LucasArts Wii U MMO listed on E3 2012 floor plan
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
You can currently view a tentative floor plan of E3 2012 on MapYourShow. It’s unclear how much if this final, but I assume that most exhibitors/products listed on the site will be at the big expo in June.
Interestingly, there’s an entry on MapYourShow for a LucasArts MMO on Wii U. Could this be a sign of what the company has in store for the platform? Or is it just an error?
The current floor plan can be found here.
Rune Factory 4 screenshots/art
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Xenoblade Chronicles “How to Play” video #3
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
The third video in Nintendo’s Xenoblade Chronicles “How to Play” series covers the game’s Affinity System.
Fire Emblem: Awakening full page scans
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Namco Bandai registers Project X Zone trademark
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Namco Bandai has picked up a new trademark for Project X Zone in Japan. That sort has a crossover feel to it (especially since it’s pronounced as Project Cross Zone).
Could this be the title of Namco Bandai, SEGA, and Capcom’s 3DS crossover project?
Nearly 30 minutes of Xenoblade Chronicles footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Pokemon Conquest fact sheet
Posted on 12 years ago by Brian(@NE_Brian) in News | 0 comments
Game Overview
In the Pokémon™ Conquest game, you take on the role of a young Warlord who is linked with a Pokémon. Together with your Pokémon, you must set out to recruit Warrior allies to strengthen your growing kingdom. Along your journey, you will encounter a variety of Pokémon, as well as Warriors and Warlords inspired by the Japanese feudal era which fans of the famous Nobunaga’s Ambition series of games will recognize. The game contains nearly 200 Pokémon, including many from the Pokémon Black Version and Pokémon White Version games, which have sold more than 4 million copies combined in the U.S.
As the battlefield unfolds in Pokémon Conquest, you must choose the correct Pokémon type to inflict maximum damage on your opponent. The turn-based skirmishes, allow you to choose different tactics for intense 6-on-6 battles, and battle conditions can change on every turn, keeping you on your toes in anticipation of what will happen next.
Xenoblade Chronicles director on small adjustments made to English version, more
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Xenoblade Chronicles executive director Tetsuya Takahashi has commented on a few topics pertaining to his game.
First up, Takahashi briefly discussed how Xenoblade’s development scale compares to his previous work:
“There’s no doubt that the scale of this project was large compared to past projects.”
Takahashi next talked about some of the small changes made to the overseas version of Xenoblade Chronicles. The team fixed a few bugs, adjusted the game balance slightly, and modified small portions of the written content in the game.
“We made some minor bug adjustments and revised some of the written content for localization. There were also some places where we made minor adjustments to the game balance, but none of the changes resulted in significant differences from the original (Japanese) version.”
Finally, Takahashi said that Xenoblade Chronicles may have some Western-esque influences, but believes “it has also undeniably inherited the DNA of Japanese RPGs.”
“I like Western game design a lot, so there were places where I referred to it without thinking about it. Xenoblade is not just influenced by Western game design; it has also undeniably inherited the DNA of Japanese RPGs.”