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WayForward has made Mighty Switch Force 2 official. This spring, fans will be able to get their hands on the game through the 3DS eShop.

An official game description reads:

Patricia Wagon returns to heat things up with a refreshing spray of blaze-battling action/puzzles. This time Officer Wagon and Corporal Gendarmor join Planet Land’s Fire Brigade to prevent Tangent City from burning to the ground. Players will combine their wits and reflexes to rescue the reformed Hooligan Sisters and the lost USBs (Ugly Secret Babies) hidden throughout each level. New puzzle types, weapons, enemies, unlocks, and a truly epic soundtrack bring the sizzle this Spring! Deee-lish!

WayForward will be releasing Mighty Switch Force 2 will in North America, Europe, and Australia.

Source: WayForward PR


Nintendo tends to work in secret ways. Sometimes, things are so secret that developers close to the company aren’t even aware of certain plans.

That was the case with Next Level Games when it came to the Year of Luigi. Amazingly enough, the studio found out about Nintendo’s plans for Mario’s brother on the same day as the Nintendo Direct presentation. That’s despite the fact that Next Level is playing a big role in the Year of Luigi – the company is just about to release Luigi’s Mansion: Dark Moon on the 3DS.

The game’s producer, Ken Yeeloy, told the Financial Post:

“We found out about the Year of Luigi at the same time you did. We woke up that morning and found out through the [Nintendo direct] video!”

Source


A few more Deus Ex: Human Revolution Director’s Cut details have emerged.

First up, Deus Ex’s new version will support off-TV play. This is confirmed by French outlet Gameblog and German publication 4Players. Gameblog also writes that a New Game+ is included in Director’s Cut, and it will feature a visually cleaner look than the original PlayStation 3 and Xbox 360 release thanks to improved anti-aliasing.

Slightly less clear is Director’s Cut’s Miiverse implementation. There’s talk that you’ll be able to add vocal annotations with the GamePad microphone and share recordings through the social network, though it’s unclear if something was lost in translation.

Source



Luigi’s Mansion: Dark Moon developer Next Level Games has apparently been creating a secret project since October.

Next Level was, obviously, focusing a good amount of its efforts on wrapping up the 3DS game for Nintendo. But it appears that the studio was also hard at work on some kind of unannounced project.

Lead designer Devon Blanchet lists “a new top-secret game” on his LinkedIn profile. If development started in October, this new game has been in the works for six months.

Blanchet’s resume doesn’t provide any further details. It’s unclear is Next Level’s next game is being made in partnership with Nintendo or a different publisher.

Source, Via 1, Via 2


Luigi’s Mansion: Dark Moon was an interesting project for Next Level Games to tackle. It was the company’s first major game that was being developed in collaboration with Nintendo as an action title.

For supervisor Yoshihito Ikebata, while he didn’t have much experience with the genre, his desire to make a new Luigi’s Mansion motivated him to work on Dark Moon.

“How did that happen? I guess I just wanted to work on a game like that.

I guess the strongest element of me getting involved with this was just because I, personally, really wanted to see a sequel to “Luigi’s Mansion.” Now, of course, that was battling within me, against the anxiety that I felt about working on a kind of game that I hadn’t really had a lot of experience with before, but I would say that in the end, the desire to make a sequel to “Luigi’s Mansion” was the stronger feeling, and it won out.”


Aliens: Colonial Marines was supposed to arrive on Wii U in March. So… uh… where is it?

Neither SEGA nor Wii U developer Demiurge are talking. Time is running out with only ten days remaining in March.

When asked about the status of Colonial Marines for Wii U, a SEGA representative said:

“We’re still not commenting on [Aliens: Colonial Marines] at this point. Sorry, I don’t have better news.”

Another representative for Demiurge wasn’t much help either:

“I’m sorry to say that we at Demiurge can’t really comment.”

At this point, I wouldn’t be surprised if Aliens was cancelled for Wii U. And it wouldn’t be much of a loss.

Source


The Deep Island: Riptide Wii U saga continues.

Initially, reasons for the game’s non-appearance on Nintendo’s console seemed to be related to the game’s engine. But it was soon clarified that the Wii U could run Riptide’s Chrome Engine just fine, and Deep Silver would need to offer their own comment about the situation.

And now the latest. Deep Silver commented on why it decided against releasing Dead Island: Riptide for Wii U, noting on its Twitter account:

I’m guessing this is all about sales. Deep Silver probably didn’t believe Riptide would perform well on Wii U.

Thanks to Jake for the tip.

Source


Nintendo has officially launched Punch-Out!! Featuring Mr. Dream on the Wii U eShop. It’s out now for just 30 cents. You can get the game through April 18, which will then be replaced by Kirby’s Adventure.

Via


Even more Deus Ex: Human Revolution Director’s Cut details have emerged. The latest information batch covers gameplay changes, visual improvements, and more.

Here’s the roundup:

– More than a port
– Eidos Montreal says it’s the “ultimate edition of the game”
– Eidos is working with Straight Right on the game
– Deus Ex’s boss battles were originally outsourced
– The three bosses have had their map layouts reworked to provide players with alternative potential strategies
– New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth
– Barrett’s map has been reworked to provide a second additional layer so Jensen can hide, forcing his foe to lose sight of him
– Energy system is more forgiving on Wii U
– Can have two energy cell recharge by default on all but the hardest difficulty
– Players can now use Jensen’s augmentation powers more freely
– Improved AI for enemies to include the tweaks made for The Missing Link downloadable expansion
– Enemy cone of vision has been retrofitted into the entire game for the Wii U version
– Missing Link DLC originally looked better than the main game since the developers were more comfortable with their tools when they came to create them
– Missing Link’s improved visuals have now been applied to Director’s Cut full game
– Includes better shaders and revamped lighting system
– New fog system that “makes the atmosphere really stand out”
– Choppy shadows are now smoothed
– Visual improvements not possible on the Xbox 360 since there’s not enough disc space available
– Anti-aliasing also wouldn’t work on the console but is in for Wii U
– GamePad ued for new augmentation called Neural Hub
– The game’s Smart Vision augmentation, which allows players to see enemies through walls, was extended and fused with the GamePad, resulting in the Neural Hub
– Use the GamePad to see enemy health, armor type (heavy, medium, or light) and loot
– Can use the GamePad to navigate menus, display the map, augmentation system, inventory, etc.
– Swipe controls
– Grenade throwback: equip a proximity detector that alerts him to a nearby grenade
– If an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back
– Touch screen shows Jensen’s radar by default, which is a sort of hybrid between the main radar and the 2D map
– Can open the 2D map on the GamePad and use the stylus to write notes that will appear on the main radar screen
– Use the touch screen for the hacking mini-game
– Weapons that have a scope (ex: sniper rifle) will let you use your TV to center your target, then enter a precision mode using the touch-screen, which displays the cross-hair
– Around 8 hours of commentary from Eidos Montreal
– Icons dotted around the world can activate this voice over, and you’re free to continue playing as you listen

Head past the break for commentary from Deus Ex executive game director Jean-Francois Dugas and game designer Emile Pedneault.



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