The Great Ace Attorney videos (7/7/15)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Capcom uploaded another couple of videos for The Great Ace Attorney to its YouTube channel today. Both can be seen below.
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Limbo heading to Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
A listing from the USK, a ratings board in Germany, has outed the existence of Limbo for Wii U. Double Eleven, developer of the PlayStation Vita version, seems to be handling this port as well. An official announcement hasn’t been made yet, but today’s news indicates that we’ll be hearing something pretty soon.
More: Double Eleven, indie, Limbo
Pokemon the Movie: Hoopa and the Clash of Ages commercials
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
New Japanese commercials have been published for Pokemon the Movie: Hoopa and the Clash of Ages. Watch them below.
Project X Zone 2 delayed to early 2016 in North America as well
Posted on 9 years ago by Matt(@OnePunchMaz) in 3DS, News | 1 Comment
Last week, it was confirmed via a new trailer that Project X Zone 2 was delayed to early 2016 in Europe. Now, Bandai Namco Entertainment America have uploaded that same trailer to their Youtube channel, essentially confirming the delay for North America as well.
Watch the trailer below:
New Splatoon weapons Sploosh-o-matic and .96 Gal Deco arriving today/tomorrow
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in Screenshots, Wii U | 11 Comments
Splatoon has been giving players tons of free content since its release back in late May, and the love continues today in North America and tomorrow in Europe as we’ll be receiving some more weapons to add to the already robust selection. The Sploosh-o-matic and .96 Gal Deco will both be available very soon. Check out some photos of the weapons and them in action below!
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Top 4 Legendary Weapons
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in Features, Game of the Month, General Nintendo | 6 Comments
What makes a sword earn the classification of an epic weapon? How do you know the sword you wield will help to change the fate of the world? Throughout many franchises across Nintendo’s systems, there have been numerous heroes, each of whom have generally had an epic weapon to aid them in their lofty quest. Whether by their choice or destiny, these heroes have been selected for a task that only they can achieve. Some must complete this task on their own, some guided by a higher power, and some are blessed with companions to help them along the way. But what all of these protagonists have in common is they hold the key to their fates in their hands.
The Binding of Isaac: Rebirth coming to Wii U and New 3DS on July 23 in North America
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, New Nintendo 3DS, News, Wii U eShop | 5 Comments
The Binding of Isaac: Rebirth is just a couple of weeks away from launching on Nintendo platforms. Today, Nicalis announced that the game will be hitting Wii U and New 3DS on July 23. It will be made available as an eShop download.
Note that the July 23 release date only applies to North America. Nicalis will hopefully bring The Binding of Isaac: Rebirth to Europe in due time, but there’s no news on that front yet.
It's official, The Binding of Isaac: Rebirth comes to Xbox One, Wii U and new 3DS in North America July 23rd! pic.twitter.com/zAZ4PKcAHY
— Nicalis, Inc. (@nicalis) July 7, 2015
More: Nicalis, The Binding of Isaac: Rebirth, top
The Legend of Kusakari footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 5 Comments
Do you remember the Japanese 3DS eShop game The Legend of Kusakari? You know, the one about grass-cutting. Well, now we have some footage of the game! Check it out below.
Fire Emblem Fates – Lucina amiibo gameplay
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
We posted about some details regarding amiibo support in Fire Emblem Fates earlier today. Now you can check out a video below showing Lucina in the game.
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Sakurai considered having a separate company handle Smash Bros. Brawl’s Subspace Emissary
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii | 11 Comments
An old – but recently translated – Famitsu column from Super Smash Bros. director Masahiro Sakurai gives insight into Brawl’s Subspace Emissary.
In one portion of his column, Sakurai talks about how there were initially plans for a separate company to handle this mode. The main team would have provided oversight.
Things sadly didn’t go according to plan since the team “couldn’t find a promising studio to take on the contract.” Aside from the cut-scenes, all aspects of Subspace Emissary were created “almost entirely in-house.”
Here’s the relevant excerpt from Sakurai’s column as translated by Source Gaming:
In the first project plan, this mode would have been worked on by a separate company, with oversight from us. For the evolution of “Smash” simply increasing the number of stages and characters is not good. I have already reached the limit. From the production and playing perspective, if I don’t spend enough time on a character, that character wouldn’t receive the love [that they need], the project would become bloated and disorganized, and versus would have no room to breath. The previous game, “Melee” barely made it….of course. Naturally, I will do my best, one step at a time.
Therefore, I thought we could arrange the main team would work on the game in conjunction with another team who is working on the action game in a different location.
… Unfortunately, we couldn’t find a promising studio to take on the contract. Well. In the end, everything other than the cutscenes was done almost entirely in-house.
As much flack as Subspace Emissary gets, I would have loved to see an evolution of it in the latest Smash Bros. games for Wii U and/or 3DS. It added a little something extra to the single-player experience!