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PSP – 64,808
Wii – 33,880
PS3 – 28,824
DSi LL – 23,611
DSi – 15,017
DS Lite – 4,316

Xbox 360 – 2,764
PS2 – 1,839
PSP go – 1,275

For comparison’s sake, here are the numbers from February 22nd (last week).

PSP – 37,338
Wii – 36,241
PS3 – 27,763
DSi LL – 24,605
DSi – 15,586
DS Lite – 5,029

Xbox 360 – 2,510
PS2 – 1,912
PSP go – 1,296


February 2010 NPD sales data

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 1 Comment

Hardware

PlayStation 2 101.9K
PlayStation 3 360.1K
PSP 133.4K
Xbox 360 422.0K
Wii 397.9K
Nintendo DS 613.2K

Software

BIOSHOCK 2* 360 TAKE 2 INTERACTIVE Feb-10 562.9K
NEW SUPER MARIO BROS. WII WII NINTENDO OF AMERICA Nov-09 555.6K
CALL OF DUTY: MODERN WARFARE 2* 360 ACTIVISION BLIZZARD Nov-09 314.3K
JUST DANCE WII UBISOFT Nov-09 275.4K
SPORTS RESORT W/ WII MOTION PLUS* WII NINTENDO OF AMERICA Jul-09 272.5K

CALL OF DUTY: MODERN WARFARE 2* PS3 ACTIVISION BLIZZARD Nov-09 252.8K
MASS EFFECT 2 360 ELECTRONIC ARTS Jan-10 246.5K
DANTE’S INFERNO: DIVINE EDITION PS3 ELECTRONIC ARTS Feb-10 242.5K
DANTE’S INFERNO 360 ELECTRONIC ARTS Feb-10 224.7K
HEAVY RAIN PS3 SONY Feb-10 219.3K

Source


“I don’t know personally about any project underway regarding Kid Icarus, but if so many of those people are interested in it and really want to see it on the Wii they should really speak up. If we can find some sort of way to bring it to the Wii, a way to make the game for the Wii that makes sense, we would happily do so, but just keep in mind it may not be me making the game.” – Yoshio Sakamoto

I don’t think I’m the only one here that thinks Icarus fans have been pretty loud ever since the release of Brawl. Seriously, Nintendo has every reason to re-invigorate this franchise; why won’t they!?

Source


Ghost Trick Famitsu image

Posted on 14 years ago by (@NE_Brian) in DS, News | 1 Comment


Newest Extension of the Best-Selling Mama Brand is Due Out This Fall

EDISON, N.J, March 11, 2010 – The extent of Mama’s talents are limitless! She can hold her own in the kitchen and garden next to the world’s best, but now Mama is poised to dominate arts & crafts too as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announces Crafting Mama exclusively for Nintendo DS™. Developed by Cooking Mama Limited, this all-new crafting game lets players create their own unique crafts across a wide range of different projects.

“Crafting is a natural extension of our most successful franchise,” said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. “Much like last spring’s Gardening Mama, Crafting Mama combines the award-winning Mama formula of addictive stylus-based activities with a popular pastime that has been underserved in videogames. We’re looking forward to sharing Mama’s newest hobby with her vast and diverse group of fans this holiday season.”


This game will be released in Japan on June 24 for 5,040 yen.

Thanks to Robert for the news tip!


Yoshio Sakamoto just finished hosting his lecture at the 2010 Game Developer’s Conference. You can check out some highlights of what was said below…

– “I consider myself the one who raised Samus. After all, the one who gave birth to Metroid is the Queen Metroid, right?”
– Friend Collection has almost sold 3 million copies in Japan
– Players will be able to download a micro-game in WarioWare D.I.Y. created by Sakamoto
– Storyline in Metroid: Other M starts right after Super Metroid ended
– Sakamoto inspired/moved by the films from Luc Besson (Leon); John Woo (A Better Tomorrow), Brian De Palma (Carrie)
– “I have great admiration for these directors, but it’s not like I have a complex about it or try to become one.”
– “To be honest, I am not a movie fanatic. However films have opened my eyes to techniques that can bring a story to life.”
– “The techniques for designing comedic games is very similar to the techniques used to create serious/scary games.”
– Mii Channel an idea resulting from Tomodachi Collection
– “I tell the story of Samus as a young girl and reveal her relationship with Adam, but that’s just a portion of Other M.”
– “(Other M is) the synthesis of all the knowhow I’ve acquired and the culmination of all the things I’ve been envisioning…”
– Sakamoto was against having the nunchuck included as part of Other M’s controls, even though Team Ninja suggested it
– Devs wanted Samus to work on a rail, but were able to make the Wiimote work without the nunchuk to create a 3D experience with a snappy 2D feel
– Nintendo, with D-Rockets and Taiyo Kimkaku created storyboards by Ryuzi Kitaura, groups focused on CG and soundtrack production
– Kuniaki Haishima working on the music for Other M
– Jessica Martin voice acting Samus in Other M, worked with many other studios, code name was Project M
– “Games can touch people and move them.”
– “I believe that it’s our job to take those moments that our spirits have been moved and represent them with understandable forms.”

Source


Kensa X Famitsu image

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments



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