Iwata explains why DSi released sooner than expected, doesn’t want consumers to think it’s a waste
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 2 Comments
This comes from the latest edition of Iwata Asks…
“Well, when we use a DS game system ourselves or when we see others using theirs, we always think about what might be done to allow more people to enjoy it. When we made the Wii console, our guiding motivation was finding a way to make it fun, and our actions seemed to hit home with users, so afterwards there was an intense interest in what would happen if we applied the same philosophy to the DS. So one factor for our timing was our desire as creators to try out our ideas. That’s why we made what we did when we did…We’re presenting this as the third iteration in the Nintendo DS platform series. It isn’t a next-generation game system. It is merely a minor change. Basically, we have just picked out those areas where users wish the DS were different and made improvements. We increased the size of the LCD slightly, improved the audio, and slimmed it down because there was a strong desire out there for such changes…At root, it is still a DS. It isn’t a completely new hardware. (laughs) I do think, however, that in order to ask our consumers to buy it, adding value they’ve never seen before, giving it newness, is necessary. If all we had done was change the design a little, it would be hard to bring out
…That’s why this time we added the cameras, SD memory card functionality and Nintendo DSi Shop feature, which allows users to download software. If those features stimulate the DS market and many people use their Nintendo DSi systems more often, and add packaged software, our business opportunities will expand, and chances for new customers to play our games will increase. Certainly, however, the choice we have made does stray from the traditional platform release cycle. However, even though the cycle to present—by which in a five year cycle, a piece of hardware is released, its price gradually falls, and its demand disappears—has been the standard, there is no need to say we must continue on with this cycle. In my personal opinion, when prices fall as time passes, it’s like manufacturers are saying to consumers that they should wait. I’ve always thought something was wrong with that. Of course, I don’t mean to rule out lowering prices no matter what happens, but I’ve always wanted to find a way to avoid disappointing those who try the hardest to support our newest products by purchasing them during the launch periods. I don’t want them to think it was a waste for them to do so.” – Iwata
Even though there had been rumors that a new DS would be on the way, it still was a little surprising when Iwata announced the DSi. The sales of the system didn’t seen to be slowing down too much – especially in North America.
Muramasa: The Demon Blade screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Publishers show interest in Winter, game receives new build
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 5 Comments
Back in January, the secret dark Wii title that IGN had been hinting about for months was revealed. The only problem was that the game was then considered to be canceled. So what has changed since gamers last heard about Winter?
The developers of the game have since created a new build of the game – Winter 2.0, as Dan O’Leary, president of development and creative director Ted Newman call it. Two weeks or so have been spent on the project. The developers have not only polished the game, but they have also added features such as Wii MotionPlus support for character attacks and object-based interactions. Graphically, the 3D engine has seen improvements. Textures have been upgraded and effects such as realistic falling snow and an overhaul of the flashlight can be noticed. The best news of all is that, according to O’Leary, a couple of publishers have shown interest in Winter. This could be an important step in seeing the game eventually release.
Red Steel 2 missing from latest NGamer
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Gamers may remember that, last month, NGamer said they would have the scoop on Red Steel 2. Well, the issue has made the rounds to subscribers and strangely, information on the title appears to be absent. It really is a mystery as to what happened since Red Steel 2 seemed to be the centerpiece for the magazine’s latest issue. Apparently the game wasn’t even mentioned in the latest NGamer at all. Looks like gamers will have to wait a little while longer for Ubisoft to pull back the curtain on the game.
Mario Kart Wii tournament – Waluigi Stadium gates
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Capcom knew about the Virtual Console Arcade before GDC but has no news to share, talks about Wii storage solution
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
“Code execution from SDROM we were not pre-briefed on (or at least I wasn’t). Arcade we’ve known about for a good while…I’ve got no news to share on this [Virtual Console Arcade]. Sorry.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
“I’m not commenting on specific titles at this time BUT…They’ve fixed something for consumers which is fantastic… the question is, does this change allow for a change in the filesize limitations that the Wiiware program has had. That was notably absent from Iwata’s keynote but is a question I will be following up on with our reps at Nintendo. I’m hopeful.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
I know there are quite a number of people out there that would like to see Capcom supporting the Virtual Console Arcade. Are any of you interested in one game in particular?
Excitebots: Trick Racing videos
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
GoldenEye development lead bringing casual game to WiiWare
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Called Bonsai Barber
– Developed by Martin Hollis (GoldenEye/Zoonami)
– Casual game
– Uses Wii system clock – groom five characters each day
– Wiimote pointer used for barber tools – cut leaves/branches
– Semi-realistic leaf branch behavior
– Precise pointer controls
– Can bend branches with comb tool
– Use spritz bottle to regrow lost branches if you cut too much
– Goal is to earn five-star professional cut
– Cuts can be saved with in-game camera – take pictures to be sent to Wii message board, send to friends over WiiConnect 24
– Has achievement system for awards
– If you do well enough, characters reward you with gifts
– Charming and funny game
– 1000 points, releases this Monday