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This is starting to get confusing! First we heard that, at one point, there was a possibility that Metroid: Other M would be on-rails. But then we heard that Sakamoto was misinterpreted. Now, Sakamoto says that while the game isn’t on-rails, it does have some elements from the genre. Perhaps you’ll get a better understanding of the situation after you read the quote below…

“It’s impossible to say that there aren’t any remnants of design at all of a rail shooter, but no, this is not something we imagined as a rail shooter at this point…For example, if you were going straight on a control pad it is very much straight in the game. So while it is not an on-the-rail shooter, you will notice very much some guidance, especially when you are taking turns. We feel these are real positive experiences and additions to the game. If we had thought of making this from the ground up as a first-person shooter there wouldn’t have been nearly as many opportunities for us to bring fresh design ideas. It wouldn’t have been as fun. Similarly if we had aimed at it being solely 2D there wouldn’t have been as many opportunities here. Remember, 2D Metroid, if you just shot at the right height lined up at the target the bullets were going to hit the enemies. A lot of people played those games purely out of habit, because they were so immersed in that world at that time. As you said, some of those games you just couldn’t make now. They have a feeling that has been lost to some extent. But we wanted to bring a little bit of that old feeling back while melding that nostalgia with the evolution of the gameplay experience here.” – Metroid co-creator Yoshio Sakamoto

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New Okamiden screenshots

Posted on 14 years ago by (@NE_Brian) in DS, News | 3 Comments


18 March 2010 – Puzzle fanatics better get their stylus ready, as Rooms: The Main Building launches on Nintendo DS and Nintendo DSi on 21 May 2010. Packed with over 100 challenging and exciting puzzles, Rooms: The Main Building is designed to test the most ingenious minds.

Set in a dark and mysterious house called ‘Rooms Mansion’, the game plunges you into a virtual world based around 100 challenging sliding puzzles with a twist. In each room or level, you must think carefully and strategically to safely navigate your character to the room’s exit by sliding sections of the room, the same way as a slide puzzle. Your character can walk from tile to tile, but remember that only the tile that your character is standing in can be moved.


This is what the text on the map says…

“Ruli Island is located in the entrance of the only open bay of the continent surrounded by the mountains.

The place is gathered by wealth and power because of the linchpin of traffic and defense of the empire behind it.

A huge battery is enshrined, skilled knights and reckless mercenary soldiers prepare for the enemy’s invasion.

At the wealthy town of Ruli’s, the coquettish(?) voice is like intoxicated from the transient(?) party wraps around everything, despite the ground of entire empire being covered by corruption, while the neighboring castle is filled by a weird ghostly air with an eerie magical power.

Tonight as well, an evil spirit is lurking nearby, like it may be attracted to Ruli’s strange power.”

And here’s a few other details from the latest blog update…

– Sakaguchi wants people to feel like they’re really in Ruli City
– Residents of the city will have changing reactions, objects fly in the wind, there will be “desperate escapes”
– Team visited small towns in France/Italy for research, influenced the game
– Ruli City is the base of your adventures
– City is expansive
– Producer said if you walk a lot you’ll probably get lost
– Not many dead ends, many narrow roadways
– “There’s a reason for this type of setting. Please, walk around Ruli City aimlessly to experience that reason.”

Thanks to Robert for the news tip!

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REDMOND, Wash.–(BUSINESS WIRE)– From bank balances to IQ scores, there are many things people would love to see increase by 93 percent. Nintendo, for its part, is determined to significantly boost the social fun of portable gaming. Launching March 28, the new, extra-large Nintendo DSi XL™ hand-held system makes it easier for everyone to gather around and have a good time. It features 4.2-inch screens that are 93 percent larger than those on the Nintendo DS™ Lite system. The improved wider viewing angle of the Nintendo DSi XL screens also provides a new way for people to enjoy games with friends and family, making it easier than ever to watch and join in the fun.

Nintendo DSi XL will be available at a suggested retail price of $189.99, and that includes three titles that have been pre-installed on the system. These include the brain-training games Brain Age™ Express: Math and Brain Age™ Express: Arts & Letters, as well as Photo Clock, which lets users customize the pictures on the background of their clock. Nintendo DSi XL launches in both Burgundy and Bronze, with a glossy top and a matte-finish bottom for a better grip.


01. / 01. [NDS] Pokemon Ranger: Tracks of Light (Pokemon Co.) – 65.000 / 226.000 (-60%)
02. / 06. [NDS] Friend Collection (Nintendo) – 36.000 / 2.953.000 (+2%)
03. / 04. [WII] New Super Mario Bros. Wii (Nintendo) – 35.000 / 3.487.000 (-14%)

04. / 00. [PSP] Holy Invasion of Privacy, Badman! 3D (SCE) – 34.000 / NEW
05. / 00. [PSP] Dynasty Warriors: Strikeforce 2 (Koei) – 32.000 / NEW
06. / 00. [PSP] Zettai Hero: Modification Plan (Nippon Ichi Software) – 31.000 / NEW
07. / 00. [PS3] Battlefield: Bad Company 2 (Electronic Arts) – 28.000 / NEW
08. / 00. [NDS] RPG Maker DS (Enterbrain) – 24.000 / NEW
09. / 03. [NDS] Dragon Quest IX: Sentinels of the Starry Skies (Ultimate Hits) (Square Enix) – 22.000 / 63.000 (-46%)
10. / 09. [WII] Wii Fit Plus (Nintendo) – 21.000 / 1.741.000 (-19%)



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