Wii-kly Update: One WiiWare Game and One Virtual Console Game Added to Wii Shop Channel
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Wii-kly Update
One WiiWare Game and One Virtual Console Game Added to Wii Shop Channel
In like a lamb and out like a lion, or vice-versa? Whether March finds you digging out from a late-winter blizzard or reeling in the spring thaw, the fun is both mild and wild at the Wii™ Shop Channel. Even the littlest lambs in your household can take part in a cool new family-friendly WiiWare™ game, while strategy-loving gamers will be roaring like lions as they battle evil foes in a classic Virtual Console™ title.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:
Resident Evil 2 remake could be on the way
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 15 Comments
“[Addressing RE2] Stay tuned, we absolutely understand that these are classic games. Some announcements, that you will be very interested in [are on the way].” – Mike Webster, Capcom
This game has been on quite a few systems…The N64, the GameCube, Dreamcast. How many of you would be interested in seeing the game on Wii?
Midway looking to offload Mortal Kombat
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Midway has been able to hold on to the Mortal Kombat series for almost 20 years, but now the company is looking to part ways. Documents show that the publisher is looking for “execution of an asset purchase agreement for the sale of Midway’s Mortal Kombat franchise assets”. Midway has apparently withheld $3,755,000 in employee payments in bonuses for those who offload Wheelman and the rights to the Mortal Kombat franchise.
Exploring the unlockables in TrackMania DS
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 2 Comments
Oh, copper. For so many years, you’ve been second fiddle to silver and gold. Sure, you get the wiring and pipes, but most of the time it’s because you’re the cheapest of the bunch. When folks are handing out medals, you go to third place, and not even in your pure form. We all see your dark reddish-orange facade, but on the inside, we know you’re blue.
But in the world of TrackMania DS, Coppers are everything. For every successful race, players receive Coppers, credits that can be used to unlock a variety of game content from the Shop. Want more tracks to race on? Fork over some Coppers and discover new courses to master (and some of the best ones really must be unlocked). Want more track editor parts to spice up your custom courses? Spend and you shall receive. Tired of the same old texture for your car? New skins are on sale now. There are three different sets of unlockables to shop, based on the environment (Stadium, Desert, Rally) of your choosing.
See, copper, things aren’t so bad. You may be the whipping boy of the precious metals, but in TrackMania DS, you’re the currency of choice.
TrackMania DS is currently scheduled for release on March 17th.
For more information about TrackMania DS, visit the official website:
http://www.atlus.com/trackmania
Antony Jonhston scripting Dead Space: Extraction
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 12 Comments
Antony Johnston has officially acknowledged that he will be scripting Dead Space: Extraction for the Wii. Johnston is known for working on graphic novels including Wasteland. For now, he cannot go into too much detail regarding the game, but did disclose the following information:
# I’ve seen the game, and it looks incredible for the Wii;
# The voice cast is great, including a couple of names you’ll recognise;
# The story is strong, with a big emphasis on character;
# I think the on-rails-haters will be pleasantly surprised at how much gameplay variety has been packed in.
Peach’s Castle GameCube tech demo
Posted on 15 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 9 Comments
Back in 2002, Nintendo had sent out an interactive tech demo featuring Peach’s Castle to certain developers. Essentially, the point of the demo was to display the graphical capabilities of the GameCube. In each room, a different graphical effect is present.
Contest: Win a free WiiWare/VC title
Posted on 15 years ago by Brian(@NE_Brian) in Site updates | 125 Comments
Note: Contest has now officially started.
We haven’t had a contest in awhile, so I thought it was about time to start a new one! Before I get into the guidelines and details, I want to make a note that these contests will occur more often. They might have different rules and set ups to them, but I’m going to try to make it a more regular occurrence to make contests more frequent (but they won’t be every two weeks!)
The premise of this contest is simple. I’ve been noticing lately that a few people have commented on the news posts/articles that have been posted, which is definitely something that I’m happy with. At the same time, I would really love to see more comments so that, with any luck, a community of sorts can born. I do feel that a community aspect for Nintendo Everything could be very important and who knows – It’s more than possible that you guys can get into some nice discussions.
Now, here’s what I have in mind…
– This contest will begin today (3/1) and will end in two weeks (3/15).
– The winner with the most comments by the end of the contest will win a free WiiWare or Virtual Console game of their choice on the Wii
– The type of comment isn’t entirely important as long as it’s not something blatant to rack up your comments total for the contest
– A winner will be randomly selected if there happens to be a tie in comments total
– Unfortunately, this contest is only open to those who United States Wii systems – or to those who can temporarily change their Country setting to the United States (due to restrictions of sending titles)
Those are the only rules that I can think of at this point. Granted that this is an entire bust (which is possible), I’ll simply have to think of a different type of contest. I really do apologize for those who cannot participate in the contest but in the future, perhaps there can be other prizes that can be considered so that all readers can participate. I still encourage anyone and everyone to comment, even for those who will not be able to join in on the contest.
Nintendo Everything welcomes a new writer
Posted on 15 years ago by Brian(@NE_Brian) in Site updates | 8 Comments
From the day that Nintendo Everything opened its doors, I have (more or less) written all of the content that you can read on the site. Sure, I have received a bit of help along the way, but the assistance has never been constant. Taking care of the site is definitely a lot of work, and it isn’t always easy to balance it with other things that I need to take care of that aren’t related to NE. I’ve always been able to post news, but I can’t deny that our reviews are articles sections of the website have suffered.
So when I received an offer for help, there was no way I could deny any additional content that could be beneficial to the site. And with that, Nintendo Everything would like to welcome a new reviewer, Austin, to the editorial team. In the future though, chances are that Austin may not only provide the site with just reviews, but also with general articles and possibly news posts in the future. So basically, this is a win-win situation not only for the website, but for you guys – the readers – as well!
Austin’s first review will be going up later today.
The Conduit will probably stay on Wii
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 7 Comments
“[Considering The Conduit on the 360/PS3] Not at all. Not even for just the core controls. We’ve got a lot of Wii specific weaponry that affords the type of gameplay that you can’t do on the PS3 and 360. For example, a couple of weapons like the Shrieker, which is sort of a guided missile. Once you launch the projectile, you actually guide your shot and twist and turn it. You get really good at it, it’s definitely a skill based mechanic. It’s not a waggle the Wii-mote kind of thing. When you’re guiding the projectile around you can actually get it to circle enemies and things like that which is awesome for multiplayer cause you can totally screw with people…” – Eric Nofsinger, Chief Creative Officer at High Voltage
“For those reasons and more, what Eric is pointing out, is why in the beginning of the interview, when you discussed the other titles for the PS3 and the 360, (unlike games for those consoles) this was designed for the Wii from the ground up. And, those are specific features for the Wii. Would we want to see that on a 360 or PS3? Sure. But, could we do it? Not with those interfaces. And, that’s what makes this product special.” – Kerry J. Ganofsky, CEO/Founder of High Voltage
This is a bit different that what we previously heard from Ganofsky. He had said that he “wouldn’t rule anything out” about bringing The Conduit to the 360/PS3 just a few weeks ago…But I suppose he changed his mind!