Wii U console and GamePad repair costs
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
If your Wii U breaks, you’ll have to pay a pretty penny to get the thing fixed.
The system itself costs $175 to repair. Slightly less – but still expensive – is the GamePad at $85. For what it’s worth, the console repair charge is for the Deluxe model.
Rumor: Lots of details about the cancelled Guitar Hero 7
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Podcast Stories, Rumors | 0 comments
Guitar Hero games pretty much used to be a yearly series. Year after year Activision would churn out new entries.
But in 2010, Guitar Hero came to a screeching halt. Warriors of Rock was the last release, and it doesn’t sound like Activision will be refreshing it anytime soon.
Interestingly, before Activision put the hammer down on Guitar Hero, Vicarious Visions was working on Guitar Hero 7. It was only midway through its development that the project was canned and Guitar Hero entered retirement.
Kotaku spoke with a source and corroborated rumored details about the title, which we’ve posted below.
Nintendo on why Wii Mini removes functionality, Canada-only release explained, more
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii, Wii U | 0 comments
Nintendo of Canada communications director Matt Ryan has answered a few questions about the upcoming Wii Mini, a new version of the old console. He commented on why certain features were removed (including online), discussed the system’s market, talked about why it will only launch in Canada, and touched on the Mini’s lifecycle. There’s also talk about how Ryan feels that the Wii Mini and Wii U won’t interfere with each other.
Look for Ryan’s full answers below.
3DS receives update as well
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 0 comments
3DS owners can now update their systems to version 4.5.0-10. Fortunately, the download doesn’t take nearly as long as the Wii U’s new firmware.
The update is fairly minor. As with Wii U, the upgraded 3DS firmware offers improved system stability. There are also minor adjustments that improve the user experience.
New update available for download on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Nintendo has released the first firmware update for Wii U following launch, and it comes in at nearly 600MB. The download makes additional improvements to the overall stability of the console, and other minor adjustments have been implemented. Once applied, the system will be upgraded to version 2.1.0.
The strange this is, despite how minor the update seems, users are reporting that the download is taking an incredibly long time to finish up and install.
Reggie talks Wii U’s day-one update, harsh reviews, Miiverse launch issues, more
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Nintendo of America president Reggie Fils-Aime has opened up on a few different Wii U topics. He addressed the console’s day-one update – which won’t be built-in for awhile – some of the harsh reviews the console received, Miiverse’s launch issues, the company’s learning curve with online, and Nintendo TVii.
All of Reggie’s comments are posted below.
Report: Wii U sells 40,000 units in the UK
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
MCV is reporting that the Wii U managed to sell roughly 40,000 units in its first couple of days on the UK market.
The site’s sources say that the console has essentially sold out, but some first-hand accounts say otherwise. In any event, while stock is still arriving slowly, there won’t be a significant replenish until the New Year.
Regarding software, MCV says that the console is experiencing an attach rate of around 2:1. However, that statistic doesn’t include downloadable sales from the eShop.
Miyamoto felt early Paper Mario 3DS prototype was too much like the GC title
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Game Night, News, Podcast Stories | 2 Comments
Paper Mario: Sticker Star spent a fairly long time in development. There’s a reason for that: the game underwent significant changes compared to its initial prototypes.
One of Paper Mario 3DS’ early prototypes would have acted as a conventional entry in the series. But once Shigeru Miyamoto stepped in and tried out the team’s work, he felt that “it was just a port of the GC version.” That would be Paper Mario: The Thousand-Year Door, the franchise’s last “conventional” RPG entry.
It was revealed in the latest Iwata Asks:
Tell us what your Nintendo Network IDs are
Posted on 12 years ago by Brian(@NE_Brian) in Podcast Stories, Site updates | 0 comments
Update: Been meaning to bump this to the front page for awhile. Now that the Wii U is out in Europe, there’s no better time to do so! Also – you can add your Nintendo Network ID (and 3DS Friend Code) to your profile. New members can input this information at registration.
My Nintendo Network ID is ValayNE. What’s yours? I (and others) would love to know!
I’ve set up a handy topic on our forum right here where NE visitors can exchange IDs with each other. Joining is incredibly easy. So why not sign up and add some friends?!
P.S. – I’d be more inclined to add those of you who let me know about their intentions of registering my ID. That way I’ll have a better idea about things. Again, this is where the forum comes in handy! Or send me an email. Or something. Please!
Miyamoto wanted a change in atmosphere, lesser story for Paper Mario: Sticker Star
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories | 4 Comments
Shigeru Miyamoto offered a great deal of input for the development of Paper Mario: Sticker Star. There were two specific aspects that he wanted the team to address: the game’s atmosphere and story.
Regarding the atmosphere, Miyamoto didn’t want things to stay the same. He didn’t want Paper Mario 3DS to be just another outing in the series.
Miyamoto was also down on adding many story elements. That could be due to feedback from Super Paper Mario. In a new Iwata Asks, Kensuke Tanabe revealed that Club Nintendo feedback from fans showed just a 1% liking for the Wii game’s story.
Iwata: Miyamoto-san really persevered with Paper Mario this time. Exactly what was he particular about?
Tanabe: Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—”It’s fine without a story, so do we really need one?” and “As much as possible, complete it with only characters from the Super Mario world.
Iwata: That’s a difficult task. In some ways that would be the exact opposite direction from recent games in the series.
Tanabe: Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip move for switching between the 3D and 2D dimensions was fun.