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BREAKING NEWS: RISING STAR GAMES ANNOUNCES FRAGILE FOR EUROPE

Rising Star Games Confirms Release of Fragile: Farewell Ruins of the Moon in PAL Territories

29th June 2009 – Rising Star Games is pleased to confirm securing the publishing rights for the much anticipated fantasy adventure title. Fragile: Farewell Ruins of the Moon developed by Tri Crescendo, the team responsible for Baten Kaitos and, more recently, Eternal Sonata exclusively for Wii™. Fragile is scheduled for a Q1 2010 release in the PAL territories.

“Fragile has a great team of creative designers who in turn have brought to life a beautiful art style that pushes the limits of the Wii console without compromising on gaming quality” stated Tyrone Walcott product manager at Rising Star Games. “This announcement will delight European gamers and the Otaku community. Rising Star Games has again shown its commitment to bring the best games from Japan.”


Prepare to be Hooked by Reel Fishing Challenge!

Burlingame, Calif., June 29, 2009 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, announced today that Reel Fishing Challenge has been released for digital download on WiiWare. The latest entry in the best-selling Reel Fishing series brings the most true-to-life fishing experience yet to the Nintendo Wii.

“We are excited to bring the respected Reel Fishing series to WiiWare,” said Hiro Maekawa, President and CEO at Natsume. “The Wii’s motion-sensitive controls have allowed us to create a true fishing experience!”


Thanks to _Contra_ for the news tip!


This week’s new downloadable games include a trio of WiiWare™ titles – two built around water-themed challenges and one designed to keep your mental chops in top shape. For Virtual Console™, you’ll find a memorable SEGA character making his return in a classic single-player sci-fi adventure. Rounding out the lineup is a new Nintendo DSiWare™ title that’s sure to have sudoku fans reaching feverishly for the nearest stylus.


– The main character is fifteen-years-old
– The story consists of Seto (the main character) following a mysterious girl that shows up after Seto’s guardian passes away
– Seto and the mysterious girl are among a very few people still left alive on the planet
– Many objects in the environment are used to discover what has happened to the world’s population (For instance, a voicemail features a woman begging to not be forgotten, but the voicemail recording limit expires before she says her name, or an RPG game cartridge is explored, only to find information on the player’s regret of not naming the main character in this adventure)

Source


It’s been quite awhile since we’ve had a true official site update. But today, we have two pieces of information to discuss!

First, Nintendo Everything finally has a twitter. I’ll be honest, I’m not a huge twitter fan. I never was in to the whole thing of following people on there and reading people’s messages. However, registering for a twitter is something that Austin and I have been discussing for a very, very long time. I’m aware that many people use it to get quick updates and the like. And now we finally have one of our own! Here’s the best news: You can receive every single update straight from our account, the minute it goes live on the site. Of course you’ll have to click on the link to find out what exactly the post is about, but twitter is all about short updates…Right?!

This whole twitter nonsense might be a huge bust. But oh well! We’ll be trying to create a more pleasing image from our sidebar in the future. For now though, we’ll see where this twitter business takes us.

Nintendo Everything twitter here

I also wanted to briefly mention The Conduit. I’m sure most of you have been enjoying the game the last few days (myself included!) and I’ve noticed that some of you have posted your codes in various comments on the site. To make things a bit more organized though, you can post your codes in this post, or even better, in our forum. We just started a brand new topic dedicated to posting friend codes. There might even be a tournament coming up in the future! So make sure you check out the forum topic here and share your code!

That’s all the updates I have for now. Don’t forget, we posted our Ghostbusters review today as well.


The Kore Gang info

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments

We hadn’t heard much about The Kore Gang in recent months, but now the game has resurfaced with new details.

– three playable characters
– Madboy (battle skills)
– Pixie (platforming skills)
– Rex (enhanced senses)
– change character at any time by pressing Z
– Action-adventure with platforming
– Story: in Manhattan a giant drill (the Krank-Tank built by the Krank brothers) appears out of the earth, so Madboy and Pixel take the Kore suit to get to the bottom of what’s going on with the drill.
– six worlds with a total of 30 levels (snow, meadows, villages)
– use the pointer to collect Zeeks (creatures that fill your energy)
– release date: fall 2009

Source


Best Buy

Gold’s Gym Cardio Workout (Wii) – $19.99
Jillian Michaels: Fitness Ultimatum 2009 (Wii) – $29.99
Tiger Woods PGA Tour 10 (Wii) – $39.99
Grand Slam Tennis (Wii) – $39.99
Boom Blox Bash Party (Wii) – $29.99
MySims Racing (Wii) – $29.99

Target

Free case with purchase of DSi
Harry Potter & The Half Blood Prince (Wii) – $39.99


Much like the GTA franchise, Kingdom Hearts titles have launched on both the Game Boy Advance and DS, yet there has never been a release for a Nintendo console. But perhaps that could change in the future. Kingdom Hearts creator Tetsuya Nomura, speaking with Nintendo Power in the July edition of the magazine, addressed the possibility of bringing the series to the Wii in some form – and nothing was ruled out. Nomura said that “Once the projects I am involved with have settled to a point, there might be some room to consider that.” For the moment though, he said he has a lot on his plate.

Interestingly, Nomura shared that Nintendo had approached him and presumably other members of Square Enix to create a Kingdom Hearts game for the DS. That’s one of the reasons why work began on 358/2 Days. So maybe if Nintendo used a similar strategy for a Kingdom Hearts Wii title, Nomura could be influenced.



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