April 2009 NPD sales data
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
PlayStation 2 172K
PlayStation 3 127K
PSP 116K
Xbox 360 175K
Wii 340K
Nintendo DS 1.04M
WII FIT W/ BALANCE BOARD NINTENDO OF AMERICA Wii 1 471K
POKEMON PLATINUM VERSION NINTENDO OF AMERICA NDS 2 433K
MARIO KART W/ WHEEL NINTENDO OF AMERICA Wii 3 210K
PLAY W/ REMOTE NINTENDO OF AMERICA Wii 4 170K
THE GODFATHER II ELECTRONIC ARTS 360 5 155K
RESIDENT EVIL 5* CAPCOM USA 360 6 122K
NEW SUPER MARIO BROS NINTENDO OF AMERICA NDS 7 119K
MARIO KART DS NINTENDO OF AMERICA NDS 8 112K
GUITAR HERO AEROSMITH* ACTIVISION BLIZZARD (CORP) 360 9 110K
THE GODFATHER II ELECTRONIC ARTS PS3 10 91K
New Play Control! Chibi Robo details
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Items have unique sounds when pointed at
– Sometimes need to use waggle controls
– Wiimote used to take control of Chibi’s tools
– Move controller in back and forth motions for toothbrush mop, toss Wiimote like a ball to throw objects in trashcan
– Pointer used for camera movement
– D-pad bring up icons in normal play, used to rotate camera for full view
Activision Publishing puts the fun back in the lab with Science Papa this July
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
MINNEAPOLIS, MN – May 14, 2009 – Activision Publishing, Inc. (Nasdaq: ATVI) today announced Science Papa™ is coming to Wii™ and Nintendo DS™ this July. Using fundamentals from a wide variety of sciences as a basis for fun skill-based experiments, Science Papa will turn living rooms into virtual laboratories that will fuel kids’ curiosity.
“With Science Papa, we’re taking real-world elements of science and giving players the chance to interact with them in safe and creative ways,” said David Oxford, Activision Publishing. “While the focus here is clearly family fun, the game can stimulate interest and discussion about science.”
Real Heroes: Firefighter – A Game That Gives Back to Those Who Help Us All
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Game developer to donate a share of its proceeds from game sales to the Firefighter Cancer Support Network
May 14, 2009 – Looking to give back to those who risk it all to keep us safe, game developer Epicenter Studios announced today that they will be donating a share of their proceeds from “Real Heroes: Firefighter” for the Nintendo Wii™ to the Firefighter Cancer Support Network.
“We wanted to try to give back to these brave women and men who put their lives on the line every day to keep the public safe,” said Nathaniel McClure, CEO of Epicenter Studios. “This is our attempt to bring recognition and support to a wonderful organization that not only supports firefighters battling cancer but also aggressively promotes prevention and early detection.”
EA: Success on the Wii isn’t rocket science
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
EA Sports president Peter Moore recently had a chance to speak about third parties on the Wii, explaining that it’s up to them to “crack the code” on the system. According to Moore, achieving success on the Wii isn’t rocket science.
“I think the emphasis is on the third parties to crack the code on the Wii, and there are some games that have done well from third parties, and figure out what we need to do when we’re playing on the Wii to make that game successful. Nintendo clearly has it figured out – they’re the platform holders, so you’ve think they would.
But at the same time, it’s not rocket science, and we in the publishing community have got to go and figure that out. I think we’ve done it with Tennis and Tiger, EA Sports Active really feels like it’s going to be a success, and the unique way that we’re utilising the Wii Remote is going to be the secret source to that.
But you can’t blame Nintendo because third party publishers have yet, in real mass, to find success on the platform. They get the same dev kits as everybody else, and it’s our job to figure it out.”
The Conduit website receives an update
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
SEGA just sent this in to the site and of course I’ll share this with you all:
“Today we have a small update concerning our seeing is deceiving website. I’m happy to report; new codes can be found across the site, with all new secrets to be discovered within. Please take a look, we hope you enjoy the updates…”
Sands of Destruction screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Playable characters and musical collaborations in Transformers 2: Revenge of the Fallen
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
ACTIVISION > TRANSFORMERS 2: REVENGE OF THE FALLEN > NEW PLAYABLE CHARACTERS AND MUSICAL COLLABORATIONS
We just wanted to let you know about two new exciting features for the eagerly anticipated Transformers 2: Revenge of the Fallen video game. Firstly, we’re pleased to announce a host of new playable characters, some of which will be exclusive only to multiplayer.
Playable characters include:
AUTOBOTS:* Optimus Prime
* Ironhide
* Breakaway
* Bumblebee
* Ratchet
* Aerialbot (Multiplayer-exclusive)
* Protectobot (Multiplayer-exclusive)
Factor 5 Wii projects may be unaffected
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
This comes from Factor 5’s statement that we posted earlier today…
“…Although we are saddened by Factor 5 Inc.’s situation, our corporation will remain unaffected by these developments and has partnered with both old and new friends in the industry who will reveal our upcoming projects over the next months.”
Well, this pretty much speaks for itself. There is certainly a strong chance that the company’s Wii project(s) could see a release and could very well be revealed at this year’s E3.