a few tidbits have been translated.

Read on below for details regarding the project’s initial development, how it started out as a DS title, and more.

– Idea came from Game Freaky employee James Turner
– He’s a 3D graphic artist and designer for the Vanilux-line and Vullaby
– Original idea was created about 1.5 years ago
– Pokemon game director Junichi Masuda is producing
– Masuda made note of how it’s difficult to start work on non-Pokemon projects at Game Freak since they tend to focus on Pokemon titles
– Was originally a side-scrolling game for the DS
– The team spent the first six months with this concept
– Originally had one playable character
– Now has three playable characters to add tot he variety
– Thought hard about including Pokemon music as it may break immersion
– Playable characters: Tempo, Laila, Jinbei & Symbi (Monkey)
– Master Woodwin is training Tempo
– Tempo goes on an adventure to find the Harmo Night to save Harmonia from danger
– Laila uses her harp like a bow and arrow to shoot far off enemies
– She’s a female warrior of Harmonia
– Jinbei & Symbi work together to defeat enemies
– Master Woodwin is a master warrior who has saved Harmonia before
– Tappy: tap dancing rabbit who joins Tempo on his journey
– Noizido are enemy aliens who have come to destory the harmony of Harmonia using noise
– Tempo and Tappy head to the Royal Kingdom of Symphonia to deliver the Legendary Wand
– This wand can rid Harmonia of Noise, to a HarmoKnight, who are the only ones capable of using the wand

Source


Nintendo has added four 3DS demos and two 3D videos to the Japanese eShop.

First, the demos:

Rhythm Hunter Harmo Knight
Medabots 7
Samurai Warriors Chronicle 2nd
Boku wa Koukuu Kanseikan: Airport Hero 3D

And the 3D videos:

Project X Zone
Bravely Default



Manage Cookie Settings