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01. [WII] Wii Play: Mario Tennis (Nintendo) 31,000 / 88,000
02. [WII] Fragile (Namco Bandai) 26,000 / NEW
03. [WII] Taiko no Tatsujin Wii (Namco Bandai) 25,000 / 316,000

04. [PSP] Zill’O (KOEI) 25,000 / NEW
05. [PSP] Monster Hunter Portable 2nd G (PSP the Best) (Capcom) 25,000 / 357,000
06. [NDS] Rhythm Tengoku Gold (Nintendo) 20,000 / 1,614,000
07. [WII] Wii Fit (Nintendo) 19,000 / 3,196,000

08. [PSP] Dissidia Final Fantasy (Square Enix) 18,000 / 866,000
09. [NDS] Devil Survivor (Atlus) 18,000 / NEW
10. [NDS] Wagamama Fashion: Girl’s Mode (Nintendo) 17,000 / 684,000


Jan. 28, 2009
Nintendo Reports Third Quarter Financials For Fiscal Year 2009
Global Sales Mark 17% Growth Over Previous Year

Despite nearly unprecedented strength of the yen against major foreign currencies, Nintendo Co., Ltd. on Thursday (Japan time) reported 9-month (April to December 2008) global sales of 1,536 billion yen, an increase of nearly 17% over the same period in 2007, along with 501 billion yen of operating profits, up 27% from a year ago. This marks the fourth consecutive year that Nintendo Co., Ltd. has exceeded the previous results for the same nine month period. At the same time, recurring and net profits for the same nine month periods each declined about 18% due to 174 billion yen of foreign currency reevaluation losses from assets held in currencies other than Japanese yen (such as bank deposits without forward exchange contracts).

For the full fiscal year ending March 31, 2009, the company revised its unit sales forecast for the portable Nintendo DS™ system upward by 3% to 31.5 million globally, while the DS software forecast was lowered by 7% to 193 million. For the Wii™ system, with softness in the Japanese consumer market, full year global unit sales estimates for both hardware and software were revised downward by 3%, to 26.5 million systems and 193 million games, respectively, in spite of the overall robust sales outside Japan.


EVERY LAUNCH COPY OF LEGACY OF YsTM: BOOKS I & II FOR NINTENDO DSTM TO BE A PREMIUM BOXED RELEASE WITH SOUNDTRACK INCLUDED, ATLUS ANNOUNCES; ALSO, GAME DELAYED TWO WEEKS, BUT NO ONE CARES BECAUSE BOXED RELEASES ARE AWESOME

Atlus quickly slips new release date of February 24th, then deftly avoids questions

IRVINE, CALIFORNIA – JANUARY 28, 2009 – Atlus U.S.A., Inc., the only publisher that makes it look oh-so-Ys-ee, today announced that Legacy of Ys™: Books I & II for Nintendo DS™ will ship two weeks later than originally scheduled, now slated to bump into retail stores on February 24, 2009. This was of course immediately accepted because this delay would allow for each and every launch copy of the game to magically transform into a premium boxed release, with the soundtrack CD-formerly intended as a pre-order bonus-to physically be included with each and every copy of the game’s first print run.

This unexpected upgrade signals the return of Atlus Spoils, a fan appreciation campaign intended to give a little extra something to the company’s faithful followers as a thank you for their continued support. The program is planned to remain active indefinitely during 2009, meaning fans can expect additional bonuses and extras in future Atlus releases throughout the year.


Say Hello to Pocoyo on DS

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments

PlayV to release officially-licensed Pocoyo title on 27th February

PlayV has announced that its officially-licensed pre-school title Hello Pocoyo! will be released for Nintendo DS on the 27th February. The DS interpretation of the phenomenally popular under-5s’ educational series allows parents and children to interact with the wonderful world of Pocoyo and his band of friends via elementary logic puzzles and mini-games. Developed by Zinkia, Hello Pocoyo! represents another key release in PlayV’s eleven-title Q1 2009 line-up, which sees a strong lifestyle focus backed up by an on-going commitment to core audiences.

Hello Pocoyo! sees Pocoyo discover a magical pen with great powers. Whilst playing around with it, he accidentally makes his friends disappear, setting the story for a DS adventure like no other. As Pocoyo searches for his missing friends Pato, Elly and Loula, all of whom have special abilities to help him on his voyage of discovery, he’ll encounter a wealth of puzzles and activities ranging from colouring-in tasks and hand-to-eye co-ordination training through to dance competitions and elementary rhythm action events. With such a varied range of things to do, coupled with the title’s faithfulness to the TV series, Hello Pocoyo! represents the ideal game for young children and their parents to play together.


EA AND STEVEN SPIELBERG ANNOUNCE BOOM BLOX BASH PARTY
Sequel to Award-Winning BOOM BLOX Takes Players from the Depths of the Sea to Outer Space for a Party Anyone Can Throw
Guildford, UK January 29, 2009 – Get ready for the ultimate blox-busting action as Electronic Arts Inc. (NASDAQ: ERTS) today announced BOOM BLOX™ Bash Party for Wii™, the sequel to the critically-acclaimed BOOM BLOX™ game for Wii. EA’s collaboration with director and producer Steven Spielberg continues with BOOM BLOX Bash Party, and the destructive fun reaches new heights with richer multiplayer action and more than 400 new levels that will have players of all ages gaming together and solving action-packed puzzles under water, in zero gravity, and beyond!

“BOOM BLOX Bash Party is a wild social gaming experience,” said Steven Spielberg. “We know families and friends really enjoyed playing the original BOOM BLOX together, so we designed more explosive multiplayer experiences with BOOM BLOX Bash Party.”


Last week it was reported that Jaleco Holdings has withdrawn from the video game business. That move leaves one major Wii title – Kizuna – in trouble. However, a few recent findings relating to the game may indicate that the game is in no trouble at all. The copyright date from Kizuna has been updated to 2009 and there have been two website notices in the past few days to let fans know that a blog and forum have opened.

Source


——————————————– 13 million
1. Grand Theft Auto IV

——————————————– 11 million
2. Mario Kart Wii

——————————————– 10 million
3. Guitar Hero

——————————————– 9 million
4. Wii Fit




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