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Name: Roogoo Twisted Towers
Publisher: SouthPeak Games
Developer: SpiderMonk Entertainment
Platform: Nintendo Wii
Genre: Action, Puzzle
Release Date: Summer 2009
Multiplayer: 1-4

Overview:
Save Planet Roo and all its citizens from the evil Meemoos by guiding differently shaped meteors that sustain and feed life to the planet. Rotate floating land masses to allow meteors to pass through safely. Use quick reflexes to navigate obstacles and complete the levels.

Roogoo Twisted Towers will bring the most content ever to a Roogoo title with new elements like puzzle boss fights, living environments, and full-game co-op play. Roogoo Twisted tower offers several new advanced gameplay mechanics and modifications. One example is levels in Roogoo Twisted Towers are played not only on a vertical axis but the horizontal axis as well. With the unique features of the Nintendo Wii, Roogoo Twisted Towers will be more out of control than ever!


Spyborgs screenshots

Posted on 14 years ago by (@NE_Brian) in News, Wii | 1 Comment


BIT.TRIP CORE (Aksys Games) – Summer 2009
And Yet It Moves (Broken Rules) – Fall 2009
Uno™ (Gameloft) – Summer 2009
Military Madness: Nectaris (Hudson Entertainment) – Summer 2009
Cave Story (Nicalis) – Summer 2009
Night Game (working title) (Nicalis) – Fall 2009
You, Me & the Cubes™ (Nintendo) – Summer 2009
PictureBook Games™ : Pop-Up Pursuit (Nintendo) – Summer 2009
Icarian: Kindred Spirits™ (Over the Top Games) – Summer 2009
Swords & Soldiers (Ronimo Games) – Summer 2009
Let’s CATCH™ (SEGA®) – Summer 2009
FINAL FANTASY® IV: THE AFTER YEARS™ (Square Enix, Inc.) – June 2009
Super Meat Boy (Team Meat) – Q1 2010
Tales of Monkey Island® (Telltale Games ) – Q3-Q4 2009


Last year, Reggie Fils-Aime stated the Zelda team was hard at work, creating a new game. Yet at yesterday’s conference, not even a trailer of the next title was shown. In spite of that, Miyamoto shared at a round table event last night that Zelda Wii is far in development. And again, it was said that there are hopes of bringing the game to consumers next year, though “it may take a little longer.”

“This illustration does contain elements that are central to the storyline and I hope it does prove to you we are quite far into the development of the title. I would like to say we hope to bring it to you next year. It may take a little longer.”



Platform: Wii
Genre: Platformer
Players: 1-4
Rating: RP (Rating Pending)
Release: Holiday 2009
Developer: Nintendo
URL: www.Nintendo.com
Suggested Retail Price: TBDA

Classic Mario Adventure that Everyone Can Enjoy – at the Same Time
Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros.™ game for decades. The Wii console finally makes that dream come true for everyonethis holiday season. Now players can navigate the side-scrolling worlds alone as before orinvite up to three others to join them at the same time on the same level at any point in thegame for competitive and cooperative multiplayer fun. With the multiplayer mode, the newest installment of the most popular video game franchise is designed to bring yet another type of family entertainment into living rooms and engage groups of friends in fast-paced Super Mario Bros. fun.

FEATURES:
• New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it.
• Mario™, Luigi™ and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game. Players can even ride different Yoshi characters and use their
tongues to swallow enemies – or their fellow players.
• In some areas, players use the motion abilities of the Wii Remote™ controller. The first player to reach a seesaw might make it tilt to help his or her character reach a higher platform – and then tilt it incorrectly just to mess with other players.
• New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote and Mario’s new ability to transform into Penguin Mario.
• At the end of each stage during the simultaneous multiplayer mode, players are ranked based on their score, the coins collected and the number of enemies defeated.


“I’m sorry. Unfortunately we haven’t been able to expand the team size very much, because we’ve been working on so many different games that we’ve shown off at the show. So the team is working very hard, but it’s a bit of a small team. “Of course [there are more than two people working on the game]. The basic work that they’ve been doing quite nicely. Yeah [it’s a new game], and my basic idea is that the sense of the depth of the game and the simplicity of the control will all be there.” – Miyamoto

I’ll admit I was surprised that Pikmin wasn’t at E3. But it looks as though some of Nintendo’s upcoming games are requiring a bunch of developers.

Source


Zelda was absent from this year’s E3 event, but Shigeru Miyamoto has just revealed art for the next game and more.

– Zelda team has been discussing how Zelda can move forward
– Image movie of your experience once considered
– Miyamoto interested in announcing next Zelda game – says he wants to announce it next year
– Illustration/painting shown: Link/girl in blue robe
– Will work with Wii MotionPlus
– Might be MotionPlus exclusive…Depends on Wii Sports sales
– Painting has Link with back turned but face showing – older Link (older than in Twilight Princess) – man/older teen


In a video interview, Shigeru Miyamoto was asked about Zelda Wii, considering that the game was absent from Nintendo’s press conference. Similar to Reggie’s comment about Retro Studios, Miyamoto replied that Aoumuma and his team are “working very hard.”

“I hope you’re not suggesting that because I’m making two Marios now I have to make two Zeldas as well. Mr. Aonuma’s team has been working very hard, continuously. So yeah I’ve just been really busy, we do have so many games that we are working on at once. Fortunately I’m still having a lot of fun, it’s been particularly, recently, it’s been great to be as involved as I have been with New Super Mario Bros…”


“For the most part up until now on a single console we haven’t made two games in a single franchise. But when we first made Super Mario Galaxy for Wii it was the first time we really experimented with the spherical worlds. We had a lot of things we were interested in doing and a lot of creative freedom that we had in that world that we were interested [in doing]…[The original plan was to] essentially create new variations of the worlds in Super Mario Galaxy…There’s something that might be kind of a little bit ghost like but still a little different.” – Miyamoto

Miyamoto went on to say that the developers of Galaxy 2 had so many ideas that about 90% of the levels in the game are original. The other ten percent are levels from the first game, but with new objectives.

Source



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