Skylanders Swap Force footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Assassin’s Creed 3 – Ratonhnhakéton 360 – Tyranny of King Washington trailer
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Assassin’s Creed III’s Tyranny of King Washington DLC was dated earlier today, but not the Wii U version. The DLC should be coming to the console eventually.
Another Japanese Magi: The Labyrinth of Magic commercial
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Japanese Ariel 3DS VC trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Brain Age: Concentration Training launch trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Castlevania: Lords of Shadow – Mirror of Fate Alucard commentary
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Tons of Dragon Quest VII 3DS footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Japanese Double Dragon 3DS VC trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
[Video Feature] Eggbusters Beta Episode – Super Mario Galaxy 2
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast Stories, Videos | 0 comments

If ‘Mythbusters’ was combined video games and worse quality equipment, you would have “Eggbusters”.
Alas, last week’s episode of “Two People Playin’ Games” has brought about the end of that test series until further notice, but in its place is something I’ve wanted to try for a while now: Mythbusters, but for video game myths and glitches and easter eggs! I’m calling it “Eggbusters” despite the fact that I’m not really busting anything and we’re doing glitches– not easter eggs, but whatever. Perhaps a better name would have been “Glitchtryers”, but that sounds dumb.
Okay so does “Eggbusters”, but it’s better than “Glitchtryers”.
Check out both parts (each containing one glitch I read about online) and then try the ones that worked out for yourself! Pay not mind to the roughness around the edges, as that will be ironed out with subsequent “beta” entries.