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I’ve counted no less than 30 games releasing alongside the Wii U in North America tomorrow (or today, depending on when this goes live). So let’s not waste any time going over all the games you might be playing if you’re not waiting two more weeks for the console to come out like I am…


Note: This is the very first review written by podcast crew member Laura. Be nice, but be sure to let us know if it’s really terrible so we can fire her.


We all grew up with that love-able talking mouse who charms his way through any situation, right? Well, he’s back again with another ‘Epic Mickey’ installment, only this time he’s charming his way across side scrolling platforms.


With a lot of gaming franchises you’ll end up seeing a poorly-transferred version of a console game come out for the handheld device of the time, presumably for some easy money. Epic Mickey: Power of Illusion takes that idea and gives it more hope. While the game has quite a few flaws, it carries many of the same elements as the original console game but at the same time holds strong on its own. Disney Interactive Studios has created a whole new game for the 3DS that fits with in the Epic Mickey world, and instead of trying to recreate an entire console game and shrink it down for a handheld device, they used the transfer to their advantage.



Exploration platforming makes its extensively flawed return, but do the pros outweigh the cons? It’s a strong “maybe”.


I’ve said about the first Epic Mickey that it was a flawed, but ultimately deeply engaging exploration platforming experience. We don’t have enough of the genre these days, so when the inevitable sequel to the game– tag-lined “The Power of Two”– was announced, I felt quite a bit of reserved excitement. If Junction Point could manage to take the good of the first game, strike out the bad, and add just a few minor touches, we would have this generation’s Banjo Kazooie. After playing the game, I still stand by that concept.

The problem is that they didn’t do it.


It’s true that the Nintendo Network ID you create on your Wii U can only be accessed on the original console. Heck, not even Nintendo customer support can transfer it over to a new unit.

Giant Bomb’s Patrick Klepek attempted to contact the company about a possible switch. They’re looking into the situation, but Klepek said “it does not look optimistic.”

That does make you wonder what would happen if your console went kaput or was stolen. What if you downloaded a ton of digital content? How would you retrieve the games?

Source, Via


At the moment, it’s impossible to transfer LostWinds from a Wii to a Wii U. No one is quite sure why, but there is a fix in the works.

Frontier’s Twitter account said there was “a problem that couldn’t be fixed before WiiU launch.” Fortunately, Nintendo is working on the aforementioned fix.

Source


Turning off your Wii U during updates is a bad thing. Nintendo is warning consumers on Twitter not to do so, as this “may causing damage” to the console.

“Wii U owners, please do not power down or unplug your system while downloading updates. Doing so may cause damage to your Wii U.”

This seems like something obvious, but I do wonder what Nintendo expects people to do if the console shuts down during a blackout while updating. Or a thunderstorm. Things happen!

Source


Some say the Wii U doesn’t mark the start of the next-generation because it doesn’t possess sufficient power. Others, including Nintendo of America president Reggie Fils-Aime, say otherwise:

“This is absolutely the beginning of a new generation. With the innovation we’re bringing to bear, with the social community we’re bringing to bear, [and] with the video entertainment we’re bringing to bear, I think this is the start of a new generation. I think those who say otherwise are clearly trying to preserve sales on their current hardware. This is definitely the start of a new day.”


I can’t confirm or deny this since I already updated mine, but the following comes from a reddit post by user hlazlo:

“Just a heads up for people who want to play their new console immediately and still update it.

Last night, I set mine up and hit “cancel” at the first mention of the update. We played Nintendoland for a while and then I went to update it. To my surprise, it skipped downloading and simply started installing it. It took less than 15 minutes.”

Others in the comments went on to confirm this, and I can confirm that the Wii U will download other, game-specific updates in the background. If you’re worried about the hour-long update taking a while, you may be able to let out a sigh of relief yet!

Via Reddit


On Wii, there were several different ways you could change the color of a Mii’s pants. Favoriting a Mii gave it red pants, sending it to another Wii gave it blue, and not doing anything at all gave them grey pants. Slightly confusing, but mostly pretty straightforward! Here’s how the pants color system works on Wii U:

Red Pants

– Your user Mii wears red pants/gold crown icon
– Other users’ Miis wear red pants/bronze crown icon
– Regular favorited Miis wear red pants/red crown icon

Gray Pants

– All Mii characters initially wear red pants

Blue Pants

– Like on Wii, if you receive a Mii from another system it wears blue pants

Yellow Pants

– Special Miis (distributed by Nintendo) wear yellow pants

Sure is a “Nintendo-y” way of doing pants colors!

Via Kotaku


“You’re right when you say that both the Wii U and Beyond Good And Evil fit very well, but for now I am only focused on Rayman Legends. That’s [also] why I believe in an incredible Zelda game, the GamePad and classic control fit very well with such action-adventure games.” – Ubisoft’s Michel Ancel

This isn’t confirmation at all, but I’m glad to hear it! Also, it sounds like the response was somewhat prompted by the reviewer in order to get him to mention BG&E with Wii U. This doesn’t mean it’s just a passing phrase, but it also doesn’t lend a lot to the certainty that the game will make it to Nintendo’s new console! Fingers crossed anyhow.

Via ONM



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